17 months ago

Ascendancy ThumbnailLevel 98 Penance Brand of Dissipation Hierophant3.23

Life: 5,807161%
ES: 1,116
Mana: 0
eHP:
84,942
Resistances: 75%/75%/75%/82%
Armour: 32,245
DPS: 14,456,565
Speed: 4.03
Hit Rate: 5.03
Hit Chance: 100%
Config: Pinnacle, 30% Shock, 2x Frenzy, 2x Power
Bandit: Kill All

Gear

Sambar SceptreChiming Spirit ShieldFencer HelmIncandescent HeartCarnal MittsAmbush BootsJade AmuletRuby RingAmethyst RingStygian Vise
Divine Life FlaskQuartz FlaskQuicksilver FlaskSilver FlaskGranite Flask
Hypnotic Eye JewelEnergised ArmourWatcher's EyeGlorious VanityLupine CharmLupine CharmLupine Charm

Gems

Defiance Banner
Flame Dash
Brand Recall
Penance Brand of Dissipation
Awakened Lightning Penetration
Physical to Lightning
Awakened Controlled Destruction
Arcane Surge
Concentrated Effect
Shield Charge
Cast when Damage Taken
Molten Shell
Faster Attacks
Determination
Zealotry
Haste
Enlighten
Wrath
Divine Blessing
Increased Duration
Inspiration
Punishment

Tree Preview

Might of the BearMight of the Bear
Eldritch BatteryEldritch Battery
Elemental OverloadElemental Overload
Pain AttunementPain Attunement
RunebinderRunebinder
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Physical Damage from Hits taken as Chaos Damage
Brand MasteryBrand Mastery
  • 40% increased Brand Attachment range
Cold MasteryCold Mastery
  • Chills from your Hits always reduce Action Speed by at least 10%
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Life MasteryLife Mastery
  • +50 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
  • Auras from your Skills have 10% increased Effect on you
Spell Suppression MasterySpell Suppression Mastery
  • Prevent +3% of Suppressed Spell Damage

Notes

AOE is probably the only thing this build struggles with, if you really want you can just run two Obliteration Wands or the swiftbrand support instead of conc effect, try what works for you
 
Due to a bug we can only assume 10 stacks of energy pulse instead of 20 (not sure if intended) so if that ever gets fixed or something we can double our damage

You can play another ascendancy if you want, personally for the gauntlet I think I will play this build as a champion.

+2 corrupted chest and a multimod sceptre/better rolled sceptre are what I wish I got to eventually but I have Build ADD and I need to play something new every 3 days :) 

If you want more damage then run a level 4 enlighten and use stormblast mine and swift assembly this makes enemies near placed mines take 4% increased damage per Mine. I don't like trap/mine throwing speed
 so I said fuck this but it's actually good just...clunky 

  GLHF