23 months ago

Ascendancy ThumbnailLevel 96 Crit Volcanic Fissure Chieftain3.21

Life: 4,035116%
ES: 331
Mana: 36
Str: 1,502
eHP:
25,580
Resistances: 77%/76%/76%/0%
Block: 55%
Armour: 13,985
DPS: 10,229,552
Speed: 3.33
Hit Chance: 100%
Crit Chance: 67.58%
Crit Multi: 317%
Config:
Pinnacle, Covered in Ash, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King

Gear

Brutus' Lead SprinklerEbony Tower ShieldCrown of EyesThe Iron FortressTitan GauntletsAlberon's WarpathAstramentisAmethyst RingRuby RingThe Magnate
Dying SunAmethyst FlaskGranite FlaskDiamond FlaskDivine Life Flask
Medium Cluster JewelLethal PrideCrimson JewelCrimson JewelCrimson Jewel

Gems

Vaal Volcanic Fissure
Earthbreaker
Inspiration
Awakened Fire Penetration
Multistrike
Vaal Volcanic Fissure
Earthbreaker
Inspiration
Awakened Fire Penetration
Multistrike
Ancestral Protector
Multiple Totems
Combustion
Vaal Ancestral Warchief
Determination
Petrified Blood
Purity of Elements
Enlighten
Vaal Molten Shell
Cast when Damage Taken
Leap Slam
Precision
Clarity
Vitality
Arrogance
Enduring Cry
Blood and Sand
Assassin's Mark

Tree Preview

Ancestral BondAncestral Bond
Call to ArmsCall to Arms
Iron WillIron Will
The AgnosticThe Agnostic
Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
Armour MasteryArmour Mastery
  • +1 Armour per 2 Strength
Attributes MasteryAttributes Mastery
  • 5% increased Attributes
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Elemental MasteryElemental Mastery
  • Exposure you inflict applies at least -18% to the affected Resistance
Fire MasteryFire Mastery
  • Critical Strikes do not inherently Ignite
  • 100% increased Damage with Hits against Ignited Enemies
Life MasteryLife Mastery
  • Skills cost Life instead of 30% of Mana Cost
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • +50 to maximum Life
  • You count as on Low Life while at 55% of maximum Life or below
Mace MasteryMace Mastery
  • All Damage with Maces and Sceptres inflicts Chill
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Recovery MasteryRecovery Mastery
  • Life Recoup Effects instead occur over 3 seconds
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
Totem MasteryTotem Mastery
  • 60% increased Global Critical Strike Chance if you've Summoned a Totem Recently

Notes

WARNING WARNING WARNING === This is an early budget PoB, nothing is written in stone or finalized, take everything you see here with a grain of salt.
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WARNING WARNING WARNING === This is an early budget PoB, nothing is written in stone or finalized, take everything you see here with a grain of salt.
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WARNING WARNING WARNING === This is an early budget PoB, nothing is written in stone or finalized, take everything you see here with a grain of salt.


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If you use this guide please make sure to Like the video you came from and Subscribe to Big Ducks on YouTube! It helps me to reach more people
and provide better content.

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As always with any build you will need to cover your bases with your gear / skill tree. You cannot rely 100% on this PoB to account for your
exact personal needs.

You will need to make sure that you maintain:

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As much STRENGTH as possible, this is a Strength stack build, we need ALL OF IT!

Enough Life Recoup to feel comfortable while Mapping and Bossing
- Nodes on the Tree, Rings, Jewels

Enough Accuracy for 100% Chance to hit (A little more doesn't hurt for enfeeble/blind/evasive)
- Nodes on the Tree, stats on gear, jewels, crucible trees

75+ All Elemental Resistance (A little more doesn't hurt for ele weakness maps or altar mods)
- Nodes on the Tree, stats on gear, jewels, Purity of Elements, Flasks

0+ Chaos Resistance (Get as much as you reasonably can but 0 + an Amethyst flask is enough)
- Stats on Gear, Flasks

Enough Mana Reservation Efficiency to use all of your auras
- Nodes on the Tree, Mana Mastery, Helmet Enchant, Enlighten

Enough -mana and regen to be able to cast your abilities
- -cost Crafted on Rings, life mastery for 30% of cost goes to life, clarity, mana regen / life ring craft

Properly rolled and enchanted flasks, they are VERY important for mapping survival.
- Check the Trade website or roll with alterations / augments on 20% qual ilvl 84 base flasks 

A Shield with +1 to Maximum Totems and any other defensive stats you can manage

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Frequently Asked Questions

	- If you have questions that aren't answered here join my stream at https://twitch.tv/bigducks and ask me when I'm live.

