3 days ago
Level 98 Hybrid MoM Crit Firestorm of Pelting Inquisitor3.26
Life: 5,450201%
ES: 3,99535%
Mana: 28%
eHP:
408,136
Resistances: 85%/83%/83%/75%
DPS: 39,031,492
Speed: 4.27
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 456%
Config:
12% Shock, 5% Sap, Covered in Ash, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris
Gear




















Gems
Firestorm of Pelting
Concentrated Effect
Intensify
Increased Critical Damage
Spell Echo
Awakened Elemental Focus
Storm Brand
Culling Strike
Power Charge On Critical
Overcharge
Frost Shield
Eternal Blessing
Purity of Elements
Petrified Blood
Vitality
Tempest Shield
Shield Charge
Flame Dash
Assassin's Mark
Faster Attacks
Righteous Fire
More Duration
Tree Preview
Runegraft of Treachery
15% increased Reservation Efficiency of Skills
Auras from your Skills which affect Allies also affect Enemies
Limited to 1 Runegraft of Treachery
Runegraft of the Warp
Buffs on you expire 30% slower
Debuffs on you expire 30% faster
Limited to 1 Runegraft of the Warp
Tattoo of the Hinekora Deathwarden
6% reduced Effect of Curses on you
Tattoo of the Ngamahu Firewalker(x6)
+6% to Fire Resistance
Tattoo of the Tasalio Shaman
5% chance to Hinder Enemies on Hit with Spells





- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage

- Spells which can gain Intensity have +1 to maximum Intensity

- 10% more Skill Effect Duration

- You count as on Low Life while at 55% of maximum Life or below
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- 10% more Maximum Life if you have at least 6 Life Masteries allocated
- Skills Cost Life instead of 15% of Mana Cost
- +30 to maximum Life
- You count as on Full Life while at 90% of maximum Life or above

- Every 3 seconds, Consume a nearby Corpse to Recover 10% of Life

- 20% increased Life Reservation Efficiency of Skills

- +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
Notes
---------------------------------------------------------------------------------- What content can/can't the build do? ---------------------------------------------------------------------------------- Can - Uber Boss Farming (main point of this build) - Juiced T17 Maps with most mods, this is a tolerance thing, it isn't ele reflect immune for example. Can't (Or Shouldn't, it is possible to do just not great) - Risk Scarabs (it is NOT fully mod immune) Haven't tested but maybe - Heist - Delve ---------------------------------------------------------------------------------- Mercenary Info ---------------------------------------------------------------------------------- You want a STR/INT Merc with Zealotry Aura Fallen Reverend: - Use 2x Wands /w Zealotry Effect T1 - Zealotry is mandatory, try to get Battlemage's Cry (Crit) if you can. - Summon probably doesn't matter but the aura guy is best Gear: Weapons: - Crusader Wands - Alt roll until good roll T1 Zealotry Effect and then finish if you want, doesn't matter. Rings: - Life, Resists, Use a worm ring if you need on kill effects. Gloves: - resist/life/good stats. Boots: - resist/life/good stats. Uniques: - Xoph's Heart - Covered in Ash is good for damage and lucky doesnt do much for us. - Kaom's Binding - 25% phys taken as fire is a huge max hit bonus. - Crown of the Tyrant - Crazy expensive but a good damage boost. Don't need this just use Leer Cast or anything else. - Garb of the Ephemeral - makes us action speed and crit immune, VERY good. ---------------------------------------------------------------------------------- Crafting The Gear ---------------------------------------------------------------------------------- Rings: Dex Ring: - Obtain a Coral or Amethyst Ring (use the other on the other slot) with As high of Life fractured as you can afford ilvl 84+ - Use Deafening Essence of Sorrow until you hit 2 Decent Mods (Resists, Cast Speed, Recoup, etc) - Can also leave one suffix open and craft minimum frenzy here, otherwise craft %damage and slam for all empty spots. Other Ring: - Obtain a Coral or Amethyst Ring (use the other on the other slot) with As high of a Life fractured as you can afford ilvl 84+ - Use Deafening Essences of Scorn (if they are affordable) until you hit Cast Speed T2+ - If Scorns are expensive use Deafening Essences of Zeal until you hit 2 Decent Mods (Resists, Recoup, stats) - Can also leave one suffix open and craft minimum frenzy here, otherwise craft %damage and slam for all empty spots. Amulet: - Obtain a Dex/Int Ammy with Fractured Crit Multi ilvl 84+. You can also go pure dex or pure int but it makes other gearing harder. - Use Deafening Essences of Zeal until you hit a high Life Roll - Craft Minimum Frenzy or %Damage while leeching depending on what you have available/need, slam other spots. Helmet / Gloves / Boots: - Obtain a fractured 18%+ Life Recovery Rate Helmet/Gloves/Boots with Arm/ES base that is the highest you can afford. - Use Deafening Essence of Envy until you hit T2+ of any other resist. - For Boots use a Suffix Cannot be Changed -> Veiled Chaos blocking mana for Movement Speed - For all other pieces you can do the same Veiled Chaos method or use Eldritch Currency to get an acceptable Life roll - Slam if you want. Belt: -Obtain ilvl 84+ Hunter Stygian - Use single socket resonators with pristine fossils until you hit T1 % Life and T2+ Flat Life + 1 open suffix, annul if you have to - Fill the last prefix in some way (craft a suffix and slam until full) - Craft Prefixes cannot be changed -> Chaos Reforge, it will guarantee a chaos res, redo if you need more. - Slam for final prefixes, keep in mind this can fill on the reforge step. ---------------------------------------------------------------------------------- Random Stuff to Remember ---------------------------------------------------------------------------------- I'll add to this as more people have problems or problems come up - Your conc ground will get turned off if you keep walking for long periods of time, use shield charge. - Casting consumes life, if you are dying stop casting for a moment. - You CAN use CwDT for your spells but keep in mind that triggered abilities will consume life with your shield. - Make sure you don't turn on Always Attack Without Moving, you want firestorm to be able to namelock so you can just sit and spam it. - Your flasks are always up while being hit, it is fine and actually good to stand in smaller hits from bosses. - Use your Immortal Call before tanking big hits like Shaper Slam or Sirus beams.