8 months ago
Level 99 CI Crit Vaal Molten Shell Necromancer3.25
Life: 1
ES: 7,527
Mana: 124
eHP:
1,269,402
Resistances: 90%/90%/90%/-60%
Evade: 95%
Armour: 52,740
Evasion: 16,036
DPS: 6,195,181,568
Hit Chance: 100%
Crit Chance: 31.72%
Crit Multi: 150%
Config:
Pinnacle, 28% Shock, 15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear



























Gems
Raise Zombie
Raise Spectre
Feeding Frenzy
Summon Carrion Golem
Phase Run
Desecrate
Precision
Vaal Molten Shell
Vaal Discipline
Rallying Cry
Mirror Arrow of Prismatic Clones
Fresh Meat
Greater Multiple Projectiles
Returning Projectiles
Volatility
Awakened Minion Damage
Blink Arrow of Bombarding Clones
Fresh Meat
Volatility
Awakened Minion Damage
Awakened Elemental Damage with Attacks
Increased Critical Damage
Purity of Elements
Spirit Offering
Tree Preview





- Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
- 20% reduced Effect of Curses on you

- 50% of your Energy Shield is added to your Stun Threshold

- 10% of Leech is Instant

- 20% increased effect of Offerings
- Minions have 30% increased Area of Effect

- Chance to Suppress Spell Damage is Lucky
Notes
--------------------------------------
Aurabot:
Nearby enemies have malediction
---------------------------------------
Crybot:
Nearby enemies take 20% increased damage
you and nearby allies have 25 fortification
nearby enemies deal 20% less damage
nearby enemies deal 10% less damage
you and nearby allies have 45% more armour
you and nearby allies have 30% increased movement speed
you and nearby allies have +4.85% critical strike chance
you and nearby allies regenerate 15% life per second
you and nearby allies have +3% to all maximum elemental resistances
you and nearby allies have +9 to maximum endurance charges
you and nearby allies have +9 to minimum endurance charges
Nearby Enemies Convert 25% of their Physical Damage to Fire
---------------------------------------
mana guardian:
you and nearby allies have +1500 to maximum energy shield
you and nearby allies have +3750 to armour
you and nearby allies have +25% chance to block spell damage
Nearby Allies' Damage with Hits is Lucky
(perquils toe)
minions have 20% chance to deal double damage
(portal mines)
------------------------------------------
miner:
minions have 80% chance to deal double damage
(portal mines)
nearby enemies take 150% increased damage
(stormblast mines)
nearby enemies take 15% increased damage
(spider)
nearby enemies deal 10% reduced damage
(torrents reclamation)
you and nearby allies have 10% increased action speed
----------------------------------------
making sure auras don't double dip attack speed:
minions have 6% reduced attack speed
-----------------------------------------
AG:
nearby allies deal 50% increased damage
(leer cast)
nearby allies gain 18% increased damage
(dying breath)
--------------------------------------------
Blink Arrow and Blink Arrow Clones have 200% more Damage
(this is because rain of arrows usually hits with 3 arrows and dps is only calculating 1 arrow)
Mirror Arrow and Mirror Arrow Clones have 50% less Damage
(elemental hit only chooses one element so we have to account for that)
------------------------------------------------
SPECTRES:
#1
arena master:
Nearby allies have 20% increased attack speed
Nearby allies have 20% increased movement speed
Nearby allies have 20% increased cast speed
Nearby allies have 20% increased damage
12 second cooldown
4 second uptime
#2
Pale Seraphim:
Nearby enemies have 15% reduced action speed
Nearby enemies take 15% increased damage
50% uptime
6 second cooldown
3 second uptime
#3
Baranite Cleric:
Nearby allies gain 20% of physical damage as extra lightning damage
small aoe circle
always on