8 months ago
Level 99 Crit Lightning Strike Warden3.25
Life: 3,880106%
Ward: 6,451
Mana: 60
eHP:
1,337,871
Resistances: 75%/75%/75%/75%
Evade: 83%
Spell Dodge: 75%
Evasion: 28,401
DPS: 49,117,864
Speed: 9.66
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 607%
Config: Pinnacle, 15% Shock, Frenzy
Bandit: Alira
Pantheon: Soul of Arakaali
Gear
























Gems
Vaal Lightning Strike
Nightblade
Increased Critical Damage
Trinity
Multistrike
Awakened Elemental Damage with Attacks
Frostblink
Rage
Faster Attacks
Whirling Blades
Tempest Shield
Herald of Ice
Vitality
Grace
Sniper's Mark
Mark On Hit
Lifetap
Purifying Flame
Flame Wall
Sigil of Power
Steelskin
Automation
More Duration
Blood Rage
Unbound Avatar
Tree Preview
Tattoo of the Arohongui Moonwarden(x8)
+6% to Cold Resistance
Tattoo of the Tasalio Tideshifter(x5)
10% chance to Avoid being Stunned
Tattoo of the Tasalio Warrior
5% chance to Blind Enemies on Hit with Attacks
Tattoo of the Tawhoa Shaman
5% chance to Poison on Hit



- Monsters cannot Block your Attacks

- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage

- +25% to Critical Strike Multiplier against Unique Enemies

- Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating

- 10% of Leech is Instant

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 12% increased Mana Reservation Efficiency of Skills

- 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy

- The first 6 Mana Burn applied to you have no effect
Notes
NOTES ON THE BUILD (1) DEFAULT | WARD YNDA'S 49.1m full DPS assuming 2x Lightning Strike (Nimis), Tinctures active, Unbound Avatar inactive Tinctures have 100% uptime with Enduring Suffusion if you press Tinctures off cooldown 5.2m full DPS assuming 2x Lightning Strike, Tinctures inactive, Unbound Avatar inactive Yes this damage is very low but accurate, we heavily rely on Tinctures to carry our damage 88.3m full DPS assuming 2x Lightning Strike, Tinctures active, Unbound Avatar active 1.34m EHP assuming 3x endurance charges, EHP on block disabled 22.4k phys / 59.8k ele / 68.8k chaos max hits 3.9k life, 4.7-6.4k ward 28.4k evasion rating, 3.9k armour 83% attack evade chance, 75% Acrobatics spell dodge chance 90% attack block chance, 90% spell block chance 75/75/75/75 resistances Immunity to elemental ailments, stuns, and corrupted blood Conditional immunity to bleeding with Automation + Steelskin PERSONAL NOTES ON THE BUILD - This build requires the use of 1x blind on hit, 1x poison on hit, 5x avoid stun, and 8x cold resistance tattoos - We are very susceptible to ground DoTs/degens, avoid maps with them if possible - This build can run every mod except for reduced armour/block chance - Use an Ambusher dagger base for more damage, the Sai dagger attack block implicit isn't necessary as we're block capped without it - You can optionally unlink Blood Rage from Automation for added comfort if you run maps with reduced life regen and/or can't regen life - Headhunter/wardless loadout EHP is higher in PoB but Ynda's/ward loadout is tankier in practice - We can free up more mana with a level 23 Grace implicit Svalinn + Enlighten 3 supporting the rest of our auras - Attack mastery can be changed to '+1 strike' or 'attack speed per nearby enemy' if you're not planning on doing T17 maps - Vaal Lightning Strike snapshots buffs; make sure to activate tinctures and Unbound Avatar if available before using it - '6 mana burn no effect tincture mastery' vs 'deactivate tinctures after 12 mana burn mastery': - We can't sustain 12 mana burn with this little unreserved mana (with Svalinn Grace implicit it looks doable) - '6 mana burn' is comfier in practice. We can sustain upwards of 35+ mana burn while leeching/on hit attacking, leading to less tincture activations throughout the course of the map REGEX T16 "!ur$" T17 "!rune|wak|wb" The build can technically run all T17 map mods, I however roll over ground degens and bloodstained sawblades ORDER OF APPLICATION OF BUILD'S DEFENSIVE LAYERS Simplified for this build, refer to https://www.poewiki.net/wiki/Receiving_damage for more details (1) Hit prevention 83% evade chance vs attacks and 75% dodge chance vs spells (2) Damage mitigation Resistances, armour, physical damage reduction, endurance charges, etc (3) Damage taken Fortification (20% less damage taken from hits) (4) Damage prevention 90% attack and spell block chance (5) Losing resources Ward (breaks after any unblocked hit is recieved) > life pool