3 weeks ago

Ascendancy ThumbnailLevel 100 Hybrid MoM Crit Ice Nova of Frostbolts Hierophant3.24

Life: 3,63983%
ES: 1,69312%
Mana: 3,784179%
eHP:
108,445
Resistances: 76%/76%/76%/76%
Evade: 67%
Spell Block: 49%
Armour: 11,653
Evasion: 13,467
DPS: 9,436,046
Speed: 7.21
Hit Chance: 100%
Crit Chance: 91.65%
Crit Multi: 673%
Config: Pinnacle, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of Lunaris
Open

Gear

Pledge of HandsPig-Faced BascinetReplica Farrul's FurSerpentscale GauntletsDragonscale BootsFocused AmuletHelical RingKalandra's TouchMageblood
Eternal Mana FlaskQuicksilver FlaskDiamond FlaskGranite FlaskJade Flask
Ghastly Eye JewelLarge Cluster JewelLarge Cluster JewelRational DoctrineSublime VisionWatcher's EyeGlorious VanityStormshroudCobalt JewelCobalt JewelCobalt Jewel

Gems

Vaal Ice Nova of Frostbolts
Awakened Added Cold Damage
Awakened Spell Echo
Awakened Cold Penetration
Awakened Empower
Intensify
Frostbolt
Faster Casting
Arcane Surge
Greater Volley
Slower Projectiles
Returning Projectiles
Immortal Call
Cast when Damage Taken
Enduring Cry
Zealotry
Eternal Blessing
Flame Dash
Assassin's Mark
Cold Snap
Bonechill
Increased Duration
Aspect of the Cat

Tree Preview

Tattoo of the Rongokurai Turtle(x10)
You take 5% reduced Extra Damage from Critical Strikes
Tattoo of the Tukohama Brawler
10% chance to Knock Enemies Back on hit
Tattoo of the Valako Shieldbearer
+1% Chance to Block Attack Damage
Mind Over MatterMind Over Matter
Pain AttunementPain Attunement
Caster MasteryCaster Mastery
  • 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • +50 to maximum Life
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky
Staff MasteryStaff Mastery
  • 30% increased Defences while wielding a Staff

Notes

===== League Start =====

Q: Any updates for 3.24?
A: I have updated the PoB to remove charms and adjust things accordingly. The patch notes didn't really touch this build beyond that.
The prices in the crafting section will not be up to date.
Update: I have added a corpse crafting section for an ideal ring.

Q: Any league start PoB?
A: This PoB is for endgame obviously with expensive items.
For league start, you can take a look at my forum post which has some PoBs with a budget gear progression. Unfortunately I am too lazy to update them for 3.24.
You can still refer to this PoB's gear to show you what stats to look for. Some items that are fundamentally different early game include:
- Staff + Chest: Taryn's Shiver + 5-link Chest into 6-link Chest. This will provide a nice starting point until you get a 6-link Pledge of Hands and a Replica Farrul's Fur.
- Amulet: Life + Crit Multi + Res -> Pandemonius (optional) -> Standard +2 Cold Amulet (see crafting guide at the bottom)
- Belt: Stygian Vise with Life + Res.
- Main links: Increased Critical Strikes instead of Empower

Q: Some streamers mentioned similar builds, any ideas from them?
A: Overall I like my current build as it provides a cozy and consistent setup, no need to deal with standing in Frost Shield or pressing Focus or Divine Blessing.
The idea to use Arcanist Brand for Frostbolt sounds interesting, but seems like it would be annoying to clear with. I will try it at some point.
Archmage seems interesting as well but my version of the build is not designed for it, so it won't work without a lot of changes.

===== Transfigured Gems =====

Q: Do I need the transfigured gem? How to acquire it?
A: Yes. We now use Ice Nova of Frostbolts. The base Ice Nova will not work for this build.
It now expands from 4 Frostbolt projectiles (up from 2), which doubles our damage versus pre-3.23 leagues.
To acquire: Buy the gem on trade. If you're SSF, you have to spam lab (brutally horrible acquisition system).

