3 hours ago

Ascendancy ThumbnailLevel 88 Hatred Slayer3.27

Life: 3,824128%
Mana: 65
eHP:
29,572
Resistances: 77%/76%/76%/-9%
Armour: 51,784
DPS: 649,854
Hit Chance: 100%
Config: Frenzy
Bandit: Alira

Gear

FrostbreathSpiny Round ShieldHeatshiverFull WyvernscaleVaal GauntletsDragonscale BootsTurquoise AmuletTwoStoneFLAmethyst RingPerseverance
Divine Life FlaskGranite FlaskQuicksilver FlaskAmethyst FlaskQuartz Flask
Hardening UulgraftMolten Xophgraft

Gems

Summon Stone Golem
Minion Life
Elemental Army
Meat Shield
Glacial Hammer
Elemental Damage with Attacks
Momentum
Trauma
Fortify
Hatred
Frostblink
Determination
War Banner
Cast when Damage Taken
Lifetap
Precision
Arrogance
Faster Attacks
Shield Charge
Poacher's Mark
Mark On Hit
Lifetap

Tree Preview

Iron ReflexesIron Reflexes
Precise TechniquePrecise Technique
Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Cold MasteryCold Mastery
  • Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
Elemental MasteryElemental Mastery
  • Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Mark MasteryMark Mastery
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Rage MasteryRage Mastery
  • Nearby Enemies are Intimidated while you have Rage
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky

Notes

Upgrades im planing on not in order:

-Fix chaos res.

-Mace cluster with forty (the other 2 notes id thought about are feed the fury and martial prowess) and replace forty gem for endurance on stun 

-6l ruthless

-if too a lot attackspeed replace momentum with hypothermia 

-fix shield spell depression + %phys dmg reduction spec out of depression is lucky and maybe with better chest even being able to unspec the the 2 spell depression notes

-eldrich implicits non vaal gloves

-maven belt + max endurance charge boots and replace choas res flask with onslaught

-Crafting endgame 1 hand mace

-fixing flask getting increased charges gained and marked for death on the tree i shouldnt have problems keeping out flasks on bosses


Things i dont know how to fix:

-I dont know how i can get tankier the way it is rn this isnt enough for hc

-Mana

-Attack range clearing hives is just luck if i get 1 or 2 heals and shields

-rage no way to get max rage bossing or stay max rage mapping

-Accuracy i just cant get any which hard capps my lifepool

-4 sockets open atm stone golem maybe enlighten setup and getting enough mana for flesh and stone and putting enhance into the mark setup ? tought about crys but even if i get the mana for auto cry 50% it will hit nothing 
and also will cost too much mana thought about blood rage but i deal 0 phys dmg so its only a bit attackspeed and with week leech it doesnt feel worth

-life leech is why too weak maybe feed the fury from cluster will fix it

-How do i fix res, chaos res and accu to the the suffix on chest and shield for spell depression + switching bandits with endgame idea unique belt + boots + helm

-How do i get shock immu with unique boots purity of elements is out of the question no space, having unique boots means no 60% shock avoid craft + abyss jewel for 100%... am i forced into using abyss jewel + flask or panth?

-can i fix freez immu other than panth?

-there many many map mods that i cant run could there possibly a way to fix some of them?