3 months ago

Ascendancy ThumbnailLevel 100 MoM Manifest Dancing Dervishes Necromancer3.25

Life: 5,219131%
ES: 1,761
Mana: 6120%
eHP:
23,888
Resistances: 82%/82%/82%/76%
DPS: 13,716,134
Speed: 27.30
Hit Chance: 100%
Config: 15x Wither
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Shakari

Gear

The Dancing DervishThe Devouring DiademFenumus' ShroudBreathstealerBubonic TrailAul's UprisingDoedre's DamningUnset RingStygian Vise
The Writhing JarThe Writhing JarRuby FlaskSapphire FlaskTopaz Flask
Ghastly Eye JewelGhastly Eye JewelGhastly Eye JewelAmanamu's GazeGhastly Eye JewelGhastly Eye JewelGhastly Eye JewelLarge Cluster JewelLarge Cluster JewelSmall Cluster JewelSmall Cluster JewelForbidden FleshForbidden FlameWatcher's EyeImpossible EscapeGhastly Eye JewelGhastly Eye Jewel

Gems

Manifest Dancing Dervishes
Awakened Minion Damage
Chance to Poison
Awakened Added Chaos Damage
Awakened Void Manipulation
Predator
Meat Shield
Vaal Haste
Purity of Elements
Summon Skitterbots
Awakened Unbound Ailments
Malevolence
Summon Carrion Golem
Meat Shield
Feeding Frenzy
Raise Spectre
Frostblink of Wintry Blast
Summon Phantasm
Envy
More Duration
Flesh Offering
Bladestorm of Uncertainty
Convocation
Predator
Desecrate
Death Walk
Despair
Aspect of the Spider
Temporal Chains

Tree Preview

Tattoo of the Hinekora Deathwarden(x12)
6% reduced Effect of Curses on you
Tattoo of the Hinekora Storyteller(x3)
+3% to Chaos Resistance
Tattoo of the Hinekora Warmonger(x5)
Minions have 5% increased maximum Life
Tattoo of the Tasalio Tideshifter(x2)
10% chance to Avoid being Stunned
Mind Over MatterMind Over Matter
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Minion Offence MasteryMinion Offence Mastery
  • Minions have 30% increased Area of Effect
Protection MasteryProtection Mastery
  • Corrupted Blood cannot be inflicted on you

Notes

Aw. Added Chaos vs Aw. Unbound Ailments:

1.) 2.67s Poison duration, ~6.6M DPS per sword (after 2.67 seconds)

2.) 4.77s Poison duration, ~8.4M DPS per sword (after 4.77 seconds) -> Config: "Minions have 44% less Poison Duration" to simulate the same DPS window of 2.67s -> 5.5M DPS per sword

In essence, it takes Unbound Ailments ~29% longer to reach the same DPS you can have with Added Chaos Damage.

This behavior can be observed during gameplay. Unbound Ailments has more DPS as the fight progresses, but only after a period of >3.5 seconds.
Usually, regular map bosses are dead long before full Poison stacks are reached with Unbound Ailments.
Nice on paper, not so much in practice.
With this kind of DPS, you will phase endgame bosses before the Poison stacks even reach maximum.