Q: How to get 21/20 Vaal Ice Nova of Frostbolts? Do I need it? Does quality matter?
A: My priority is: Level 21 (most important) > Quality 20 > Vaal version (least important)
Quality matters moderately. It increases the radius, which is better QoL and higher theoretical DPS due to increased overlaps.
I mostly only use Vaal Ice Nova when doing Breach, it's very nice for that but not too important for other content.
Since it's a transfigured gem and an off-meta build, you will likely have to double-corrupt one yourself:
- Buy uncorrupted Ice Nova of Frostbolts on trade
- Level them to 20/20
- Use Alva to double-corrupt (search trade for mod: Doryani's institute, and select Open Room).
- 1/12 chance to hit Vaal 21/20
- 1/4 chance to hit level 21 of any kind

===== Leveling =====

Q: What do I level with?
A: See the leveling PoB, or any Templar leveling guide is fine.
Personally I use Purifying Flame and Holy Flame Totem since they're available from the start.
Look for 2-links: BB, BR, RR. 3-links: BBR, BRR. 4-links: BBBR, BBRR.
You can get Shield Charge after Act 1 although you can't get Faster Attacks until Library or Act 6.
Armageddon Brand is available from Act 3, it's a popular leveling skill.

Q: When can I transition to Ice Nova of Frostbolts?
A: In previous leagues, you could transition anytime after Act 5.
With the new transfigured gem system, you will likely have to wait until you can actually obtain the gem.

===== Mapping =====

Q: I can't afford a 6-link Pledge of Hands at league start, what should I do?
A: We start with Taryn's Shiver (any links) and buy a 5-link or 6-link chest (likely corrupted, with the proper colors: 5-link BBBBG or 6-link BBBBGG).
To transition to Pledge of Hands, the 6-link needs to be in the weapon, which will be expensive at league start.
It's fine to delay this if you are lacking currency. Taryn's Shiver is pretty good, and enables staff nodes in the tree.

Q: Any map mods to avoid?
A: Reflect is the only hard avoid.
For quality of life, I personally filter out the following map mods:
- Cannot leech
- No regen
- Less recovery rate
- Avoid elemental ailments
- Reduced extra damage from critical strikes
- Suppress spell damage
These mods are no problem individually, but when they stack up on a juiced map it gets annoying.

Q: I'm dying to physical damage, how can I get tankier?
A: Replica Farrul's Fur along with Cast When Damage Taken - Immortal Call is our main defensive layer against physical damage.
Prior to getting that, you can try options like Cloak of Flame or Lightning Coil if you are having issues.
In the late endgame, the Mageblood setup is fairly defensive with two flasks and two suffixes devoted to armour and evasion.
None of these are perfect defenses, the reality is that the build can die sometimes and relies on freezing/killing enemies first while tanking occasional large hits with its large MoM pool.

Q: I'm getting stunned, how can I get stun immune?
A: Before Mageblood, you can't really get stun immune these days. Taking Brine King pantheon helps.
After Mageblood, the avoid stun flask suffix makes us stun immune.

===== Ascendancy =====

Q: Order of ascendancy points?
A: Arcane Blesssing ==> Illuminated Devotion ==> Divine Guidance ==> Sanctuary of Thought

===== Gems =====

Q: Order of importance for Ice Nova supports?
A: Early game: Spell Echo >> Cold Penetration >= Intensify >= Increased Critical Strikes >= Added Cold Damage
Mid game: Spell Echo >> Awakened Added Cold Damage (level 5) >= Awakened Cold Penetration >= Intensify >= Increased Critical Strikes
Late game: Awakened Spell Echo >> Awakened Added Cold Damage (level 5) >= Awakened Cold Penetration >= Intensify >= Empower
For more details, see Theorycrafting section.

Q: Order of importance for Frostbolt supports?
A: Greater Volley >> Faster Casting >= Returning Projectiles >= Slower Projectiles >= Arcane Surge
For more details, see Theorycrafting section.

