7 days ago
Level 97 Earthshatter Juggernaut3.27
Life: 5,023144%
Mana: 42
eHP:
78,390
Resistances: 87%/87%/82%/75%
Armour: 43,185
DPS: 4,200,000
Speed: 1.87
Hit Chance: 100%
Config:
15% Shock, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Garukhan
Gear




















Gems
Earthshatter
Overexertion
Fist of War
Pulverise
Melee Physical Damage
Brutality
Autoexertion
Intimidating Cry
Infernal Cry
General's Cry
Battlemage's Cry
Vulnerability
Blood and Sand
Herald of Purity
Pride
Seismic Cry
Rallying Cry
Blood Rage
Urgent Orders
Cast when Damage Taken
Vaal Molten Shell
Lifetap
Summon Lightning Golem
Flame Dash
Tree Preview
Runegraft of Treachery
15% increased Reservation Efficiency of Skills
Auras from your Skills which affect Allies also affect Enemies
Limited to 1 Runegraft of Treachery
- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
- 30% increased Damage while in Blood Stance
- 15% increased Area of Effect while in Sand Stance
- Enemies Killed by your Hits are destroyed
- Melee Hits Fortify
- -3 to maximum Fortification
- Skills Cost Life instead of 15% of Mana Cost
- You count as on Full Life while at 90% of maximum Life or above
- 12% increased Mana Reservation Efficiency of Skills
- 40% increased Physical Damage with Skills that Cost Life
- Your Elemental Resistances cannot be lowered by Curses
- Warcries grant 1 Rage per 5 Enemy Power, up to 5
- Warcries have a minimum of 10 Power
- Remove all Damaging Ailments when you Warcry
Notes
FK @full auto ZX 2-key adjacency switch: CZVXB(or BZVXC if DEF.C) adjacent8s/~hitUniq6s/HP/~hitUniq6s/adjacent8s 8sFK: Sulph/Fir/Ice/Lit 6sFK: QS/Silv/Gran/Qtz/Ame/Gold[5s] 5sGold put inner to 6sQS (unless have Alchemists lessDur) [VGSoE mostly identical. FoW->Fort; -GeneralsCry; boss swap VGSoE + 7MShell -> ES + 7VMS] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ REMINDERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BOTH RUNEofTreachRSRV AND Enlighten NO RUNEofTheJeweller* unlocks F&S (*1x6L 3x4L 0L doesn't work here): [+F&S -FGolem manu3WC = x15% for +1manuWC! can FGolem but must manuBRage+MShell] RRRRR,R - Autoexertion + IntimidatingCry1/20 + GeneralsCry1/0 + BattlemagesCry1/19 + Punishment, Blood and Sand7/0 RRRR - UrgentOrders + RallyingCry21/20 + SeismicCry21/20 + InfernalCry21/20 Infernal just cuz 6exerts (self-cast Intim PoB loses big dmg. just IMS anyway) BRRR - Enlighten3 + Herald of Purity21/0 + Pride21/20 + FleshAndStone20/0 L21 F&S no material benefit. note Enlighten4(r96i) doesn't unlock anything (cud surely autoex+1) BGRR - FlameDash6/20 + VaalMoltenShell7/20 + CastWhenDamageTaken1/20 + BloodRage5/20 automated lose FGolem [BGRR - FlameDash6/20 + VaalMoltenShell20/20 + SummonFlameGolem21/20 + BloodRage5/20 self-cast to gain FGolem. bit too many buttons surely] ES Ben_ tech literal 0L RUNEofTheJeweller 2x4L autoex: [vs traditional lose UrgentOrders + Automation, gain Autoexertion#2 + MaimSupport; req 1psv] RRRRRR - Earthshatter + Overexertion + FistOf War + Pulverise + MeleePhysicalDamage + Brutality BRRRRR - FlameDash6/20 + HeraldOfPurity21/0 + Pride21/20 + BloodAndSand7/0 + RallyingCry21/20 + SeismicCry21/20 WEP literal 0L RUNEofTheJeweller RRRG - CWDT1/20 + VaalMoltenShell7/0,7/20 + SummonFlameGolem1/20 + BloodRage5/20 HELM EoC manuWC only w/ Admonisher. o/w bad pacing (overcasting). get enough AILrmv & rage RRRR - Autoexertion + IntimidatingCry1/19 + InfernalCry21/20 + MaimSupport1/20 GLOV. usual target BRage here. soul1027 Maim tech (have to cuz of rsrv). Or Enhance tech!! RRRR - Autoexertion + GeneralsCry1/0 + BattlemagesCry1/18 + Punishment/Vulnerability BOOT. no one puts autocries in EoC presumably there's a reason i don't get ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INTO MAPS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Mana progression: - LT -> Elre clunky oom add 1 of: Dreamer (-10%mc 30mp5. tested) | CWDT + LightningGolem (L3 8.4mp5. untested) | switched SpiritOfWar -> CannibalisticRite (-10%mc. untested) | exaHELM-19%mc(4%chc. untested) - -mc EXA HELM implicit until EoC n2h (4%chc) 0- soon as ML JEWL > GLOV | JRY save 2n SpiritOfWar -> CannibalisticRite 0- [if avail, ATK mastery 20%mc as life is ultra comfy early on] 0- noleech must SKIP til 3xElre, in the "reflect and noregen" category - runnable w/ 3xElre (free autoWC): Lifetap on Main & CWDT(if not already). ManuWC rmv UO->0mc if low mana pool. Rmv BRage if <4%hp5 (lose LL). Curse won't pop 100%. Can Tukohama if hp5 is bad but not nec 0- late don't forget dont need HPmastery15%mc! - 75uLAB - farm wait until start having a stock of bricked L20s. then run ulab in batches on good days. you fucktons of gemXP, and tons of 30% -> 100M xp Facetors to save for later woke/Enlighten - PSV juggling: - 1n toggle x4.1% Ax Mastery (BloodStance) - 1n toggle x3.8% Savagery(+1fc) - 1n toggle -30cscDmg(ACmastery) - GCP prio (approx/wip): FBlink; Rally + Seismic; Vuln - 100 BLAST: - xp loss, wait for dings: 1stT17, u/ATZI, NeglectedFLAM, ... [ez prob fine: BLIGHTmaps, Breachstones, Catarina, Cortex, Legion4ways, SYNTH, WITguard/conq] - PANTH BLOOD.CHAOS: Arakaali surely; Rysla? Tuko? 3-[40achVdot] - T14 ArachnidTomb - HybridWidow Arakaali [~pointless unless somehow not ach capped by then] - PANTH modernized/high end: 0- upgrade many/all minors eventually as get infi DivVESS! several worth finessing. ~sequence: 1- 2hp5stationary - T7 Estuary - SumterTheTwisted Tukohama for Shapers (unupped 3/6/9%pdrStationary) 0- enemies-50%hp5 - T7 InfestedValley - GorulisWillThief Ryslatha for edge cases and obnoxious HP5 mobs (hpFKchg also BiS after Garu in many modern cases) 0- 0burningGrd - T3 Summit - MephodTheEarthScorcher Abberath marginal for EXA altars (unupped -60%ignDur) - ANOINT: - HatchetMaster VerdantT4/TealT5/CrimsonT9 ---> @ExertMCJ ---> - Inveterate BlackT10/BlackT10/GoldT13 15ss, -3%ss key part of 100%ss endgame - Admonisher SepiaT2/AzureT6/OpalT11 50%WCspd, 15%dmg/WCrecent (Alk 3.25 HCT quad-anoint) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MY EOF ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Angormus https://pobb.in/BaRXKIIsfa1h "lass:.*gems$|lass: (t.*x|g|b.[^w]|he|am|ri)|(r|od)ed tow|ide bu|ted rou""t w.*ken|etap s|^(b|r|i|s).*(g|s|l|c) cry|stbl|ds a b|ter at|l, st|d of p|rthsha|pulve|^fist|xertio|^[12][05]%.*nt s|on ri|ic sa|de am|k:.*%|ne ax|r-r-|-r-r|r-.-r|r-r|r-g|g-r" Vuln as quest reward Order of importance for links / auto exertion, drop herald of ash, need purity for rallying (manual early) intim > seismic > infernal > rally Sunder - Fist - Pulv- Overexertion Melee phys damage until tidal island act 6, then swap for pulverize 34 int max levels of gems Vuln = 4 Heralds = 6 Atlas Progression First T6 Map Boss = Maven's Beacon drop, new option at map device. Rarely worth maven witnessing after 10 boss battle, unless it's special invitations or destructive play. Enable quest tracking for eater/exarch progress. Destructive play -> Guardian Maps ROTA with Maven witness -> High quant = giga fragments. Supression gear Item-level 85+ Pure armour gear Item-Level 84+ Axe Crafting Void Axe Item-Level 83+ Regex 1: Merciless|Tyrannical|Dictator|Emperor|Conqueror|Flaring|^(\w+.){2}\sof(?!.*Leeched) Regex 2: Merciless|Tyrannical|Dictator|Emperor|Conqueror|Flaring Regex 1: Highlights desired mods, or highlights items that don't have a Prefix Regex 2: Only highlights desired mods. Use this before Augmentations to save Thaumaturgic Dust by crafting low tier Strength if a Suffix is open 1st = Flat Phys + % Phys 2nd = Flat Phys + Hybrid % Phys Can save t1 attack speed and recomb with t1 flat phys Rolling suffixes: Prefixes cannot be changed metacraft -> Harvest reforge/augment speed, use augment when triple t1 Low tier = repeat, 1/12 chance for suffixes to be filled, in that case, 50/50 annul If 2 suffixes with desired attack speed, craft "cannot roll attack mods" then annul other suffix, repeat until done. Finishing item with 1 suffix, craft % damage per endurance charge, then use warlord's exalted orb, projectiles = gg noob.If 2 suffixes with desired attack speed, craft "cannot roll attack mods" the annul other suffix. Body Armour Crafting Royal Plate Base Item-Level 86+ Conquest Lamellar Item-Level 86+ Goal is Flat Armour, % Armour, Life & % Phys Damage Reduction Rolling Prefixes: 1) Reforge as defences until T1 % Armour & T1 % Armour 2) Prefixes cannot be changed metacraft. 