12 hours ago
Level 99 Mirror Arrow of Bombarding Clones Pathfinder3.26
Life: 4,18492%
ES: 359
Mana: -188
eHP:
300,209
Resistances: 88%/89%/88%/75%
Evade: 61%
Armour: 17,522
Evasion: 10,285
DPS: 57,950,548
Speed: 4.57
Hit Chance: 94%
Config:
23% Shock, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Ryslatha
Gear






























Gems
Precision
Clarity
Enlighten
Frostblink
Petrified Blood
Arctic Armour
Flesh and Stone
Assassin's Mark
Arcanist Brand
Spirit Offering
Desecrate
Wrath
Guardian's Blessing
Feeding Frenzy
Blink Arrow of Prismatic Clones
Immortal Call
Cast when Damage Taken
More Duration
Ensnaring Arrow
Manaforged Arrows
Greater Multiple Projectiles
Mirror Arrow of Bombarding Clones
Volatility
Awakened Minion Damage
Fresh Meat
Determination
Tree Preview
Runegraft of the Warp
Buffs on you expire 30% slower
Debuffs on you expire 30% faster
Limited to 1 Runegraft of the Warp
Tattoo of the Arohongui Moonwarden(x2)
+6% to Cold Resistance


- Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate

- Recover 4% of Life when you use a Flask

- 12% increased Mana Reservation Efficiency of Skills
Notes
MY PLAYSTYLE
=================
- brand in W (I sometimes not use this when bossing. Dont even feel any difference lol but this must be a huge DPS increase I believe)
- blink arrow in RMB
- mirror arrow in R
- wrath in Space (since it is guardian support)
- Q for recall merc (if too much projectile flying)
NOTES
=================
- Merc is Striker.
- Merc should have DETERMINATION, ENDURING CRY, VIGILANT STRIKE (GILDED FORTIFICATION link)
- Determination will give +8% PDR from watcher eye, enduring cry for endurance charges, and vigilant strike for permanent fortify
- Merc has 33% default lightning res. Add the subtract the lightning res from rings and it will give you -153% and subtract another -25% from Immortal Flesh belt for a total of -178%
- Not sure how lightning exposure gloves on merc but if it's included then it is closer to -200% I believe
- Switch to trash 1h axe from act1/2 for reflect maps for the Merc
BAD MAPS:
=================
- Cannot regen (Reduced regen is manageable)
- Less minion attack speed
- Reduced action speed per recent cast
- Minions deal no damage every few seconds (annoying mod)
- Reduced ooldown recovery rate
- And whatever area mod effects that you do not want