Q: What's Cold Snap for?
A: Bonechill damage amp against difficult bosses/rares.

Q: Movement skills?
A: I use Flame Dash, but Frostblink or Dash can be substituted for preference. I also consider Leap Slam with Faster Attacks mandatory before Mageblood, but I drop it after Mageblood.

Q: Zealotry or Hatred?
A: Before Mageblood: Definitely Zealotry as it synergizes with Bottled Faith and Rational Doctrine allowing you to maintain the effect consistently. Good Watcher's Eye jewels for Zealotry are also much cheaper than those for Hatred.
After Mageblood: I'm still using Zealotry as it gives me curse immunity with Sublime Vision, and because swapping to Hatred would require a lot of changes to my setup.
However, since we drop Bottled Faith, Hatred has significantly more damage potential due to better Watcher's Eye and Sublime Vision mods.

Q: When to swap from Increased Critical Strikes to Empower?
A: When you are approaching crit cap, usually after Watcher's Eye with crit chance + Bottled Faith.

Q: If I need sockets, what are the best gems to remove?
A: With highest removal priority listed first:
- Enduring Cry, if you have a Life Flask
- Awakened Unbound Ailments (linked to Cold Snap) - this is currently already removed in the optimized PoB
- Increased Duration (linked to Cold Snap)
- Culling Strike (linked to Frostbolt), if you have another source of cull
- Cold Snap and Bonechill, note that one is useless without the other
- Arcane Surge (linked to Frostbolt)

===== Equipment =====

Q: How does Replica Farrul's Fur work? What's Aspect of the Cat? Why is there a random Less Duration support?
A: For Replica Farrul's Fur to work, you need to purchase a Farrul, First of the Plains beast and use it on either your helm/gloves/boots with an open suffix (for BiS build: gloves with temple mod and spell suppress). This adds a suffix: Grants Level 20 Aspect of the Cat Skill.
Then you will want to get a Less Duration support gem and socket it into its own 1-link on the piece you crafted Aspect of the Cat on.
This will increase the rate at which you gain your Frenzy and Endurance charges, giving 100% uptime on Frenzy charges and allowing Endurance Charges to come back faster after Immortal Call consumes them.
You must craft Aspect of the Cat on helm/gloves/boots, not jewellery, in order to be able to socket Less Duration.

Q: Best source of added lightning/fire damage to proc Sadist (large cluster jewel notable)?
A: Crafted prefix on ring. Abyss jewel also works but is less efficient.

===== Jewels =====

Q: Best Watcher's Eye mods for Zealotry?
A: For Zealotry, from best to worst:
- (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
- Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
- Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
- (10-15)% increased Cast Speed while affected by Zealotry

Q: How does Stormshroud work, and why do we need it when we have Arcane Blessing?
A: Stormshroud makes us immune to elemental ailments if we can get 100% shock avoidance. This is accomplished by using Torment essence on boots (ideally) and purchasing an Abyss Jewel with a shock avoidance suffix.
Arcane Blessing looks good in theory, but in PoE "reduced effect" of ailments is somewhat worthless as "increased effect" counteracts it. You will still get chilled by Eater altars with ailment reflection, and Uber Eater will still shock you and 1-shot you even if you have 100% reduced shock.
Stormshroud has none of these problems and additionally provides full immunity to ignite, scorch, brittle, and sap.

Q: Best base jewels?
A: Refer to my video on how to search jewels: https://youtu.be/UvWxjKVPYIE?t=1161
Note that PoB now saves jewel weights so you don't have to select them each time. However, you will have to select the league to search, since it now defaults to Ruthless for some reason.
My current recommended weights are: 1.00 Hit DPS, 0.80 Life, 0.80 Mana. (Note that I increased the Life/Mana weights compared to the video.)

Q: Best Glorious Vanity timeless jewels?
A: Refer to my video on how to search timeless jewels: https://youtu.be/UvWxjKVPYIE?t=1277
Quick reference: 5080 Doryani is the best, followed by 2534, 792, 7886, 3833. If you are crit capped I would go for 3833 as it gives the cold pen notable instead.

