2 years ago
Level 79 Wild Strike Slayer3.19
Life: 3,363135%
ES: 62
Mana: 11
eHP: 138,142
Resistances: 75%/75%/74%/-37%
Evade: 32%
Supp: 54%
Block: 50%
Spell Block: 52%
Armour: 15,966
DPS: 60,560
Speed: 4.09
Hit Chance: 96%
Config: None, Frenzy
Bandit: Kill All
Gear















Gems
Tempest Shield
Herald of Ice
Determination
Molten Shell
Cast when Damage Taken
Lifetap
Elemental Weakness
Lifetap
Blood Rage
Wild Strike
Lifetap
Elemental Damage with Attacks
Trinity
Flame Dash
Lifetap
Shield Charge
Ambush
Precision
Ancestral Protector
Lifetap
Defiance Banner
Tree Preview

- Determination has 25% increased Mana Reservation Efficiency

- Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
- Enemies Killed by your Hits are destroyed

- Gain 10% of Physical Damage as Extra Damage of a random Element

- Melee Hits Fortify
- -3 to maximum Fortification

- 10% increased maximum Life
- 10% reduced Life Recovery rate

- +12% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion
Notes
Playstyle
- Ambush on left click, Shield Charge somewhere else for convenience
- Smack stuff, prioritize rares to Ambush them every 5sec
- Use the totem in nodes, re-summon as needed
- Self-cast the curse as needed because Delve doesn't have Ele Weakness on Hit rings :(
Config notes
- Combined phys-to-ele and flat ele still reliabaly procs Trinity based on the conversion, so 50 Resonance is nbd
- Blood Rage at the start of moving to a node gives 3 Frenzy charges but they get lost in protracted 1v1s
- 10 enemies nearby & killed recently are very feasible in nodes & hallways, but again not against single targets :/
- 25 Rage because it takes a while to ramp at 1 Rage/sec, a 5L with Rage will make that 50 but until then the build suffers :(
Theorycrafting Thoughts
- Adding Grace is not feasilbe without dropping other auras; the Herald[1] is just there to fill mana but dropping Tempest Shield seems a waste given the unique shield
- Taking Movement Cooldown Recovery Rate via Fleetfoot is tempting, but that drops Ambush to ~3.3sec cooldown and the numbers aren't obviously better given the pathing
- Big multi-ele axe with a decent %phys roll is the way to go, pure phys is decent but unlikely to be found in a week-long Delve event
Footnotes
1. Ice is superior to Ash for pDPS < 254, the flat damage beats out 15% phys-as-fire