  	Or join my Discord linked under all of my videos and ask in the designated thread for this build. Keep questions about builds specifically to that thread
	  as we don't want to clutter the discord general chats with tons of questions. It is meant to mainly be a hangout spot for people playing Path of Exile or
	  other ARPGs.

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	Q: Why do we take Iron Will? Isn't this an attack build?

	A: Crown of Eyes allows us to scale spell damage for our attacks, and due to the massive amount of strength we get, and it being tripled by our chestpiece
		Iron WIll is a HUGE multiplier of damage.

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	Q: I don't like totems, can I play this with self attack?

	A: You can but this build isn't designed for such. If you are wanting to do self attack I would suggest looking at a different guide.

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	Q: I can't find that exact Lethal Pride, what do I do?

	A: Use the Timeless Jewel Finder at the bottom to find one under Kaom that has decent buffs on nodes you take in that area.

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	Q: I can't cast any of my abilities, I run out of mana all the time, what do I do?

	A: While leveling you will want to link lifetap to basically all of your skills, later on we use clarity on life, ring crafts, and life mastery to overcome this.

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	Q: My clear seems REALLY bad, how do I fix it?

	A: There are a few possible reasons for this, one is that ancestor totems have a distance that you can travel before they de-activate, you can get more of this through
		the alt quality on Earthbreaker. Two is that Volcanic Fissure just isn't an amazing clear ability, you can swap it out for Consecrated Path and swap Multistrike for another link
		if you really want better clear, the single target will heavily suffer however and this is mainly meant to be a bossing build.

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	Q: I'm dying a lot, what do?

	A: Make sure you are checking the list of stats you need at the top, and that you are properly reserving your life to have at least a small barrier to provide overleech for Strength of Blood
		to take effect. Beyond that this is a totem build, it isn't meant to be up front tanking, it is meant to be actively dodging constantly while the totems to the work.

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Gearing


	Weapons:
		
		Brutus' Lead Sprinkler - the main damage engine for our build, we scale pretty much all of our base damage off of this weapon. The whole idea here is to stack as much STRENGTH
											  as we reasonably can.
		

			Crucible Trees - Looking for any sources of Attack Speed (Not the one that gives Less Global DMG), Crit Chance, Raw Damage, Ele Pen.

	Shield:

		Rare - Shield with +1 Maximum Totems and any good mods you can manage (armour, life, resists, strength) Craft Strength if you don't have it on the base.

			Crucible Trees - Just looking for solid defensive stats here. Max Res, Life, Armour, Implicit Effect is good on Life Shields.

	Helmet:
		
		Crown of Eyes - Try to get a high accuracy roll and hopefully with a decent enchant.

			
			Enchants 		  - Ancestral Protector Totem grants Increased Attack Speed is ideal here, but basically any enchant with a relevant damage portion is solid, you can also grab ones
										that give mana reservation efficiency to our mana based auras.


	Body Armour:

		Tabula Rasa		 - The true homeless hero of leveling.
		
		The Iron Fortress - Allows us to scale Block chance with our Strength, provides us some solid base Strength and triples the effect of our base Strength scaling. 5 Link is good enough
									   here but you can use Tainted Fusings for an easy 6 link if you can't afford it.


	Gloves:

		Rare	    - Fractured Attack Speed or Strength gloves and use the essence that provides the ones you didn't choose and roll for some life and a resist, craft the other or whatever
						  else you can use.
			
			Eldritch Implicits - Chance to Intimidate on Hit, % Increased Damage per 100 Strength


	Boots:

		Alberon's Warpath - Huge %Strength, pretty much only reason to use these. Spend some time in lab or buy a pair with Crit Chance if you haven't crit recently.