===== Cluster Jewels =====

Q: Best Cold Cluster jewels?
A: We use 8 notables. Early on you should just go for Blanketed Snow, you don't even need 3 notables if you have the 2-3% on the suffix: Added Small Passive Skills also grant: #% increased Attack and Cast Speed with Cold Skills.
As for the best ones: there are a few setups you can go for:
- Blanketed Snow / Prismatic Heart: If you need res, Prismatic Heart is a great source. For optimal pathing, the third notable must be Widespread Destruction, which is not taken.
- Blanketed Snow / Sadist: This is the ideal choice for raw DPS. For optimal pathing, the third notable can be any of the suffix notables: Doryani's Lesson, Disorienting Display, or Widespread Destruction.
- Blanketed Snow / Sadist / Disorienting Display: This is just a special case of the above, but with Disorienting Display taken for a nice defensive blind.
- Blanketed Snow / Disorienting Display: If you mainly just want the blind. For optimal pathing, the third notable must be either Prismatic Heart or Snowstorm.
- Blanketed Snow / Disorienting Display / Prismatic Heart: Special case of the above, if you want both res and blind.

Q: Best Spell Cluster jewels?
A: I would only use these for an ES leech source. See the ES leech answer below.

Q: Best Crit Cluster jewels?
A: The BiS setup currently does not use any Crit Clusters since it is point starved, but they are an efficient choice if you can fit one in.
We want 4-5 notables. Here are the setups:
- Pressure Points / Basics of Pain: Primary setup for damage. Always use this if it would not take you over crit cap.
- Pressure Points / Magnifier: Niche but can be worth if you're crit capped and it would hit an AoE radius breakpoint.

===== Passive Tree =====

Q: Best passive points to remove or add?
A: Note that the passive tree in the BiS setup is already pretty lean, with most of the points shifted to clusters.
Best points to remove:
- Disorienting Display (-2 points)
- Frost Walker (-2 points)
- Light Eater and Leech Mastery (-5 points) you can trade recovery for DPS if you wish
- Cold cluster (-5 points) if you don't have good jewels yet
Best points to add:
- Staff Spell Damage and Spell Block (+1 point)
- Crit cluster (+4 points)
- 6% max Life next to Devotion (+1 point)
- Coordination (+2 points) through either the life or mana node
- Throatseeker (+4 points)
- Nimbleness if not overridden by Glorious Vanity (+3 points)
- Elemental Focus (+2 points)
- Add Divine Judgement and remove Snowforged keeping Elemental Mastery (+1 point)

===== Mana =====

Q: Why don't we reserve mana?
A: Not reserving mana gives us a large hit pool with combined with 50% Mind Over Matter. It also increases our AoE radius due to the Sanctuary of Thought ascendancy notable.
We accomplish this by using the Eternal Blessing support. An alternative would be to use Divine Blessing and reserve another aura, which would boost DPS at a large cost to hit pool.

Q: What is the ideal ratio of maximum life, mana, and ES for Mind Over Matter?
A: Maximum life and mana should be roughly equal, with a little more mana than life. Don't prioritize ES, it doesn't need a specific ratio.

Q: Why not use Eldritch Battery?
A: It reduces our EHP and doesn't provide a substantial benefit in most situations.

Q: How do we sustain mana? Do I really need the Mana Flask?
A: The mana flask is our only reliable source of mana sustain if we're taking a lot of damage.
It's there to cover damage taken from Mind Over Matter. We have a modest amount of mana regen that should cover most of our spell casting costs, but taking hits will deplete our mana fast.
Bubbling/Effervescent/Effusive prefix on the mana flask will ensure recovery in less recovery rate maps.

===== Leech =====

Q: Source of Life Leech?
A: Hierophant node Illuminated Devotion.