3) Reforge defense, pray it's not life hybrid. When prefixes are done: 1) Prefixes cannot be changed metacraft 2) Reforge as physical for a 100% chance of % Physical Damage Reduction 2A) If unhappy repeat, PDR rolls from 4-8% 2B) If suffixes fill up, use an eldritrch orb of annulment, be sure on which is dominant ahead of time. 3) Craft Spell supression if it's a Royal Plate - 5 Stat item is fine. Implicits: Eater of Worlds: % Phys Damage Taken as Fire (10-12%) Searing Exarch Implicits: Maximum All Res (1-2%) or Endurance Charge every (10-15) Secondse (Try to roll using Grands) Gloves Crafting Early on, life/resists/attack speed. Using life / resists essences. Wyvernscale Gauntlets Item-Level 85+ Essences/Harvest Reforge for 3 good suffixes. T1 Spell supression with dex/attack speed/resists When Suffixes are done: 1) Suffixes cannot be changed 2) Harvest reforge life. 2A) Repeat until happy (T2+) 3) Craft bench AoE / Damage while leeching 4) Slam if open prefix still. Implicits: Eater of Worlds: Spell suppression, exerted attacks deal inc damaage Searing Exarch Implicits: Attack speed, % inc damage per frenzy charge Boots Crafting Rog is your bestie for early game boots, you need open prefix for chill immune & MS craft. Endgame: Wyvernscale Boots Item-Level 85+ 3 good suffixes first from spamming good essences / reforges. 1) Reforge / Good essences until t1 suppression & good resist 3) Annul for open suffix if needed. 2) Lock suffixes, then reforge chaos 3) If t3+ chaos, lock suffixes, reforge life, looking for good life + 1 open prefix and no MS. 4) Finish with movement speed & chill immunity craft, exalt if open prefix at end. Implicits: Eater of Worlds: Using greaters, chance to avoid elemental ailments (18-20%) Searing Exarch Implicits: Action speed (BIS), damage per endurance charge (settle) Belt: Early Game: Resist essences. Looking for life & resists. Open suffix is great for warcries cannot exert travel skills bench craft. Late Game: Item-Level 84+ Stygian Vise Hunter Orb: 1) Recomb T1 Armor & T1 Life 2) Craft anything to block prefix 3) Double Slam suffixes 4) Move craft to suffixes 5) Hunter Slam, prayge to win. 6) % Inc Life = lock prefixes, reforge as chaos. 2 Open Suffixes: 7) Lock prefixes 8A) Veiled exalted orb for CDR, or settle. 8B) Dead chaos = restart at step 6. 9) Take unveil you like and craft warcries cannot exert travel skils 1 Open Suffix: 7A) Don't settle, lock prefixes and annul for 2 open suffixes. 7B) Settle craft Warcries cannot exert travel skills. Dead Hunter's Belt: No % max life roll on exalted. 7) Reforge life and/or pristine fossils until you hit t1/t1 life. 8A) With open prefix, lock prefixes, and reforge defence to get armour. 8B) Full prefixes = continue and settle. 9) Back to step 6. Rings: Item-Level 84+ Early Game: 1) Reforge chaos on Amethyst rings 2) Repeat until 3 good suffixes 3) Craft suffixes cannot be changed. 4) Reforge with life 5) Repeat until good life + open prefix to craft -mana cost. 6) IF open prefix after, use warlord's exalted orb Good Warlord's Exalted Orb prefixes: % Increased Area of Effect % Increased Armour % Increased Melee Damage Late Game: 1) Reforge chaos on Vermillion Rings or % Phys Damage Reduction Rings 2) Repeat until T1 Chaos + T1 Ele resist 3) If no open suffix, annul, brick = start over. 4) With open suffix, craft suffixes cannot be changed. 5) Click veiled chaos orb, if not hybrid chaos, annul to try to save. 6) Can lock suffixes and scour to try again. 