3 months ago

Ascendancy ThumbnailLevel 98 Volcanic Fissure of Snaking Ancestral Commander3.25.alternate

Life: 4,807148%
Mana: 168
eHP:
123,020
Resistances: 85%/84%/82%/76%
Armour: 51,762
DPS: 6,425,827
Speed: 1.81
Hit Chance: 100%
Config: Frenzy, Power
Bandit: Alira
Pantheon: Soul of Solaris, Soul of Gruthkul

Gear

Impact Force PropagatorEchoes of CreationMarshall's BrigandineWyvernscale GauntletsDragonscale BootsYoke of SufferingAmethyst RingTwoStoneFLStygian Vise
Divine Life FlaskPrismatic TinctureAmethyst FlaskGranite FlaskQuicksilver Flask
Searching Eye JewelLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelSmall Cluster JewelSmall Cluster JewelGlorious VanityAncestral VisionCrimson JewelCrimson JewelViridian Jewel

Gems

Leap Slam
Momentum
Faster Attacks
Blood and Sand
Vaal Molten Shell
Cast when Damage Taken
Herald of Purity
Frostblink
Punishment
Battlemage's Cry
Blood Rage
Seismic Cry
Intimidating Cry
Autoexertion
Volcanic Fissure of Snaking
Endurance Charge on Melee Stun
Trinity
Pulverise
Awakened Melee Physical Damage
Overexertion
Enduring Cry
Infernal Cry
Rallying Cry
Urgent Orders

Tree Preview

Eternal YouthEternal Youth
Iron ReflexesIron Reflexes
Resolute TechniqueResolute Technique
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power

Notes

NOTES FOR ANCESTRAL COMMANDER VOLCANIC FISSURE

AXE VS MACE

-Axe is used early on for better nodes and masteries, as well as generally better base types
-Mace is used later on once you acquire the Runeforge enchant 50% weapon physical as extra of each element
-Axe is PURE fire damage with Tanu Ahi and fire convert mastery + axe nodes, while Mace is Cold Convert rare gloves with mace nodes

TRINITY

-The swap to using Trinity happens once you swap to mace + 50% weapon physical as extra enchant (at this point you also drop the fire convert mastery, and fire damage nodes)
-Trinity damage range can be a bit finnicky it's possible that you'll need a bit of extra cold damage somehow (hatred, flat on something ect.)
-This gem works by having your Maximum cold damage range higher than your fire damage minimum damage (check the config for the exact numbers on your own character to see)

AUTO EXERT WARCRIES

-Early on you can use Seismic Cry and Intimidating Cry in auto exert, it's recommended to selfcast both Infernal Cry and Rallying Cry for damage, but you can eventually auto exert the Infernal Cry (though, it's worse)
-Herald of Ash is used in the Axe version of the build, once you switch to Mace you can replace it with another auto exert warcry

ENDURANCE CHARGE UPTIME

-Endurance Charges are kept up by using Enduring Cry when you enter a map combined with minimum power warcry mastery, and then sustaining them by using Endurance Charge on Melee Stun, along with on kill from Disciple of Unyielding
-100% charge duration mastery makes this much easier to keep up
-Later on you can use "Endurance Charge every x seconds" implicit on body armour combined with mastery to not worry about it as much

MANA AND LEECH 

-Mana can be an issue early on, especially with Tincture, to combat this I recommend you use a mana flask and take Cannibalistic Rite with mana reservation mastery, along with the Life mastery that converts 15% mana to life cost
-Early game you can choose not to fully convert Volcanic Fissure and take the 100% damage mastery instead, this is less damage overall but you get some phys leech from Blood Rage
-Later on you can Annoint Clever Thief for mana/life leech until you get cluster set-up, there is also a life leech strength tattoo as well

TINCTURE

-Tincture is a LARGE damage increase, however it is quite hard to use this without at least one -mana cost craft on a ring or amulet, and ideally you want two
-Mana flask with Enduring roll can help with this early on

ADMONISHER AND WARCRY EXERT CRAFT

-Admonisher is a VERY good annoint to take once you have solved leech, this gives a lot of extra damage and quality of life from warcry speed
-Early on you can take this cluster for the mastery "warcries recovery 15% life", and later drop this once you are able to replace one of the other masteries with the craft

UPGRADES FOR ME FROM HERE

-Yoke of Suffering for huge damage on amulet slot
-Echoes of Creation for helmet slot for MASSIVE damage increase
-Suppression gear + clusters potentially
-Axe to Mace for the enchant