3 months ago
Level 90 Earthshatter Marauder3.25
Life: 5,635134%
Mana: 86
eHP:
50,642
Resistances: 79%/78%/79%/75%
Armour: 22,361
DPS: 1,814,438
Speed: 1.04
Hit Chance: 100%
Config:
Custom Mods
Bandit: Alira
Pantheon: Soul of Solaris, Soul of Ralakesh
Gear


















Gems
Earthshatter
Overexertion
Fortify
Fist of War
Melee Physical Damage
Intimidating Cry
Rallying Cry
Seismic Cry
Enduring Cry
Infernal Cry
Battlemage's Cry
General's Cry
Autoexertion
Pride
Herald of Purity
Blood Rage
Frostblink
Vulnerability
Vaal Molten Shell
Cast when Damage Taken
Lifetap
Leap Slam
Enduring Cry
Tree Preview


- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour

- 30% increased Damage while in Blood Stance
- 15% increased Area of Effect while in Sand Stance

- Skills Cost Life instead of 15% of Mana Cost
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 12% increased Mana Reservation Efficiency of Skills

- 10% more Maximum Physical Attack Damage

- Your Elemental Resistances cannot be lowered by Curses

- Warcries grant 1 Rage per 5 Enemy Power, up to 5

- 40% increased Damage with Hits against Rare and Unique Enemies
- 10% increased Armour per Red Socket on Main Hand Weapon
- 10% increased Evasion Rating per Green Socket on Main Hand Weapon
- Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
- 10% reduced Attack Speed

- Remove all Damaging Ailments when you Warcry
- Warcries have a minimum of 10 Power
Notes
For the majority of early mapping and acts it may be best to use Determination instead of Pride. You can swap later when you have a better body armour and you are more comfortable. Since we are not Juggs, we actually have to think about Endurance Charge generation, specifically during mapping. This can be done by anoiting or pathing to Disciple of the Unyielding, using Endurance Charge on Melee Stun support (its a very competitive support damage wise, only slightly worse than other options), or pathing to or anointing Inorexable. If you want to be as safe as possible, use a combination of Inorexable + one of the others. I still recommend having Enduring Cry slotted at all times for moments of downtime and especially on bosses. It is very important to use Warcries have a minimum of 10 Power warcry mastery in order to refresh your charges when there are no enemies nearby. If you find a Kaom's Sign ring early on it can be very good until late game. If you are having mana issues early on consider removing either Infernal Cry or Battlemage's Cry from Autoexertion. I personally prefer mapping with Ground Slam of Earthshaking, however if you try it and it doesn't feel good you can continue using Earthshatter until you get better damage. General's Cry is used to pop spikes from Earthshatter since it has a very low cooldown. With full quality on all gems it may not be necessary to use it for bossing, you can play around and see how it feels for you. One of the benefits of mapping with Ground Slam of Earthshaking is that you don't need General's Cry, so you can put Seismic Cry on Autoexertion. If you ever get to the point where you have enough mana reservation to put all your warcries on Autoexertion except 1, you must manually cast Rallying Cry. The main damage gain in Rallying Cry is from activating the buff when there are nearby allies from Herald of Purity. You will not gain damage if you have this skill on Autoexertion. When mapping you can swap Physical Mastery's 10% more maximum damage to 50% chance to ignore pdr. Combined with Bastion Breaker this will cap your chance to ignore pdr. Useful for taking down tanky rares with extra pdr. Make sure you have a source of Mana Leech. Easiest way is from a Viridian Jewel prefix. Capping suppress is very difficult in this build and will require a lot of farming before being able to swap. I personally did 4 voidstones and farmed T17s with 0% suppression but not everyone will be comfortable doing that. Shaper are Uber Elder are particularly deadly due to high penetration, do not underestimate these bosses. If you intend on capping suppress you will need to farm Blight and Delirium at some point. Lab order is personal preference but in my opinion: Double Armour + Action Speed -> +3 Max Endurance -> Warcry CDR -> Defiance. Leveling skills: Ground Slam -> Sunder until maps Bandits: Alira. 1 Passive point for 15% ele res is very good value and I usually dont swap from it.