2 weeks ago
Level 95 Blood and Sand Berserker3.26
Life: 5,807150%
ES: 972
Mana: 54
eHP:
62,077
Resistances: 79%/78%/78%/76%
Armour: 24,981
DPS: 0
Hit Chance: 100%
Config: 3x Frenzy, 3x Power
Bandit: Alira
Pantheon: Soul of the Brine King
Gear






















Gems
Blood and Sand
Herald of Ash
Molten Shell
Cast when Damage Taken
Herald of Purity
Faster Attacks
Leap Slam
Frostblink
Intimidating Cry
Autoexertion
Battlemage's Cry
Seismic Cry
Punishment
Enlighten
Rallying Cry
Mana Leech
Infernal Cry
Urgent Orders
Volcanic Fissure of Snaking
Pulverise
Overexertion
Awakened Melee Physical Damage
Awakened Fire Penetration
Lifetap
Tree Preview
Tattoo of the Kitava Blood Drinker
0.5% of Attack Damage Leeched as Life




- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
- You take 30% reduced Extra Damage from Critical Strikes

- 30% increased Damage while in Blood Stance
- 15% increased Area of Effect while in Sand Stance

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- 10% of Leech is Instant

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 12% increased Mana Reservation Efficiency of Skills

- +7 to Maximum Rage
- Inherent loss of Rage is 20% faster
- Warcries grant 1 Rage per 5 Enemy Power, up to 5

- 40% increased Damage with Hits against Rare and Unique Enemies

- Warcries have a minimum of 10 Power