4 weeks ago
Level 97 Crit Kinetic Blast Inquisitor3.26
Life: 5,161148%
ES: 510
Mana: -367
eHP:
76,753
Resistances: 78%/79%/83%/14%
Evade: 66%
Armour: 7,057
Evasion: 16,082
DPS: 5,413,081
Speed: 5.13
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 580%
Config:
Power, Custom Mods
Bandit: Kill All
Gear



















Gems
Tempest Shield
Vaal Haste
Enlighten
Precision
Immortal Call
More Duration
Lifetap
Cast when Damage Taken
Sniper's Mark
Mark On Hit
Lifetap
Frostblink
Faster Attacks
Shield Charge
Flame Wall
Spellslinger
Tornado
Kinetic Blast
Sacred Wisps
Volatility
Awakened Elemental Damage with Attacks
Increased Critical Damage
Returning Projectiles
SummonElementalRelic
Determination
Tree Preview


- Gain Accuracy Rating equal to your Intelligence

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 12% increased Mana Reservation Efficiency of Skills

- Chance to Suppress Spell Damage is Lucky

- 10% chance to gain a Power Charge on Critical Strike with Wands
- Wand Attacks fire an additional Projectile
Notes
Ascendancy Order: Righteous Providence > Sanctuary > Pious Path > Inevitable Judgement Leveling: Use Kinetic Bolt to level, I used it for the entire game, but feel free to swap to Blast when available if you'd like Early take Discipline and Training, then make your way towards the wand tree with Fusillade & Disintegration Once there, head downwards toward Charisma and then go get Multishot Run with either Volley or Multiple Projectiles while leveling until you get both Multishot AND the wand passive for an extra projectile Once you have both of those projectiles, go grab Wandslinger and the Power Charge on crit node Mercenary: The custom mods listed in configuration come directly from what is provided via the mercenary What mercenary you take is entirely up to you, but the two I'd personally choose is either an Earthshaker with Determination & Endure (a Bastion is a close second defensively), or a Kineticist with Haste & Inspiring Cry If you go with the Kineticist, feel free to remove Flame Wall from your Spellslinger setup and instead slot in something like Hydrosphere Put in gear that makes the most sense to use (ie: Kingmaker, Kaom's Binding, some form of charge steal, Blood Price, etc) Since we are Inquisitor, Doryani's Prototype Wrath merc does nothing for us (if you want to go that route, highly recommend going Deadeye instead) Gear: For a wand, get the cheapest fractured base and just start spamming essence of whatever makes the most sense to lock in two mods (such as my wand here that is crit fractured, and essence spammed with Woe) Feel free to run a Grace of the Goddess in the meantime honestly. Decent wand, but will fall off damage wise vs a well rolled rare wand The Replica Hyrri's Ire & Ralakesh's Impactience are more up to you. They're strong items, but I could see a world where running a good Redeemer chest and a better pair of boots is stronger/thicker. Feel free to experiment there Blizzard Crown is absolutely BIS for this set up. Either slam a Warlord orb, or buy whatever's cheapest and change the influence via Harvest Craft. Otherwise, just craft "Crit" on that helmet until it hits something good. Crit multi is guaranteed Right around 400 of both strength & intelligence alongside some other crit on items is what will be needed to hit the 100% crit mark. Get however many stats it takes though, make sure you always have 100% crit Vessel of Vinktar can be swapped for Bottled Faith, Taste of Hate, or the version of Vinktar that rolls flat added lightning damage during effect The Watcher's Eye can be a NUMBER of other rolls. We are affected by: Haste, Wrath, Anger, Hatred, Determination, Precision. Lots of combinations to grab in those rolls. Grab the best one that fits your budget