7) When 3 good suffixes, lock suffixes, reforge life until good life & 2 open prefixes. 8) Craft -mana cost. 9) Use warlord's exalted orb. Same as early game, but use vermillions, and commit to getting to use Warlord's Exalted Orb. If you get T1 Chaos / T1 ele resist + open suffix: Lock suffixes, click veiled orb, hope it gives a suffix. unveil for hybrid chaos resist. Can annul 3rd Amulets: Early game: Rog is your bestie. Life, reists, & attributes. Open prefix? Craft -mana cost. Late Game: Item-level 85+ 1) Alt roll 1 mod stat items for desired stats, if 2 mods, annul for 50/50. Desired stats: T1 Life, all stats/Int/Dex (depending), all ele res 2) Recomb Life with each suffix desired. 3) Take life + desired stat 1, and recomb with life + desired stat 2 4) Metacraft "can have up to 3 crafted mods" 5) Craft damage while leeching and -mana cost. Ghastly Eye Jewel: Item-level 82+ Alch scour for chance to avoid being shocked + good mods. Can also reforge lightning / life. Life & chance to avoid is good. Timeless Jewel: Glorius Vanity from Legion, in the name of Ahuana Cluster Jewels: Can vendor 5:1 on the useless cluster jewels. It will always be the itemlevel of your lowest one. Large Cluster Jewel: Can do 9, but 8 is BIS Significantly less cost to craft if you use an item-level 50-67 one. 1) Get 1 singular itemlevel 50-67 large cluster jewel 2) 5:1 vendor until you get desired implicits 3) Reforge attack until 2-3 good notables 4) Exalt if open prefix. Useful ones: 12% Axe attacks deal inc damage 12% Damage with 2 Handed Weapons 10% Increased Attack Damage Best Notables: Feed the Fury Fuel the Fight Martial Prowess Mediums Cluster Jewels: 1st to craft Item-Level 75-83 Exerted, can do 4s or 5s since you want double nodes. Looking for: Warning Call & Lead by Example, and Mob Mentality is INSANE for bossing, but very rare. If going for mob mentality, alt until you have it, aug/regal from there. Alch scouring also good. Small Cluster Jewels: Alch Scour spell supression base. Looking for increased effect of small passive skills & elegant form, need to craft 2. 40% chance to avoid ailments. Normal Jewels: Reforge life on viridian Jewels until good mods. Flasks: Early Mapping: Life, Granite, Silver, Quick, Mana Equip elemental flasks as you get them. Replace quick for ruby Replace mana for topaz, with 1 -mana cost done. Replace granite with sapphire flask. Mid-Game Mapping: Life, Ruby, Topaz, Sapphire, Silver Repalce silver with granite with another source of onslaught. End-Game Mapping: Life, Ruby, Topaz, Sapphire, Granite Life Flask: Seething of Allaying Enchantments on utility: Used when charges reach full. Prefixes: Gain charges when hit (BIS). Settle for reduced charges used and charge recovery. Suffixes: Inc armour %, reduced shock effect, reduced curse effect, and movement speed. Can % regen bench craft if open suffix instead of movement speed. Bossing Stuff For Eater of Worlds & Maven, spec into Garukhan if not shock immune. Take unwavering stance for bossing. Recombing: Start from magic, want mod you actually want to be alone, annul to get mod alone crafting 1 aug cost str onto items prior to recomb for cheaping dust cost. any recomb that is all prefixes/all suffixes is easier ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Angormus end ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ soul1027 https://maxroll.gg/poe/pob/g97z0y10 General notes: This PoB is made for SSF environment. Some of gear might easy to acquire in trade league but not SSF. So if you see some of gear is relatively cheap, then just buy it. Like Ryslatha's Coil. After swap to Boneshatter, most of time you're dealing damage with the ancestral (from attack mastery / ancestral cry). The auto aim radius is 30 units / 3 meters. Regex for Act 1 to 3: "ts:.+(?