6 months ago
Level 98 Detonate Dead of Scavenging Chieftain3.25
Life: 4,091219%
eHP:
70,932
Resistances: 90%/90%/90%/67%
Armour: 30,124
Speed: 7.58
Hit Chance: 100%
Config: None
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Tukohama
Gear


















Gems
---Body Armour-----
Detonate Dead of Scavenging
Cast when Stunned
Awakened Unbound Ailments
Awakened Swift Affliction
Awakened Burning Damage
Awakened Deadly Ailments
-----Weapon-----
Punishment
Cast when Stunned
Lifetap
-----Shield-----
Purity of Fire
Petrified Blood
Flame Dash
-----Helmet-----
Righteous Fire
Awakened Elemental Focus
Awakened Swift Affliction
Lifetap
-----Gloves-----
Determination
Eternal Blessing
Shield Charge
Faster Attacks
-----Boots-----
Firestorm of Pelting
Culling Strike
Cast when Stunned
Flame Surge
-----etc-----
Penance Mark
EnemyExplode
Tree Preview
Tattoo of the Ngamahu Warmonger(x4)
5% chance to Ignite



- Regenerate 1 Life per second for each 1% Uncapped Fire Resistance

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- You count as on Low Life while at 55% of maximum Life or below
- You count as on Full Life while at 90% of maximum Life or above
- Skills Cost Life instead of 15% of Mana Cost
- +30 to maximum Life
- 10% more Maximum Life if you have at least 6 Life Masteries allocated

- You cannot be Maimed
- You cannot be Hindered
- Corrupted Blood cannot be inflicted on you

- 20% increased Life Reservation Efficiency of Skills

- Hits against you Cannot be Critical Strikes if you've been Stunned Recently
Notes
-----------------------Build Stats---------------- Damage: 3/5 Defense: 5/5 Mapping: 5/5 Bossing: 2/5 -----------------------Pros----------------------- 1. Highly tanky walking simulator, Hit Immunity 2. 90% Elemental Resistances, Curse Immunity 3. Critical Damage Immunity, Insane recovery 4. Doesn't require any Cluster Jewels -----------------------Cons----------------------- 1. Single target damage is lacking 2. Doesn't have much movement speed -----------------------Note----------------------- 1. How do we make sure to consistantly get Stunned all the time, so that our Cast when Stunned setup works? Well, whenever we get hit by an enemy, that hit's damage get compared to our current Life, and if our life amount is low and the damage is high, we get stunned for some time. Due to Valyrium, this damage comparison gets calculated by using our Energy Shield instead of Life. Now, due to the Agnostic Keystone, our Energy Shield is Zero, so even a tiny amount of damage will always Stun us. 2. Thanks to Immutable Force, we can ignore the immobilisation from getting stunned. Due to how the game server works, there is a breakpoint at 961% Stun Recovery. So it should have at least 961% mod for getting the best result. 3. How does the Bloodnotch tech work? Well, when we get hit, Bloodnotch (with at least 50% mod), coupled with the Unfaltering Notable, recovers 60% of the damage taken. Petrified Blood gives us 10% Damage Reduction, and makes 30% of the total damage taken for that hit to be lost over 4 seconds instead, which gets neutralized completely by the 30% Life Recoup that we have on the passive tree. Adding Defiance of Destiny on top of this combo prevents us from being One-Shot, and we become nearly Hit Immune. 4. The next phase of upgrade (without a cluster jewel) will be Progenesis, which will replace our Quicksilver Flask. This will make us even more tanky, but is kinda overkill. 5. Getting 100% chance to Ignite is very important. We achieve this through a combination of passive tree nodes, crafted mod on our weapon, and 4x Ngamahu Warmonger Tattoos. 6. Explosion from the Ascendency node Hinekora, coupled with 100% chance to Ignite, creates massive ignite when it procs, and the Ignite Proliferation Rune Enchant on our weapon spreads that ignite everywhere, giving us insane clearspeed while mapping. 7. We rely on the same strategy for Bosses as well, since our single target dps is pretty bad otherwise. For this, we use the Penance Mark skill from The Hateful Accuser ring. This skill spawn killable mobs that procs the Hinekora explosion, which then creates a massive ignite, and then gets proliferated onto the Boss. Then the Defiled Forces Notable lets us keep that massive ignite on the enemy forever (due to the CWS + Punishment curse setup), until it dies. 8. Righteous Fire must be supported by Lifetap to be able to be supported by Swift Affliction. Lifetap adds the Duration tag to Righteous Fire, making it supported by Swift Affliction. And since Righteous Fire can't be cast more than once per area, we must use Lifetap on another skill to proc it and get its full benefit. So we use Lifetap in our Punishment setup. 9. If you want more damage, then Malevolence can be used instead of Determination. 10. DO NOT take the Brine King Pantheon, as it bricks the whole build. Same for the Unwavering Stance Keystone, DO NOT take that. That will also brick the build. ======================================================================================================================== If you have any other questions, please ask in the youtube comment section (As I still don't have a Discord server yet). I'll try to answer them to the best of my knowledge. ========================================================================================================================