Ascendancy ThumbnailLevel 95 Boneshatter Juggernaut3.21

Life: 4,339126%
ES: 47
Mana: 122
eHP:
220,495
Resistances: 81%/79%/79%/75%
Armour: 125,410
DPS: 41,084,460
Speed: 13.50
Hit Chance: 100%
Config: Pinnacle, Frenzy
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Gruthkul

Gear

Despot AxePig-Faced BascinetGlorious PlateVaal GauntletsGoliath GreavesAshes of the StarsAmethyst RingAmethyst RingThe Magnate
Eternal Life FlaskSulphur FlaskLion's RoarAmethyst FlaskBasalt Flask
Watcher's EyeLethal Pride

Gems

Berserk
Leap Slam
Precision
Arrogance
Divergent Boneshatter
Fortify
Close Combat
Ruthless
Awakened Brutality
Awakened Melee Physical Damage
Blood Rage
Anomalous Warlord's Mark
Cast when Damage Taken
Molten Shell
Arctic Armour
Determination
War Banner
Pride
Enlighten
Ancestral Cry
Anomalous Ancestral Warchief
Multiple Totems
Maim
Phantasmal Ancestral Protector

Tree Preview

Call to ArmsCall to Arms
Precise TechniquePrecise Technique
Armour MasteryArmour Mastery
  • +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
  • 20% increased Armour per second you've been stationary, up to a maximum of 100%
Axe MasteryAxe Mastery
  • Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • Skills cost Life instead of 30% of Mana Cost
Physical MasteryPhysical Mastery
  • 10% more Maximum Physical Attack Damage
Protection MasteryProtection Mastery
  • Your Elemental Resistances cannot be lowered by Curses
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Totem MasteryTotem Mastery
  • Buffs from Active Ancestor Totems Linger for 3 seconds
Two Hand MasteryTwo Hand Mastery
  • 40% increased Damage with Hits against Rare and Unique Enemies
  • 3% chance to deal Triple Damage

Notes

*****This setup is more for clearing than single target, i take totem wheel for mastery that makes totem buff linger for 3 seconds, which make clearing just better.****

***For single target u can sure remove totem tree, anoint Panopticon, which should be enough for cluster jewel or other passives for damage***

Also, this ehp is without molten shell. 

Gear:
* Weapon - ~60div, almost 1300pdps with impale and maim.
* Helmet - ~15div, 14% phys taken as fire, 10% phys recoup, 10% mana reservation, high life, res and accuracy. And enchant ofc.
* Body - ~6 div, high life and armour, double res, phys reduction, 12% phys taken as ele.
* Gauntlets - ~2div.
* Boots - ~3 div.
* Amulet - ~23div, good roll.
* Ring 1(with int) - ~5div. Life, int, res, recoup, -manacost.
* Ring 2 - ~13div, life, double res, recoup, -manacost and mana leech(saves 1 passive point).
* Belt - ~30c.

Flasks - ~1div.

Jewels:

Lethal Pride - ~4div, 10% dd, 60% damage and 20% armour.
Watcher's Eye - ~5div.

Gems:
Main 6 link - ~4div.

Other gems - ~2.5div.

Total cost: 60+15+6+2+3+23+5+13+1+4+5+4+2.5=143.5div

Sell price: 135div.


***A lof of room for improvement, Forbidden Flesh/Flame combo for either Tukohama(dps) or Tasalio(ehp), impossible escape, melding of the flesh with purity of fire and changed tree for 2 large clusters.***

*****With current gear i can reach and hold 72 trauma stacks*****

***Builds from poe ninja with hundreds millions of damage cant actually deal it, because those numbers are with like 200-300 trauma stacks, which is impossible to survive with regular setup***
And if u want to see realistic damage, put same number of stacks in boneshatter build, like 50 for example. Except for expensive builds that use low lvl boneshatter and can tank a lot of trauma stacks, but damage is not that much bigger anyway.