	Amulet:

		Astramentis - HUGE Stats, make sure you quality it up!

			Anoint - Vengeant Cascade is once again being abused here, it doubles our projectiles which gives us big damage.


	Rings: 

		Rare - Buy Fractured rings on a base you need, most likely chaos res or elemental res. IMO Fractured Recoup is ideal here. Use Strength Essences to craft for 1 big resist
				   and craft life / life + mana regen.


	Belt:

		The Magnate - Strength, All Res, Flask Charges, Double AND Triple Damage, solid belt, low cost.


	Flasks:

		Enchant all utility flasks with Use on Reaching Full Charges, you only have to press them every once in a while for bosses or hard mobs.


		We use up to (4) Utility Flasks and (1) Life Flask

		Non-negotiable flasks					    - Granite
		Other Flasks in Order of Importance - Amethyst (Until Chaos Res Cap), Diamond (Until Crit Cap), Basalt, Sulphur, Quicksilver (We move mostly through movement abilities).

		All Utility Flasks should use the Gained Charges on being Hit Prefix, +3 ideally but +2 is okay, you need ilvl80 base to hit +3 on hit and ilvl84 to hit max on most suffixes. 

		Suffixes can go on any of the flasks, you should look for in order of importance, %Armour, %Reduced Effect of Curse, %Attack Speed, %Crit (unless capped),
		%Movement Speed.

		Your life Flask should be an Instant flask, ideally one that is Instant while on low life. Use an anti-bleed / corrupting blood suffix until you can become immune to those effects
		through a jewel corruption or masteries.

		You can use Bottled Faith and/or Dying Sun if you have enough chaos res and such, just keep in mind it is VERY hard to maintain these flasks for long periods of time if you
		are not clearing maps or insta killing bosses. That being said they are VERY powerful for the build.


	Jewels:

		Watcher's Eye 				- You need to have Elemental Ailments accounted for before dropping Purity of Elements for Anger. If you have done so just get solid Anger / Precision Mods.


		Forbidden Flesh / Flame - There is only really 2 options for these Jewels, you either go Hinekora and drop Ramako, taking Tasalio and Valako instead, or if you are absolutely made of money
												   you can go for Undeniable, but good luck.

		Timeless Jewels 			  - You want a Lethal Pride in the name of Kaom for the Strength of Blood Keystone, get as many %Str, Double Damage, and Flat Strength buffs on as many relevant
												   nodes as you can.

		Rain of Splinters 			 - This Jewel is OK, you lose A lot of good defensive stats but it is a decent boost in surival, theyre expensive for a good one.

		Rare								 - Grab Life%, Recoup Life and then ANY other 1 or 2 Attack Speed or Crit Multi modifiers. This build scales a ton of increased damage, so increased damage does not
												   do very much for us.

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Leveling

	Gameplay:

		You will level as melee with Volcanic Fissure or Consecrated Path, only swap to totems when you get a shaper shield and the +1 node on the tree.

	Auras:

		For Auras keep Precision leveled enough to cap your accuracy, and then as you take aura nodes and masteries fill in Purity of Elements and Determination.

	General Tips:

		Stay Self-Attack until you are able to equip the Shaper Shield and get the node on the tree for +1 totem. I would suggest around maps is when you want to make the swap.

		Make sure that if you are dying you check your Life, Resistances, Flasks, and Links. Update these frequently and keep on top of things.

		Use the bench in your hideout frequently to craft resistances or life on rare pieces.

		Use essences you find on gear as you level.

		Check vendors occasionally for links you need.

		Remember to grab your gems as you level and level up gems for endgame in your offhands.

		Try to buy all of the relevant Strength pieces early, most of them are low level and you can start using them right away.

	Skill Swapping:

		As you level up you can use Volcanic Fissure until you obtain Consecrated Path and then stick with Consecrated Path all the way until later in maps. It is simply better for leveling and
		better for clear, only when you really need the single target juice do you have to worry about swapping to Volcanic Fissure.


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Thanks for reading, if you try the build and enjoy it be sure to let me know! If you have any improvement ideas feel free to talk about them in the designated channel on my discord for this build.

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