2 years ago
Level 95 Crit Spectral Helix Assassin3.18
Life: 5,248144%
ES: 623
Mana: 56
eHP: 96,983
Resistances: 75%/75%/75%/47%
Evade: 78%
PDR: 61%
Supp: 100%
Armour: 18,112
Evasion: 23,553
DPS: 1,793,846
Speed: 3.47
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 100%
Config:
Pinnacle, Focused, Frenzy, 8x Wither, Custom Mods
Bandit: Kill All
Gear


















Gems
Spectral Helix
Nightblade
Void Manipulation
Unbound Ailments
Vicious Projectiles
Whirling Blades
Despair
Faster Attacks
Flame Dash
Multiple Totems
Ancestral Protector
Withering Touch
Plague Bearer
Poacher's Mark
Mark On Hit
Defiance Banner
Determination
Grace
Precision
Vaal Molten Shell
Cast when Damage Taken
Increased Duration
Withering Step
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- 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
- Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade

- 15% increased Duration of Ailments on Enemies
- 15% increased Skill Effect Duration

- Grace has 25% increased Mana Reservation Efficiency

- 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech

- +50 to maximum Life

- 20% increased Poison Duration

- 8% increased Damage for each of your Aura or Herald Skills affecting you
- Auras from your Skills have 15% increased Effect on you

- +10% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion
- Critical Strike Chance is increased by chance to Suppress Spell Damage
Notes
SHITTY THINGS TO CONFIG PROPERLY - elusive effect, inc elusive effect from claw, the varying effect from withering step and nightblade resets and effect of all these on dot multi via Perfect Agony - full life vs low life vs neither - helix # of hits - EHP from elusive - Focus uptime (especially taking into account player skill and timing) Levelling 1-12 - mule Splitting Steel with a Duelist start, link with Onslaught and Chance to Bleed Early links Splitting Steel - Onslaught - Chance to Poison / Chance to Bleed Key Act 1 Vendor Gems - Precision - Whirling Blades - Smoke Mine - Spectral Helix - Withering Step - Steelskin 12-55 - Spectral Helix - Onslaught - Nightblade - Chance to Poison (swaps to Added Chaos after Normal Lab) - First lab = Noxious Strikes Key Act 2 Vendor Gems - Herald of Agony (Before Poison-cap from tree) - Herald of Ash (Before Auras) - Faster Attacks - Blood Rage - Nightblade Support Key Act 3 Vendor Gems - Assassin's Mark (Before Normal Lab. After Normal lab go Despair) - Plague Bearer - Grace - Purity of Elements (depends) 55+ - Spectral Helix poison nightblade setup fulltime now. Vicious Projectiles/Void Manipulation are lowest priority supports - Second lab = Toxic Delivery Obviously there are a billion other things to look for depending on early wisdom/transmute and socket availability. Auras I probably go Grace + Purity of Elements for levelling. War Banner insane if you get it. Definitely buy after A6 if you have sockets. Steelskin until maps. Smoke mine or frostblink for movement skill of choice early. Pair with attack based movement skill most fitting (shield charge/blink arrow)