6 weeks ago
Level 96 Hybrid Crit Power Siphon Trickster3.25
Life: 2,80796%
ES: 3,11170%
Mana: 23
eHP:
55,085
Resistances: 75%/75%/75%/75%
Evade: 72%
Evasion: 19,568
DPS: 13,998,765
Speed: 16.94
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 747%
Config:
Pinnacle, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh
Gear
Gems
Power Siphon
Locus Mine
Charged Mines
Awakened Added Lightning Damage
Volatility
Awakened Lightning Penetration
Wrath
Summon Skitterbots
Grace
Arrogance
Precision
Clarity
Lifetap
Shield Charge
Faster Attacks
Frostblink
Lifetap
Arcanist Brand
Flame Wall
Punishment
Sniper's Mark
Automation
Detonate Mines
Lifetap
Tree Preview
Ghost Dance
Wicked Ward
Wind Dancer
Charge Mastery
- 3% increased Damage per Endurance, Frenzy or Power Charge
Elemental Mastery
- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Energy Shield Mastery
- 100% increased Energy Shield from Equipped Helmet
- 10% less Physical Damage Taken while on Full Energy Shield
Evasion Mastery
- Cannot be Stunned if you haven't been Hit Recently
Evasion and Energy Shield Mastery
- 20% increased Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier
- 40% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier
Life Mastery
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Lightning Mastery
- 60% increased Critical Strike Chance against enemies with Lightning Exposure
Mana Mastery
- 12% increased Mana Reservation Efficiency of Skills
Mark Mastery
- 50% more Accuracy Rating against Marked Enemy
Mine Mastery
- Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
- Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
Projectile Mastery
- 1% increased Projectile Damage per 16 Dexterity
Reservation Mastery
- 8% increased Damage for each of your Aura or Herald Skills affecting you
- Auras from your Skills have 10% increased Effect on you
Spell Suppression Mastery
- Prevent +3% of Suppressed Spell Damage
Wand Mastery
- Intelligence is added to Accuracy Rating with Wands
Notes
Extended Footage: https://youtu.be/0lWPHbr8ZNs?si=hiTFVbrA1wJr5Bx6 Help Alira Early Levelling (Basically Rolling Magma until 31) - Start with Templar Mule - Rolling Magma-Elemental Proliferation + Flame Wall until level 31 - Buy Sniper's Mark at 4 - Look for Goat's Horns in Ledge or from Nessa if colours are good can purchase - Take Added Lightning as Prison Reward and level in offhand for much later when you would use - Buy Combustion at 8 - Flame Dash at Level 10 - Equip Precision as needed - Equip Clarity if you are bad at flask management. I probably wouldn't level this above level 5 early on - Take Summon Skitterbots as level 16 quest reward Power Siphon Swap (31) - Complete Library Quest - Acquire Bench Craft Recipe for Flat Lightning Damage from Lunaris Temple Level 2 (you will craft this on 2 rings as a prefix, and probably on your weapon. Also unlock Solaris 2 just in case you want to craft Flat Fire Damage on a weapon instead). Purchase the following gems to be linked as such Power Siphon - Locus Mines - Charged Mines - Swift Assembly OR Added Lightning Damage Automation - Detonate Mines Optional Purchase Shield Charge - Faster Attacks - Momentum The gem setup doesn't change much other than adding arrogance later once you find yourself able to also run Wrath (reservation dependent). I would always have skitterbots. Grace/Wrath during campaign is mostly player preference. Have all auras setup by maps obviously.