5 days ago
Level 96 Crit Elemental Hit of the Spectrum Wildspeaker3.28.alternate
Life: 3,835122%
Mana: 115
eHP:
25,331
Resistances: 75%/75%/75%/72%
Evade: 71%
Evasion: 17,146
DPS: 4,928,037
Speed: 4.58
Hit Chance: 100%
Crit Chance: 84.50%
Crit Multi: 507%
Config:
Boss, 20% Shock, Frenzy, Power, Custom Mods
Bandit: Alira
Pantheon: Soul of the Brine King, Soul of Ralakesh
Loadout
Gear


















Gems
Elemental Hit of the Spectrum
Elemental Damage with Attacks
Trinity
Mirage Archer
Returning Projectiles
Increased Critical Damage
Lightning Arrow
Frenzy
Manaforged Arrows
Power Charge On Critical
Puncture
Sniper's Mark
Mark On Hit
Lifetap
Blood Rage
Anger
Purity of Elements
Precision
Frostblink
Automation
Steelskin
Aspect of the Cat
Precision
Tree Preview
- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level
- Monsters cannot Block your Attacks
- 80% increased Critical Strike Chance against Bleeding Enemies
- Increases and Reductions to Projectile Speed also apply to Damage with Bows
- +25% to Critical Strike Multiplier against Unique Enemies
- Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
- 5% of Leech is Instant
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- 12% increased Mana Reservation Efficiency of Skills
- Marked Enemy cannot Regenerate Life
Notes
Salutations Exiles, This one is a short one, and is mainly tailored towards trade but you can build it in SSF quite comfortably actually. The usual is here, trees, notes, loot filters, the works. GL & Have fun Exiles. Stream link, find me on workdays & leaguestart weekends on: https://www.twitch.tv/Baby_Exile Loot Filters for this and other builds: https://www.pathofexile.com/account/view-profile/Babyplayinggames-3146/item-filters Spreadsheets for PoB's and Farms: https://docs.google.com/spreadsheets/d/1d5uM5h2ChsNoNYIxI7FywhClBUS21la_BUO0YeNZW2Y/edit?usp=sharing ============== Campaign Section ============== Regex for Campaign: g-g-g|g-g-[rb]|g-[rb]-g|[rb]-g-g|g-r|r-g|Runn|rint|s:.+(sw|sh) I suggest muling a Duelist to lvl 4 for this, alternatively just level with CA and buy shield charge after doing Library in Act3 Duelist Mule: - Do NOT level your gems - Do breaking some eggs & medicine chest quests then go to town and check vendor and collect/buy gems & items - Spectral Throw - Chance to Bleed - Shield Charge - Volley - Sniper's Mark - Corroded Blade (buy this off the vendor after Hillock) - Quicksilver Flask IMPORTANT: When using the mule, you need to weapon swap for shield charge between ST combat, otherwise skip it until lvl 12 where you swap to a shield with pconc. Stuff to buy/get in Act 1: - Lapis Amulet - Heavy Belt - Iron Rings - MS boots ideally - G-G-R & G-G-G links - Follow PoB loadouts for links & progression Act 2 forwards: - Help Alira - Keep upgrading Life Flasks - If you muled, you may skip Library - Upgrade shield MS% implicit @16 & @29 - Swap to Econc once you can & have the links (28+) - Topaz flask from Act 5 quest reward (optional) - Focus on sources of flat fire/elemental on rings & gloves, and bench WED when you don't need res - If SSF, consider farming EHotS gem in Merc lab for later, otherwise farm it in Uber Lab if you have invites enough. - If SSF, do rogue harbour setup, you need Fledgeling later, 100% drop from the unique contract. ============== Atlas Section ============== - Progress normally up to Uber Lab - After Uber Lab, respec to the bow setup - Get/Buy Fledgeling, use Hyrri's Truth Amulet alongside it - Bow&Quiver can be started with Faustus, then keep upgrading - Follow PoB loadouts from here for incremental progression - If Trade, I suggest doing Voidstones anyway and setting up shop in JV (1-2 stone) or Dunes (4 stones) doing Breach/Legion ============== Endgame Section (This is practically trade only for this event) ============== - Keep upgrading as you go, follow Loadouts for steps going cheap to expensive - Decide if you wanna keep playing Bows and keep investing, or get ready for Spark instead - There is a Spark loadout to see what you wanna farm up on the Bow guy (~400 divines worth on Trade to buy & craft) I've been asked a few times now across multiple builds how Tri-Ele crafted weapons go in self found and how I make them so here is a step by step guide. 1. Collect ilvl 82+ bases of your weapon type and chuck them in a Quad tab 2. Apply a regex for T1 ele rolls and alt/aug your Quad tab 3. Set aside highlighted bases 4. Recomb bases together for 2p/1s results (33%) 5. Recomb the 2p/1 bases (33%) 6. Once you have triple prefixes base, craft Prefixes cannot be changed 7. Reforge Speed on harvest for AS, repeat with Prefixes cannot be changed until you are happy with what you got (1/12 chance to fill all suffixes > yolo annul) 8. Multimod + Prefixes cannot be changed > Veiled Exalt orb (1/3 chance to remove your AS suffix, redo step 7) 9. Block the damage per x charge unveils by benching it on before unveiling (generally speaking, check CoE for the correct blocker depending on weapon base) 10. Unveil your desired mod, otherwise repeat step 8 and 9, then finish with a benchcraft for the last suffix that fits the build this weapon is for 11. Harvest Enchant the weapon and apply colors and links Bonus steps if applicable (For items with no or bad implicits, e.g. Spine Bow) 12. Synthesise your item for an implicit with harvest 13. Reroll the synth implicits with Einhar beasts in the menagerie (rare!)