=(\S*r){4})|r-r-r|g-g-r|g-r-g|r-g-g|r-r|Runn|rint|Leap Slam|blink$|od r|urity$|c cr|toe|eter|ida|^ral|rnal c|me totem$|f as|Jade Amul|Momentum s|Two Handed Axe|ered Tow|oded Tow|hide Tow|ide Bu|ine Buc|Painted Bu|Rotted Ro" tldr playthough: lvl 2 to 11: Shield Crush + Shield Charge (the fastest) / Splitting Steel (the saftest) / Ground Slam (close to sunder play style) lvl 12 to Uber Lab: Sunder Red Maps: Boneshatter of Complex Trauma After 4 voidstones: Cap your spell suppression to farm Uber Shaper Endgame: Cap your spell suppression with Echoes ========================= Special notes for differnet stages: Act 1-2: Check if flask shop sells Jade Amutlet in act 1 and act 2. If so, this ensure you can use Blood Rage in act 2. Axe Mastery changed when use Flesh and Stone (Before enter white map): From 30% increased Damage while in Blood Stance, 15% increased Area of Effect while in Sand Stance changed to Bleeding you inflict deals Damage 15% faster. Complex Trauma swap: To swap to Boneshatter of Complex Trauma, it's recommended you swap when you got 25k armour while full endurance charges + uber lab completed. 25k armour is the amuout that I consider wouldn't die from high trauma stack when your endurance charges is stolen and getting crushed debuff. Spell suppression gear requirement: Suggest to craft a Turquoise Amulet with high Dexterity. Should not be hard to craft with recombinator. Chance to bleed from passives tree in late game: You don't really need 100% chance to bleed from passives tree. Because shockwaves from boneshatter will hit rare mobs for multiple times. For bosses, they should already cursed by Vulnerability and you use Blood Sap Tincture which gives extra chance to bleed. End game loadout Tattoos: 8 of Warcry Cooldown Tattoo (Tattoo of the Tukohama Warcaller) 11 of Bleeding Chance Tattoo (Tattoo of the Kitava Shaman) 3 of Spell Suppression Tattoo (Tattoo of the Ramako Shaman) PoB is my crafting method: Like the loadout name, gear are unreal. Better to invest your currency into other builds. ========================= Gear Crafting: Weapon: Campaign, if you don't find a good weapon: 1. Vendor recipe (1x Weapon + 1x Rustic Sash Magic/Rare/Unique + 1x Blacksmith's Whetstone) 2. Gamble with Gold Before 4 stones: 1. Unveil crafting (Farm Betrayal, pray Betrayal member drops some veiled axe with good mods and then unveil a good mod) 2. Veiled Chaos Orb on high ilvl Sundering Axe 3. Gamble with Gold Late game: Orbs of Alteration spam for prefixes and then recombinate with old method (random choose): 1. Prepare 3000+ Orb of Alterations and at least a full stash tab of ilvl 83+ Sundering Axe 2. Copy and paste this regex in stash tab "dic|pero|cil|yr|flar|^\s*sundering", this regex highlights T1/T2 phys%, T1/T2 hybrid phys%, T1 flat phys damage and open prefix on Sundering Axe. 3. Spam alteration and augmentation on Sundering Axes until you get prefix Dictator's (T1 hybrid phys%), Merciless (T1 phys%) or Flaring (T1 flat phys) in an axe. Emperor's (T2 hybrid phys%) or Tyrannical (T2 phys%) also work if you settle with it. 4. Try to recomb the mods together. I prefer recomb hybrid phys% + flat phys (Axe A). And recomb phys% + flat phys (Axe B). When you got both Axe A and Axe B, try to do axe A + axe B recomb. If you get both 3 prefixes on a axe, then congratulations, the alteration hell is finished. 5. If your Axe have any of suffix, benchcraft lock prefix and then Orb of Scouring, so your axe only have 3 prefixes and have no suffixes 6. If you looking for a cheaper method, just benchcraft multimod + attack speed + physical dot multi. Settle. 6.1. If you want to craft a little bit better axe, benchcraft lock prefix + veiled exalted orb, and then benchcraft +#% increased damage per # charge, unveil. 6.2. If you are lucky, pick physical dot multi or local attack speed. Then jump to step 7. 6.3. If you are unlucky, choose a mod that without attack tag, and then benchcraft cannot roll attack mods, try to annul the non-attack mod you unveiled, after that, do step 6.1 again until you get physical dot multi or attack speed. 