Q: Source of ES Leech?
A: Three possible sources.
- Light Eater on the tree. This should be the default source, since we will have to path here anyways for Leech Mastery (instant leech).
- Synthesised jewel implicit. Requires you to fossil roll the jewel.
- Large cluster for spell damage. Comes from either of the suffix notables Thaumophage or Essence Rush with the former preferred. We also want Arcane Heroism on this cluster. For optimal pathing, the third notable must be either Practiced Caster or Burden Projection, otherwise you will be forced to path to the far node.

Q: Source of Instant Leech?
A: Leech Mastery on the tree. This is the only source now that charms/TWWT are removed.

===== Late Endgame =====

Q: Does the build use Mageblood? What's the Mageblood setup?
A: The build does great without a Mageblood, but Mageblood really takes the build to its final form.
We already have plenty of DPS, so my Mageblood setup emphasizes speed, defences, and utility.
- Drop the Life Flask, and replace it with Enduring Cry for any situations where we're ticking down and can't leech. (If you can't regen either you're out of luck, but that situation should be very rare.)
- Keep the Mana Flask for reasons mentioned above.
- Utility flasks:
  * Recommended: Quicksilver, Diamond, Granite, Jade
  * Alternatives: Bismuth, Amethyst, Sulphur
- Flask suffixes:
  * Recommended: of Tenaciousness (52-55% stun avoid), of the Horsefly (17% cast speed), of the Impala (60% inc evasion), of the Armadillo (60% inc armour)
  * Alternatives: of the Cheetah (14% mspd)
- Standard Mageblood setup:
  * Flask prefixes all 25% inc effect
  * Enkindling Orb for 69-70% inc effect
  * Mix/match flasks with suffixes freely
- I craft a helmet with an Abyssal socket to make up for the loss of the Stygian Vise.
- Drop Leap Slam - Faster Attacks, we have enough movespeed now that it doesn't really help.
- The setup I have in this PoB is tightly optimized for res and dex requirements. If you are having trouble meeting them, options include:
  * Not using the Focused Amulet
  * Amethyst or Bismuth flask
  * of the Rainbow flask suffix (40% all res)
  * +30 Dex on the tree

Q: Are there any further upgrades with unlimited budget?
A: As mentioned previously, a Hatred setup would be more DPS at the cost of curse immunity.
Many of the items can be made slightly better with higher tier mods or rolls.

Q: Best Watcher's Eye mods for Hatred?
A: From best to worst:
- +(1.2-1.8)% to Critical Strike Chance while affected by Hatred
- Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
- (40-60)% increased Cold Damage while affected by Hatred
- Adds (58-70) to (88-104) Cold Damage while affected by Hatred

===== Theorycrafting =====

Q: Why is PoB DPS much lower than the stated DPS? What affects the multiplier?
A: Short answer: Multiply your PoB dps by 12.5x to get your real DPS.
This number assumes 3.5m AoE radius, as well as Faster Casting - Slower Projectiles on your Frostbolt.
Long answer: There is a 16x ideal multiplier [(1 cast + 3 echoes) x (expand from 4 projectiles)], if you could cast Frostbolt once, spam Ice Nova forever, and assume they all hit the target.
In reality, not all Ice Novas will hit the target and you will have to recast Frostbolt. The multiplier accounts for this and a few other things. For the full calculations feel free to DM me.

Q: How much does AoE radius matter? Why not take AoE nodes like Amplify?
A: Against bosses, 0.1m AoE radius is worth 1.36% more DPS from increased overlaps. This increase is not high enough to justify nodes like Amplify.

