13 months ago

Ascendancy ThumbnailLevel 98 MoM Spark Hierophant3.21

Life: 4,152111%
ES: 1,658
Mana: 17113%
eHP:
36,044
Resistances: 75%/75%/75%/48%
Evade: 62%
Supp: 69%
Armour: 12,847
Evasion: 13,393
DPS: 538,297
Speed: 5.17
Hit Chance: 100%
Config: Pinnacle, 10% Shock
Bandit: Kill All

Gear

Karui SceptreKarui SceptrePig-Faced BascinetSaintly ChainmailDragonscale GauntletsDragonscale BootsAmber AmuletAmethyst RingAmethyst RingLeather Belt
Divine Life Flask CRAFT BLEED REMOVAL SUFFIX WITH BEASTGranite FlaskQuartz FlaskQuicksilver FlaskFlask USE SILVER FLASK IF NO BOOT CRAFT + CAMPAIGN
Cobalt Jewel

Gems

Spark
Faster Projectiles
Pinpoint
Controlled Destruction
Spell Echo
Determination
Grace
Haste
Defiance Banner
Divine Blessing
Wrath
Frostblink
Wave of Conviction
Sniper's Mark
Arcanist Brand
Purifying Flame
Faster Attacks
Leap Slam
Vaal Smite
Cast when Damage Taken
Vaal Molten Shell
Tornado
Discipline

Tree Preview

Eldritch BatteryEldritch Battery
MagebaneMagebane
Mind Over MatterMind Over Matter
Caster MasteryCaster Mastery
  • Spells which can gain Intensity have +1 to maximum Intensity
Duration MasteryDuration Mastery
  • 10% more Skill Effect Duration
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • +50 to maximum Life
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Projectile MasteryProjectile Mastery
  • 15% more Projectile Speed
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
  • 8% increased Damage for each of your Aura or Herald Skills affecting you

Notes

Only included the very important stuff here regarding gems, there is a lot more useful things listed in the Skills dropdowns

MULE RANGER!
You want Momentum, Pierce and Sniper's Mark, to get these you need to do tidal islands and mud flats quests on ranger, grab a quicksilver too
Check vendors, look for links + items below; can also buy a coral ring

You are looking for a BBG linked armor piece to put spark in, BG minimum required to use spark because you need to have pierce linked to it
You are also looking for G R R B B B sockets on other armor pieces for act 1 gems to help make leveling smooth, these dont need to be linked
2x Goat's Horns also useful for later, sockets dont matter - vendor can sell these straight away
ideal axe base is rusted hatchet or boarding axe
ideal sword base is whalebone rapier but rusted sword, sabre and rusted spike are only very slightly worse
different weapon types are important for the dual wield mastery that gives 60% increase damage 

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ACT 1
Start with Rolling Magma + Arcane Surge
After tidal island, get  Arcane Surge, Holy Flame Totem and Frostblink quest rewards and buy Spark, Orb of Storms, Flame Wall and War Banner from Nessa

At level 4 swap to Spark + Pierce (+ Arcane Surge)

Throughout the campaign link Orb of Storms with whatever you can

Use 2x Goat's Horns at level 7, sockets and links dont matter - DO NOT PUT MAIN GEMS HERE ONLY THINGS YOU ARE LEVELING FOR LATER AS YOU WILL MAKE USE OF WEAPON SWAPPING

Make sure to have 8x Orbs of Transmutation by the time you kill Piety in act 3

MAKE GOOD USE OF WAR BANNER
the adrenaline it gives is really good for killing early campaign bosses
Snipers Mark > Orb of Storms > Holy Flame Totem > Fire Wall > DROP War Banner > spam Spark
this will help you burst bosses extremely fast

After Brutus 3link becomes: Spark + Pierce + Added Lightning Damage

Look for an axe + sword while in early act1 for when you get leap slam after brutus (best bases listed at the top of the notes)
MAKE SURE THEY BOTH HAVE OPEN PREFIX AND MAKE SURE ONE OF THEM HAS RG LINKED SOCKETS
put Leap Slam + Momentum in your RG linked weapon

You now spam Leap Slam + Frostblink for movement, and on bosses you will weapon swap to your wands for more damag

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ACT 2
Kill all bandits
Grab Herald of Thunder + Herald of Ice after you do sins and use them as soon as you can for a nice damage boost
Also buy Wave of Conviction and use it on bosses
Grab an Elemental Focus support from the weaver reward
Use resistance rings + bench crafts for 1 transmute each to fix resistances if you need

Keep an eye out for quartz wands you can use these until you spec dark arts + dualwield mastery
once you spec dark arts + duel wielding mastery just use you axe + sword setup fulltime
you can use the other weapon sockets for whatever gems you need to fit now
level anything you need in the wands you had previously in weapon swap

--------
ACT 3
When Holy Flame Totem and Flamewall start falling off in damage you can drop them in favour of just using Orb of Storms and Spark

Grab Determination and Discipline in act3
Level Discipline somewhere, won't be using it for quite a while
Swap your heralds for Determination when you start to feel squishy
Use Elemental Focus as the 4th link on spark for now when you get a 4l

!!!!8x Orbs of Transmutation REQUIRED!!!!
After killing Piety, grab the crafting recipe, go to hideout, craft "Adds (1-4) to (39-42) Lightning Damage to Spells" on your axe and sword, you will use these for a long time, can throw a suffix on them with augments
Fix resistances with whatever leftover transmutes you have

!DO NOT TAKE MIND OVER MATTER UNTIL YOU HAVE ELDRITCH BATTERY!
!DO NOT TAKE MIND OVER MATTER UNTIL YOU HAVE ELDRITCH BATTERY!
!DO NOT TAKE MIND OVER MATTER UNTIL YOU HAVE ELDRITCH BATTERY!
!DO NOT TAKE MIND OVER MATTER UNTIL YOU HAVE ELDRITCH BATTERY!

