22 months ago

Ascendancy ThumbnailLevel 94 Puncture Gladiator3.22

Life: 4,853102%
Mana: 162
eHP:
41,443
Resistances: 76%/75%/75%/-23%
Evade: 52%
Supp: 40%
Armour: 25,975
Evasion: 9,054
DPS: 1,733,283
Speed: 4.38
Hit Rate: 0.80
Hit Chance: 100%
Config: Pinnacle, Frenzy
Bandit: Kill All

Gear

Citadel BowHeavy Arrow QuiverNightmare BascinetTriumphant LamellarDragonscale GauntletsDragonscale BootsAmber AmuletTwoStoneFCTwoStoneFLLeather Belt
Divine Life FlaskGranite FlaskQuicksilver FlaskSilver FlaskJade Flask
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelSmall Cluster JewelForbidden FleshForbidden FlameWatcher's EyeCrimson JewelCrimson JewelCrimson JewelCrimson Jewel

Gems

Snipe
Puncture
Brutality
Vicious Projectiles
Deadly Ailments
Split Arrow
Brutality
Chain
Vicious Projectiles
Cruelty
Dash
Blink Arrow
Ensnaring Arrow
Maim
Manaforged Arrows
Frenzy
Flesh and Stone
Herald of Purity
War Banner
Determination
Vaal Molten Shell
Enduring Cry
EnemyExplode

Tree Preview

MagebaneMagebane
Resolute TechniqueResolute Technique
Bleeding MasteryBleeding Mastery
  • 60% increased Bleeding Duration
Damage Over Time MasteryDamage Over Time Mastery
  • 15% increased Duration of Ailments on Enemies
  • 15% increased Skill Effect Duration
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Life MasteryLife Mastery
  • +50 to maximum Life
  • Skills Cost Life instead of 30% of Mana Cost
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Physical MasteryPhysical Mastery
  • 10% more Maximum Physical Attack Damage
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you

Notes

Leveling and Early Gameplay
Begin with Split Arrow, adding Chance to Bleed and Pierce.
Transition to Rain of Arrows in Act 2 and continue using it until Act 8.
Consider leveling with a Ballista Totem setup for single-target damage.
Acquire key gems and a Manifold Arrow Support gem for automated skill use.

Build Mechanics and Damage Calculation
Understand the stack potential mechanic, which determines the number of times you can hit before your initial bleed runs out.
Stack potential affects your overall bleed damage.
Ensure Attack Rate, Challenge Charges, and Bleeding modifiers are set correctly in Path of Building (PoB).

Early Game Gear and Skill Setup
Utilize Lioneye's Vision for pseudo 6-link setup.
Consider using an Asenath's Gentle Touch to trigger a temp chain on enemies hit by your bleeds.
Run your primary skill setup with Puncture, Brutality, Chain, and Sadism.

Passive Skill Tree Progression
Follow the provided leveling tree up to early endgame.
Prioritize life leech nodes early on.
Acquire key nodes for Bleed damage, attack speed, and defenses.
Make adjustments as you progress and gain more PoE currency.

Transitioning to Maps and Early Mapping Gear
Upgrade your gear gradually as you progress.
Focus on resistances, life, and physical DPS on your weapon.
Swap to determination for added defenses as you enter Maps.
Use an Ensaring Arrow totem for single-target damage.

Late Game Gear and Cluster Jewels
Aim for higher physical DPS weapons and craft Fizz Damage over Time Multiplier on them.
Seek out Elder modifiers for gloves and boots for added damage.
Consider using Elder or Shaper amulets with useful modifiers.
Transition to Cluster Jewels with Battle-Hardened and Master of Fundamentals notables.

Defense and DPS Mechanics in Late Game
Your DPS should be around 3-4 million DOT DPS and over 700k Split Arrow clear damage.
Stack physical DPS, add Fizz Damage over Time Multiplier, and prioritize defenses.
Invest in gear with Chaos resistance to handle Chaos damage enemies.


PoE 3.22 Builds: https://loltank.com/poe-builds
For Build Poe Currency: https://loltank.com/poe-currency