22 months ago
Level 100 Ensnaring Arrow Pathfinder3.21
Life: 5,174144%
ES: 52
Mana: 288
eHP:
50,385
Resistances: 75%/75%/75%/75%
Evade: 69%
Supp: 70%
Evasion: 18,184
DPS: 1,626
Speed: 4.83
Hit Chance: 77%
Config: Pinnacle
Bandit: Kill All
Gear


















Gems
Ensnaring Arrow
Mirage Archer
Culling Strike
Greater Multiple Projectiles
Increased Duration
Pierce
Vaal Caustic Arrow
Manaforged Arrows
Mark On Hit
Alchemist's Mark
Despair
Blood Rage
Cast when Damage Taken
Immortal Call
Frost Bomb
Malevolence
Petrified Blood
Blink Arrow
Divergent Ballista Totem
Lifetap
Efficacy
Toxic Rain
Vicious Projectiles
Awakened Void Manipulation
Tree Preview

- Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
- Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour

- 20% increased Area of Effect while wielding a Bow

- 10% more Skill Effect Duration

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating

- Remove a random Non-Elemental Ailment when you use a Life Flask

- You count as on Low Life while at 55% of maximum Life or below
- +50 to maximum Life

- Skills that would Summon a Totem have 30% chance to Summon two Totems instead