7. Benchcraft local attack speed / phys dot multi (depends on which one is missing) 8. Warlord Exalted Orb Helmet / Gloves / Boots / Chestplate: Campaign: 1. Just pick up from ground and benchcraft for life and resistance. Before 4 stones: 1. Unveil crafting (Farm Betrayal, pray Betrayal member drops some veiled gear with good mods and then unveil a good mod) 2. Gamble with Gold Early Spell Suppression capping: 1. Harvest crafting with the more likely option. You can benchcraft a spell suppression mod before click the more likely option for higher chance to have suppression on your gear. 2. Rog crafting Late game for perfect suffixes: 1. Orbs of Alteration spam for suffixes and then recombinate with old method (random choose), then lock suffix and reforge life (or defence if on chestplate). Rings: Campaign: 1. Just pick up from ground and benchcraft for life and resistance. Before 4 stones: 1. Unveil crafting (Farm Betrayal, pray Betrayal member drops some veiled gear with good mods and then unveil a good mod) 2. Gamble with Gold Late game: 1. Spam chaos reforge from harvest until I get high tier life and resistance (or attribute if you need) at the same time. Jewels: 1. Spam life reforge from harvest on Viridian Jewel until having other damage / utility mods. Viridian Jewel had the highest chance to have max life if you spam life reforge. ========================= FAQ: If you are playing SC or not a coward like me: Consider swap from Determiation to Pride or more Warcries with Autoexertion when you have 25k+ armour without Determination. Why Divine Shield: The reason I pick Divine Shield even I had only 2 digit of ES is, ES regeneration help for combating damage over time, mostly not for tanking hit damage. The difference between with / without Divine Shield is can I take the Shaper Beam or not. Level of Vulnerability: Depends on how much intelligence your character have, if your character had high Intelligence, then just lvl up. Utility flasks: I often use resistance flask for overcapping character's resistance. Exposure from Rare mobs make you -25% elemental resistance, some Essence monsters make you -10% elemental resistance, Phoenix make you -50% fire resistance, Elemental Weakness from Rare mobs make you -60% elemental resistance (this part can be ignored because I pick Protection Mastery) Aside from overcap resistance, it's up to you. Shock handling: Pantheon minor god pick Garukhan and equip a jewel that have (30-35)% reduced Effect of Shock on you, so your character got 90-95% reduced Effect of Shock on you, most of shock only cause up to 5% inc damage taken now. Some mechanic can still shock with high effect. Like Expedition with increased shock effect remnant, Fortress Map boss room's laser beam. Maybe there are more, I didn't recall yet. Why you link Infernal Cry with Maim support: Combust from Infernal Cry can maim enemies for 10% inc damage taken. Why Tribal Fury: I know Tribal Fury doesn't give any bleed damage but I need it for mapping. If you got 20% quality on Ancestral Cry, you can unspec it for more damage / defence while bossing. This doesn't applied if you using Hydrosphere tech. What does Hydrosphere do: Hydrosphere can be hit, since I pick Tribal Fury, my hit will deal splash damage. If my Hydrosphere overlapping with enemy, then my hit will hit enemy and Hydrosphere at the same time, splash damage from Hydrosphere will also hit enemy. So that's double hit. In bleed case, it mean my bleed damage is lucky and chance of Aggrevate bleeding is lucky. Although this effect had 1 sec cooldown. What does Forbiden Rite do: Hit you from nothing for trigger Unfliching (ascendancy passive) to generate endurance charges before boss fight. Forbiden Rite of Soul Sacrifice would do less damage to you. ========================= Dangerous map mods: Deadge: Monsters reflect x% of Physical Damage - 100% or above of reduced Reflected damage taken doesn't mean you are immune to physical reflect. The number