5 days ago

Ascendancy ThumbnailLevel 95 Boneshatter of Carnage Champion3.26

Life: 3,21068%
Mana: 112
eHP:
39,874
Resistances: 77%/76%/76%/75%
Armour: 22,901
DPS: 5,275,468
Speed: 3.77
Hit Chance: 100%
Config: Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

PiledriverUrsine PeltMarshall's BrigandineGoliath GauntletsDragonscale BootsCarnage HeartTwoStoneFCTwoStoneCLHyperboreus
Divine Life FlaskQuicksilver FlaskEternal Life FlaskIronwood TinctureAmethyst Flask
Forbidden FleshForbidden FlameViridian Jewel

Gems

Leap Slam
Lifetap
Faster Attacks
Berserk
Decoy Totem
Lifetap
Blood Rage
Purity of Elements
Molten Shell
Cast when Damage Taken
Warlord's Mark
Lifetap
Boneshatter of Carnage
Ruthless
Hypothermia
Melee Physical Damage
Brutality
Trauma
Pride
War Banner
Lifetap
Second Wind
Ancestral Cry
Dash

Tree Preview

Iron ReflexesIron Reflexes
Resolute TechniqueResolute Technique
Armour MasteryArmour Mastery
  • 20% increased Armour per second you've been stationary, up to a maximum of 100%
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Banner MasteryBanner Mastery
  • Banners also cause Enemies to take 8% increased Damage
  • Gain 5 Valour when you Warcry, if able
Fortify MasteryFortify Mastery
  • 4% increased Stun and Block Recovery per Fortification
Leech MasteryLeech Mastery
  • 25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech
Mace MasteryMace Mastery
  • Hits that Stun Enemies have Culling Strike
  • All Damage with Maces and Sceptres inflicts Chill
  • 50% increased Stun Duration on Enemies
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Physical MasteryPhysical Mastery
  • 10% more Maximum Physical Attack Damage
Rage MasteryRage Mastery
  • +7 to Maximum Rage
  • Inherent loss of Rage is 20% faster
Two Hand MasteryTwo Hand Mastery
  • 40% increased Damage with Hits against Rare and Unique Enemies

Notes

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Gems Combos For Acts
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Act 1: FrostBlades + Ancestral Call+ Ruthless
          Infernal Blow + Ancestral Call + Ruthless
          Leap Slam + Faster attacks
          Dash

Act 2:  Warlord's Mark, Ancestral Cry, Precision
           Infernal Blow + Rage + Ruthless

Act 3:  Pride
           Boneshatter or Boneshatter of Carnage + Rage + Ruthless + Endurance charge on melee stun

Act 4:  Boneshatter of Carnage + Trauma or Behead + Brutality + Ruthless

Act 6:  Purity of Elements

Act 10 or Maps Start: Molten Shell + Cast when Damage Taken + Lifetap + Blood Rage
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In maps Constantly upgrading your weapon is important, heres a easy way and might be cheaper way to make a mid game 6 link weapon (This method is only good for Boneshatter of Carnage Users)
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1) Purchase a 6 link Pile driver of atleast level 83 from trade.

2) Use a Defeaning Essence of Zeal on it or whatever your budget allows (must be a zeal essense as attack speed is key in this build), Fill up all the suffixes this way (or craft suffix from bench) but make sure to have atleast 1 prefix open.

3) Slam a Elder Exalted Orb on it and pray for this mod: Sockted Gems are Supported by Endurance chance on melee stun support.

4) If it fails Slam essences of zeal (can use cheaper essences now to save cost) on the weapon till you get the mod i mentioned above.

5) If prefix is open Craft Increased physical damage from bench, If suffix is open Craft chance to deal Double Damage or Increased attack speed while a near unique or rare enemy (whichever your prefer)

6) This Weapon Links will be Boneshatter of Carnage + Trauma + Hypothermia + Ruthless + Brutality + Behead or Melee Physical (i dont use melee physical because it lowers attack speed but if you want more consistent damage you can use it)
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Many people mentioned the build has some mana problems heres a few workarounds:
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Use lifetap support instead of Behead (But this will lower your damage by quite a bit)

Get a jewel with physical damage leeches as mana (check the jewel i m using, maybe try to get something similar to it, dont try for exact mods)

Annoint "Battle Rouse" on amulet or craft % damage taken recouped as mana on ring (this will require to waste a prefix though)

Get increased mana reservation efficiency of skill on your helmet using eldrich (eater) currency (lesser ones will do) or get reduced mana cost of attack skills (exarch) currency (lesser will do fine here too)

Note: The best Way to Avoid this problem is to have enough mana pool to use your attack atleast THRICE without running out of mana or your hits will land before you can leech enough mana (causing you to  miss attacks because being out of mana)


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Right now i have acquired 2 watchstones once i acquire the rest i will properly update this section with more information
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Level 95 UPDATE

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For this update i have made significant and much needed changes to gems and gear
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Gem Changes - For this update i have removed behead from the build completely and replaced it with melee physical, as we were already lacking damage for end game and using Behead support on top of that just felt terrible.

                          I have also gotten rid off corrupting fever and life tap combo, as our health is over 3.2k for this update, so that combo no longer works with a single use and more then 1 use can get you killed in most cases.

                          I have added second wind support to ancestral cry and dash together, as we are using warcries to generate valour and multiple uses of dash also come in very handy.

                          Lastly i have added decoy totem to the build to help with mercenaries, this is a temporary addition till we are strong enough to kill them instantly or tank them safely.



Gear Changes - I have removed perseverance from the build, since we are going to gain onslaught using a essence modifier on armour.
                          To craft this armour just spam essence of insanity on any armour of your choice till you get something decent, it doesnt need to be perfect since this is a temporary change.

                          Since perseverance is gone now we can use hyperboreus unique belt, this can be acquired by executing syndicate leaders in safe houses and will give us upto 70% increased damage against all chilled enemies, perfect for the mace mastery with chill on hit.

                          I have also added eldrich implicits to most items, just use a lesser version of eater and exarch, ichor and embor.

                          Lastly i have added a flesh and flame combo for [ Worthy Causes ] champion ascendancy node, these are very cheap and will allow us to generate valour even while banner is planted, this comes in very handy.
                          You can get this full combo from trade for just 50 chaos total, since no one cares about these.
                          For people in SSF if you wanna use this you can drop first to strike, last to fall ascendancy node and allocate this instead, but you will lose quite a bit of defense with this change by trading it for more offense.

                          (Overall this is the best i could do to make a budget version for this build, after this things are gonna get quite expensive. But still you can do all content with this budget version till tier 16 maps and normal bosses including pinnacles but not ubers, somehting like tier 17 maps and ubers will require alot more investment)