20 months ago
Level 90 Toxic Rain Raider3.22
Life: 4,541152%
Mana: 203
eHP:
34,472
Resistances: 75%/75%/75%/-23%
Evade: 92.4%
Supp: 92.16%
Armour: 5,925
Evasion: 35,167
DPS: 2,596,493
Speed: 7.29
Hit Chance: 76%
Config:
Pinnacle, Frenzy, 15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Ryslatha
Gear















Gems
--------------- Mapping ------------------
Toxic Rain
Mirage Archer
Void Manipulation
Vicious Projectiles
Efficacy
Concentrated Effect
Ballista Totem
Toxic Rain
Withering Touch
Multiple Totems
Grace
Malevolence
Immortal Call
Cast when Damage Taken
Increased Duration
Flame Dash
Portal
Manaforged Arrows
Frenzy
Despair
--------------- Act One ------------------
--------------- Act Two ------------------
--------------- Act Three ----------------
--------------- Act Four -----------------
Tree Preview

- Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
- Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour

- 15% increased Duration of Ailments on Enemies
- 15% increased Skill Effect Duration

- 10% more Skill Effect Duration

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating

- +50 to maximum Life
- Skills cost Life instead of 30% of Mana Cost

- 10% reduced Mana Cost of Skills

- Regenerate 50 Life per second

- Chance to Suppress Spell Damage is Lucky
Notes
=========================================== Act One - 15 points ============================================ Quest: The Marooned Mariner -The Dweller of the Deep - The Way Forward Trial: The Lower Prison Additional Notes: =========================================== Act Two - 27 points ============================================ Quest: Deal with the Bandits (For +2 points) Trial: The Crypt Level 1, The Chamber of Sins Level 2 Additional Notes: =========================================== Act Three - 41 points =========================================== Quest: Victario's Secrets - Piety's Pets Trial: The Crematorium, The Catacombs, The Imperial Gardens Level 33 Normal Labyrinth Additional Notes: =========================================== Act Four - 47 points ============================================ Quest: An Indomitable Spirit Additional Notes: =========================================== Act Five - 53 points ============================================ Quest: In Service to Science - Kitava's Torments Additional Notes: =========================================== Act Six - 61 points ============================================= Quest: The Father of War - The Puppet Mistress - The Cloven One Trial: The Prison Additional Notes: =========================================== Act Seven - 69 points =========================================== Quest: The Master of a Million Faces - Kishara's Star - Queen of Despair Trial: The Crypt, The Chamber of Sins Level 2 Level 55 Cruel Labyrinth Additional Notes: =========================================== Act Eight - 77 points ============================================ Quest: Reflection of Terror - Love is Dead Trial: The Bath House Additional Notes: =========================================== Act Nine - 83 points ============================================= Quest: The Ruler of Highgate - Queen of the Sands Trial: The Tunnel Additional Notes: =========================================== Act Ten - 92 points ============================================== Quest: An End to Hunger - Vilenta's Vengeance Trial: The Ossuary Level 68 Merciless labyrinth Additional Notes: =========================================== Mapping | level 86 - 109 points ===================================== Level 75 The Eternal labyrinth Additional Notes: ========================================= What Is A League Starter? ========================================== A League Starter is a build focused on very basic gear capable of up to Tier 16 Maps and Storyline Mini-Bosses with a minimal amount of experience required to play. Gear Requirements: General: Gear must be realistic and SSF viable No Catalyst No Influenced Gear No Jewels, Clusters Rares: Jewellery - Life, Resistance, Stats Armour - Life, Resistance, Stats Wands - +1 Skill, Crafted 54% Spell Damage Physical Weapons - T3 Flat Physical, Crafted 99% Physical Damage Bows - +2 Bow Skills, Crafted 20% Chaos Multi One Prefix mod and a crafted mod is fine so long as you don't overdo the suffixs Tier 4 Resistance rolls and one crafted Prefix Life and Stat rolls should not exceed the crafted versions Uniques: Must be reliable uniques that are in abundance at league start or farmable with a reliable farming method Bought gear must not exceed 4ex total in value Gems: A level 21 Main gem is fine as you should be able to self farm this but no 20/20 or 21/20 gems or Awakened Gems ==================================================== Ranking ============================================= Affordability - Clear Speed - Playstyle - Gear Flexibility - Single Target - Consistency - Scalability - Survivability - Sustain -