can lower by a lot of differnet way, like Shock, Vulnerability, Covetous Shrine and etc, if your character had some effect that cause increase damage taken, you could still take damage from reflect. You better know what are you doing: Monsters steal Power, Frenzy and Endurance charges on Hit - You won't die immediately but you are a lot squishier then normal. (Maybe this mod having massive nerf in 3.27) Monsters deal x% extra Physical Damage as Fire - Usually you will take ~100 damage from a 1000 physical damage hit. If monster got 100% extra physical damage as fire and you had 80% fire resistance, now you take ~100 phy damage and ~130 fire damage, it's 130% more damage taken (Maybe this mod having massive nerf in 3.27) Monsters deal x% extra Physical Damage as Cold - Similar to above (Maybe this mod having massive nerf in 3.27) Monsters deal x% extra Physical Damage as Lightning - Similar to above (Maybe this mod having massive nerf in 3.27) Monsters gain % of their Physical Damage as Extra Chaos Damage - Similar to above but it is chaos damage, although the number is smaller Monsters fire 2 additional Projectiles - Could be at 3 time damage from some attacks, like Cannibal throw their torch. Worse case is a blight boss summoning 3 times of flame golems and the flame golems throw 3 times of rolling magma to you. Monsters reflect x% of Elemental Damage - Remember to unslot Infernal Cry, check if Boneshatter, Frostblink and Leap Slam doing high elemental damage Players have x% less Recovery Rate of Life and Energy Shield - It is fine while you are in White and Yellow map, not in Red map especially your altas tree having high mod effect Players cannot Regenerate Life, Mana or Energy Shield - Most of recovery are come from regeneration Could be dangerous but handleable if no any other danerous mods: Area is inhabited by Goatmen - Especially when you have no spell suppression Players have x% reduced effect of Non-Curse Auras from Skills--------------------Don't do those two mod together Players have x% less Armour, Players have x% reduced Chance to Block-------Don't do those two mod together Monsters Poison on Hit - Especially when you have low chaos resistance Players have -x% to all maximum Resistances Annoying mods: Monsters cannot be Leeched from - Swap one of support gem in boneshatter to lifetap then you're good x% increased Monster Movement Speed, x% increased Monster Attack Speed, x% increased Monster Cast Speed - Turn on your gaming mode +x% Monster Physical Damage Reduction--------------Don't do those two mod together Monsters gain an Endurance Charge on Hit------------Don't do those two mod together Other mods: Nothing special, although you still need to check if the combination of the mods are having giga damage bonus or damage reduction. ========================= If you have other question: https://www.twitch.tv/soul1027 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ziz start ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zizaran https://www.youtube.com/watch?v=UXPVNIB9mD4 https://pobb.in/uKL64yR_gshv > What Bloodlines ascendancy? < Dropping Unrelenting for "That didn't happen!" from the Delirious Bloodline seems like it could be a great option before you have good jewels, and potentially even afterwards if you feel like your damage is high enough. With the amount of recovery we have you'll almost always recover back the 40% of your hit before it actually applies. Drop Unrelenting for this. > Leveling < We level with the tried-and-tested Sunder all the way to Merciless lab. For weapon upgrades you can vendor a Rare Rustic Sash with a Blacksmith's Whetstone and a 2H Axe of any rarity to get a Magic Axe back with 50-64% increased Physical Damage. If you're someone who wants to swap to their endgame skill early, don't do so before picking up either "Unflinching" on your ascendancy or "Inexorable" on the tree. You likely want to run Determination as well to mitigate