a day ago
Level 98 Crit Kinetic Blast Champion3.26
Life: 4,206111%
ES: 1,043
Mana: 38
eHP:
609,038
Resistances: 75%/75%/75%/61%
Armour: 29,822
DPS: 50,648,888
Speed: 5.41
Hit Chance: 100%
Crit Chance: 99.17%
Crit Multi: 528%
Config:
15% Shock, Frenzy, Power, 15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear


























Gems
Kinetic Blast
Sacred Wisps
Volatility
Returning Projectiles
Awakened Elemental Damage with Attacks
Increased Critical Damage
Kinetic Blast
Sacred Wisps
Volatility
Returning Projectiles
Awakened Elemental Damage with Attacks
Increased Critical Damage
Tempest Shield
Grace
Enlighten
Vitality
Spellslinger
Tornado
Culling Strike
Precision
Corrupting Fever
Lifetap
Second Wind
Lifetap
Mark On Hit
Assassin's Mark
Shield Charge
Flame Dash
Faster Attacks
Tree Preview
Tattoo of the Arohongui Moonwarden(x6)
+6% to Cold Resistance



- 80% increased Critical Strike Chance against Bleeding Enemies

- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage

- 100% increased Energy Shield from Equipped Helmet

- 10% of Leech is Instant

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy

- +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

- Wand Attacks fire an additional Projectile
Notes
How to double hit with Kinetic Blast: 1) You use kinetic blast 2) Spellslinger summons a tornado. 3) Your kinetic blast hits the tornado, causing explosions 4) Your kinetic blast projectile hits the target Your explosions hit once and your project hits once Gem Swap: Replace returning projectiles with barrage support for more single target damage. It shouldn't be necessary for most mapping. Barrage about doubles your damage if you have Dying Sun up. Super Lucky Block: Gladiator's "More Than Skill" node gives you lucky block if you've blocked recently. In maps, this is up a lot of the time. If you have 75% block chance, lucky block turns that into 94% block chance. Azadi Crest makes it so that lucky rolls three times, giving us 98% block chance. POB doesn't support this mod at the moment, so our block chance is even higher than what POB shows. Mercenary: IF YOUR MERCENARY DIES, YOU LOSE 90% OF YOUR DAMAGE Wrath Aura: 1) Find a STR/INT mercenary with Wrath. Their wrath is around level 26, giving you 23-375 flat lightning. 2) We scale that wrath with a belt corruption, amulet corruption, and Crusader suffix on a staff (not a warstaff). 3) Belt rolls up to 60% with String of Servitude. Amulet rolls up to 20%. Staff rolls up to 60%. We scale our 23-375 flat up to 55 to 900 flat damage. We get lucky damage from Perquil's toe, which becomes triple lucky because of Azadi Crest. POB doesn't yet support it, so our DPS is even higher than what POB shows. Doryani's Prototype + 2 negative lightning res rings multiply our damage by a lot Mercenary Survivability: Get 30% recoup on each of the rings. Anoint Infused flesh for another 18% --- Alternatively, use Kaom's Binding with a 20% wrath corruption for more phys mitigation. Can use Crown of the Tyrant for more damage --- Gladiator or Champion?: Gladiator gets easy access to the lucky block node. Champion is probably better overall but needs forbidden jewels. Champion gets access to adrenaline. Adjust the level of corrupting fever to cost just over half your health to proc Adrenaline. Sustain: This is a weakness of the build. Use a vitality watcher's eye for life gain on hit. Get the instant leech mastery. If you want, swap Dying Sun for a life flask.