9 months ago
Level 96 Lacerate of Haemorrhage Gladiator3.25
Life: 4,13694%
Mana: 69
eHP:
46,437
Resistances: 83%/81%/82%/75%
Armour: 17,672
DPS: 1,040,337
Speed: 2.90
Hit Chance: 100%
Config: None
Bandit: Kill All
Gear














Gems
Lacerate of Haemorrhage
Volatility
Deadly Ailments
Melee Physical Damage
Brutality
Multistrike
Vulnerability
Blood Rage
Lifetap
Pride
Determination
Cast when Damage Taken
Lifetap
EnemyExplode
Tree Preview




- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour

- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge

- Bleeding you inflict deals Damage 15% faster

- +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
- 25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks

- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
- +2% to maximum Chance to Block Attack Damage

- +30 to maximum Life

- 12% increased Mana Reservation Efficiency of Skills

- 10% more Maximum Physical Attack Damage
Notes
Configuration: Have you Blocked Recently?
- Left this unchecked, as it inflates EHP a lot.
- Not unrealistic at all to have checked.
- Phys Max Hit in particular is a major painpoint.
Ramp-up time:
- Currently just over a second.
- Time = 8 / (Attack Rate * 2)
- - Because we need at least 8 hits get the full Crimson Dance going.
- - Assuming Lacerate overlap.
- Continuous hits will get DPS infinitely closer to shown Bleed DPS.
War of Attrition vs Weapon Master:
- My take is that if the rare/boss takes only a couple of seconds, I don't mind.
- Weapon Master comes out to an average of 15% More Damage.
- - This is with a bunch of assumptions:
- - No ES, no cull, no phase transitions, no bitches.
- War of Attrition simply stacks to (almost) infinity.
- - Because of phases and ES in particular, I much prefer this over Weapon Master.
Mana??
- Get an Enduring mana flask for now, solve with more budget later