Q: For Ice Nova supports, why are these support gems chosen?
A: Here's an explanation for each:
- Awakened Spell Echo: The build is enabled by Spell Echo. Swapping to Awakened version is a minor gain, pretty expensive though.
- Awakened Added Cold Damage: At level 5 this gives +1 Cold Gems which is a large DPS gain. Relatively cheap.
- Awakened Cold Penetration: Consistent DPS gain. Relatively cheap.
- Intensify: Large DPS gain at the cost of smaller AoE, the DPS gain justifies it. Also larger AoE while mapping.
- Empower: Consistent DPS gain and slight increase to AoE radius.
- Not using Awakened Elemental Focus: Because we want to chill/freeze in maps. However, for a pure bosser, this is the highest damage support so it can be used.
- Not using Concentrated Effect: Worse version of Intensify, the DPS gain does not justify the lower AoE radius. Not worth using even against bosses.
- Not using Arcane Surge: Because the buff uptime may not be 100%, with the DPS increase not being high enough to justify it.
- Not using Hypothermia: It's fine to use, but Empower is very similar DPS increase and effective against ailment immune enemies.
- Not using Increased Critical Strikes: We use this in early game but drop it as we approach crit cap.
- Not using Increased Critical Damage: Curently it's less DPS gain than Empower.

Q: For Frostbolt supports, why are these support gems chosen?
A: Here's an explanation for each:
- Greater Volley: Required, creates enough projectiles for Ice Nova to expand from. Better pattern than Greater Multiple Projectiles for overlaps.
- Faster Casting: Makes the build feel more responsive and increases the rotation efficiency. Removing Faster Casting is a hidden DPS loss of -1.84%, which is not huge for a gem socket, but it feels worse to play.
- Returning Projectiles: Great quality of life. Without this support the Frostbolt projectiles would disappear after hitting a wall, and any Ice Nova casted on them would be lost. In the worst case, all Frostbolt projectiles disappear and you would cast Ice Nova from yourself, which feels awful.
- Slower Projectiles: Provides a large DPS gain single target (~15% more DPS) due to more overlaps. We used to get this from Divergent Frostbolt which no longer exists. IMO it plays well in maps and doesn't feel too slow.
- Arcane Surge: Small DPS gain (+2.8%), since the version from Hierophant's Arcane Blessing is level 1. Also better against bosses since the cast speed will apply while preloading damage.
- Not using Culling Strike: Good replacement for global culling strike, although slightly delayed. Since we can get global culling strike from charms, this is low priority.

Q: Why do you have Immortal Call and Enduring Cry disabled?
A: I disable them in the PoB only, for a more realistic EHP calculation.

Q: Have you considered the unique jewels Thread of Hope, Impossible Escape, Intuitive Leap, Unnatural Instinct, Forbidden Flesh/Forbidden Flame, Voices, Megalomaniac, The Adorned?
A: I have considered all of these and I don't think they are worth using. Base jewels and passive points are very strong for us. However, if you can find a way to improve the build please let me know!

Q: Have you considered reserving mana for more auras?
A: I've thought about it several times but always decided it was not worth the EHP loss.

===== Crafting notes =====

Pledge of Hands:
- Cost: <5 div
- Buy well-rolled on trade
- Harvest quality->ele damage
- 5 link
- Craicic vassal (corrupt 30% qual)
- Tainted fusings to 6-link

3.24 EleRes Helmet for Helical Ring build:
- Desired outcome:
P1: T1 life
P2: Essence mana
P3: Crafted phys taken as fire (alternative: veiled prefix)
S1: Fractured T1 suppress
S2: T1/T2 lightning res
S3: Veiled fire/chaos (alternative: crafted fire/chaos)
Note: it is very luck-dependent to get the exact helmet listed on the PoB, due to Veiled Orb rng. However, the alternative P3/S3 are pretty decent.
- Buy base on trade: fractured spell supp
- Spam Deafening Essence of Misery until you hit T1 life (average: 46)
- If it has a 3rd prefix, eldritch annul it off (unless you want to keep it)
- Eldritch exalt/annul looking for T1/T2 resistance. Block hybrid str/int or dex/int before each exalt, and remove it after.
  * Useful regex at the crafting bench: 6-2.*h and i|mods
- Lock prefixes, veiled orb. If you removed the res, you will have to go back to the exalt/annul.
- If you unveiled a suffix: Fire/chaos >> lightning/chaos > str/dex, dex/int > str/int > everything else
  * Cold resistance is not that useful, since it is locked in by temple gloves and mageblood.
- If you unveiled a prefix: +2 aoe gems > hybrid life > everything else