the self-damage. > What map mods should I avoid? < - Phys reflect - Avoid bleed - Monsters cannot be stunned(EASY TO MISS, DESTROYS YOUR CLEAR) - Monsters steal charges on hit There are some other mods that are annoying, but you can deal with them. Above mods will completely brick your build. Make sure that on eater altars you don't click "players have -% physical damage reduction" either, since the self-damage from Boneshatter will kill you if you do that. Regex: "!er,|tun|f ph|on," > Tincture stuff < Your Tincture is very important for your damage. By not rolling increased effect and by taking the "10% of damage taken recouped as mana" mastery we can sustain this for a long time compared to some other builds. If you don't mind pressing it more often you can roll increased effect on it for even more damage. > Getting 100% chance to bleed < The tree in this build is very lenient on getting you chance to bleed, so getting to 100% shouldn't be a problem. That being said: if you get some other sources of chance to bleed you can replace nodes on the tree for more damage(usually by just pathing around the other side of a wheel). Other sources of bleed chance: - Veiled prefix on axes for %phys and 25% chance to bleed - Jewel suffix for 5% chance to bleed - Eater of Worlds glove implicit for bleed chance(likely not really worth it over the consistency of getting more aggravate chance) > Kaom's Sign < Kaom's Sign provides a lot of power for this build for a very common unique. While ideally you use a Synthesis Implicit +1 Endurance Charge ring in the endgame, these are so rare I wouldn't really consider it an option. The advantage of Kaom's Sign being this common is that you can vaal them(or even double corrupt). A list of some useful corruptions, approximately in order of usefulness: - Bleeding cannot be inflicted on you - 14-16% to all Elemental Resistances - 15-25% increased Global Physical Damage - 20-30% increased Rarity of Items Found(great for finding Gold) - 8-10% increased Attack Speed - Cannot be Poisoned > Divine Shield < Basically: if you have ANY energy shield: take Divine Shield. If you have none: don't take it. Easiest place to get some ES is by using a Crystal Belt before you use Ryslatha's Coil. > Dealing with mana < - If you get a 6-link early on, you can link Lifetap as your 6th link to prevent having to rush mana nodes or crafting -mana cost on jewellery - Having a source of physical damage leeched as mana is great, on the tree we take Spirit of War, but you could drop that and get it on gear or a jewel instead - -mana cost on rings and amulet helps a lot, but later on we want to ideally replace our rings with Kaom's Sign(or a Synthesis Implicit +1 endurance charge ring if you're rich), so don't come to rely on this too much. > Pride or Determination? < If you have half-decent gear you don't really need the armor Determination provides, so you might as well use Pride. If you ever feel like your mitigation is lacking somewhat, feel free to swap in Determination instead of Pride though, since Pride doesn't add enough damage to justify potentially dying for. > Can I add explosions? < While you can technically add Haemophilia, this likely doesn't add as much clear as you might think, especially since it means you miss out on 1 (or potentially 2) additional strikes. If you want more clearspeed I'd recommend getting +2 strike gloves, onslaught on boots and then anointing Sione's Ambition. > Spell suppress? < Technically you could fit Spell Suppress in builds like this by picking up Entrench(with Iron Reflexes along the way), using hybrid armour/evasion gear with suppress on it and a small suppress cluster jewel. With the changes to suppress in 3.27 I wouldn't really recommend this though, since it's a lot of investment and this build is already plenty tanky without it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ziz end ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~