-------
ACT 6
Get Pinpoint, Faster Projectiles, Haste and Grace from Lily, level Haste and Grace somewhere, they are for later
Bunch of other gems you can buy now and start leveling, check the leveling after act 6 set in the skills dropdown

Use Spark + Pierce + Pinpoint + Faster Projectiles as your 4 link now
Set up up CWDT + Molten Shell as well now if you haven't
Keep CWDT level 1 and Molten Shell level 10

Once you are EB + MOM drop War Banner and add Haste in (probably sometime around act7ish/cruel lab), grab the ES leech for 1 point right after

Karui Sceptre (the best base because of attackspeed for leapslam) requires level 56, once you get one that is an upgrade you can instantly replace one of your weapons
Once you get a 2nd good one then you can wear them both and drop the Dark Arts cluster and dual wielding mastery

------
MERC LAB 
Once you do merc lab make sure to take all the aura nodes including arcane capacitor + the MRE mastery and add in Grace + Discipline 

------
ENDGAME NOTES
Add in Defiance Banner once you take the last 8% MRE node on the tree (in the Influence wheel), might not be for a while
Make sure to grab all the other gems you need to level before maps, if you have any extra space level some more sparks
Drop EO once you craft a decent oscilating sceptre (requires heisting) - its a level 30 base so you can drop it in any ilvl Replicas or Experimented Items blueprint
Keep hold of 4/5 passive projectile medium clusters and 8 passive lightning or elemental damage large clusters for later
Annoint Fury Bolts early, this will also help with strength
When you have some opalescent and decent ammulet annoint Longshot

--------------------------------
BASIC CRAFTING GUIDE
--------------------------------

RINGS
Harvest reforge chaos or caster until you hit cast speed and chaos res, craft life

AMULET
Harvest reforge life or caster until you hit something good like life + cast speed + some resistances, craft proj/damage speed

BODY ARMOR
Early on just spam essences until you hit a chest with nice life + resists
For a solid chest harvest reforge defense until you hit like t3+ flat es/armor and t3+ %increased es/armor and no life rolls, craft a suffix (probably spell suppression) - click 15% life mastery with no life modifiers on chest once you make this

GLOVES, HELM, BOOTS 
Spam essences and harvest reforge life until you hit good life + suppression and hopefully a resist, craft a suffix that you need like hybrid ele res+chaos res
On boots do the same thing but you need an open prefix to craft movespeed + onslaught on kill instead of a suffix

BELT
Spam essences / harvest reforge chaos or life until you hit something with life and resists, craft 150ES regen when rare nearby suffix

SCEPTRES
Spam essence of woe / essence of torment until you hit both good lightning damage to spells and spell damage/lightning damage then craft cast speed



-----------------------------------------------------------
     HOW TO CRAFT BIG BOY SCEPTRES
MINIMUM 9 DIVINES + 1 REDEEMER EX EACH
-----------------------------------------------------------

STEP 1
Ideally ilvl 84 Karui Sceptre, but ilvl 74+ is accepable for your Oscillating Sceptre

Spam shrieking or deafening essences of woe and torment until you hit BOTH
T1/T2 Spell Damage or Lightning Damage
T1/T2 Adds Lightning Damage to Spells

STEP 2
You need an open prefix and open suffix, use annuls if needed, if you get rid of one of the mods above then have to go back to STEP 1
craft prefixes cannot be changed > scour to clear the suffixes once you have an open prefix and open suffix

STEP 3
craft multimod
craft prefixes cannot be changed
craft cannot roll attack mods

harvest augment lightning > gaurenteed +1 to level of lightning skill gems

You now have a sceptre with
T1/T2 Spell Damage or Lightning Damage
T1/T2 Adds Lightning Damage to Spells
+1 to level of Lightning Skill Gems

and empty suffixes

STEP 4
craft prefixes cannot be changed
aisling slam

unveil and you are looking for one of:
% chance to deal double damage
% chance to deal double damage while focused
% cast speed + arcane surge on kill

if you miss the aisling, then you have to craft prefixes cannot be changed again, scour, then repeat STEP 4 (can get expensive)

STEP 5
slam a redeemer exalt

bad outcomes
Hatred has #% increased Aura Effect
#% chance to inflict Cold Exposure on Hit

decent outcomes
#% increased Cast Speed if you've Killed Recently
#% increased Movement Speed if you've Hit an Enemy Recently

best outcomes
Auras from your Skills grant #% increased Damage to you and Allies
Spells have a #% chance to deal Double Damage

you accept whatever you hit at this point, its not worth recrafting

STEP 5
now craft whichever suffix you missed on the unveil between cast speed or a double damage mod (whichever you prefer, I like double damage while focused the most)

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EXAMPLE GOOD CRAFTED SCEPTRE
106(100-109)% increased Spell Damage
+1 to Level of all Lightning Spell Skill Gems
Adds 4(4-14) to 170(170-179) Lightning Damage to Spells
18(18-20)% chance to deal Double Damage while Focused
Spells have a 6(6-7)% chance to deal Double Damage
21(18-21)% increased Cast Speed
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