Abyss Helmet:
- Cost: 30-50 div
- Desired outcome:
P1: T1/T2 life
P2: Veiled mana or veiled hybrid life (mana is better)
P3: Crafted phys taken as fire
S1: Abyssal socket
S2: T1 spell suppress
S3: T1/T2 chaos res
- Buy base on trade: fractured spell supp
- 3-fossil Hollow, Aberrant, Deft looking for T1/T2 chaos res
- Add searing exarch influence
- Eldritch exalt/annul looking for T1/T2 life as sole prefix. Block #% increased armour and evasion before each exalt, and remove it after.
  * Useful regex at the crafting bench: 35\)% increased armour and ev|mods
- Lock suffixes (wild bristle matron), Veiled Orb (50/50)
- If Veiled Orb failed, don't unveil, go back to eldritch spam. If you get lucky, you can hit T1/T2 life before annuling the veiled.
- If Veiled Orb succeeded, block +1 zombies/skeletons and unveil, prio mana > hybrid life
- If unveil failed, eldritch annul and go from there
- Craft phys taken as fire
- Finish eldritch implicits

Replica Farrul's Fur:
- Cost: <5 div
- Buy well-rolled on trade
- If you follow this PoB exactly, you will likely lack in fire res or dex. You can use a harvest quality enchant followed by a 30% qual beast corrupt.
- As a premium option you can look for +1 max res corrupt.
  * This may lack the harvest enchant and will definitely lack 30% qual. You will need to make up the fire res/dex on cluster jewel implicits.

Frac. Temple Gloves (3.24 recommended)
- Desired outcome:
P1: T1 mana
P2: Veiled life
P3: Crafted dmg during flask effect
S1: Temple cold res / dmg vs chilled enemies
S2: T1 spell suppress
S3: Aspect of the Cat
- Buy base on trade: Any dex base with well rolled temple cold res / dmg vs chilled enemies
- Fracturing Orb, 1 in 4 to fracture the desired mod. If failed, buy more bases. This is viable in 3.24 b/c Fracturing Orbs are relatively cheap.
- Spam Deafening Essence of Misery until T1 spell suppress.
- We want it clean of any other affixes besides mana/suppress, use Eldritch Annul and hope for the best.
- Finish suffixes by beastcrafting Aspect of the Cat (use The Black Morrigan+Farrul for the Level 30 craft).
- Lock suffixes (Wild Bristle Matron), then use Veiled Orb for a 50/50. If it wipes mana, go back to essence spam.
- Craft any phys converted to X to block, then unveil (life >> hybrid life > +2 aoe gems > rest is worthless)
- If unveiled life, craft dmg during flask effect. Otherwise craft life.

Temple Gloves
- Note: In 3.24 you should craft Frac. Temple Gloves instead.
- Cost: 20 div
- Desired outcome:
P1: T1/T2 life
P2: Veiled mana or veiled hybrid life (mana is better)
P3: Crafted mana or dmg during flask effect
S1: Temple cold res / dmg vs chilled enemies
S2: T1/T2 spell suppress
S3: Aspect of the Cat
- Buy base on trade: spell suppress + any temple res mod + empty suffix
  * Temple res mods: #% increased Damage with Hits against Chilled Enemies, # to # added Fire Damage against Burning Enemies, #% increased Critical Strike Chance against Shocked Enemies
  * Can be converted to each other with harvest craft
  * Can also try to buy without empty suffix and try for 1/3 annul
- Benchcraft Cannot roll Attack Modifiers.
- Add searing exarch influence
- Either spam Eldritch chaos or Eldritch exalt/annul until you get satisfactory prefixes
- Remove metacraft and finish suffixes by beastcrafting Aspect of the Cat (use The Black Morrigan+Farrul for the Level 30 craft).
- For a more premium craft, you can go for suffix lock/Veiled Orb, but it's not as worthwhile compared to helmet/boots. If you do, you should block any phys convert before unveil.
- Craft mana if you didn't unveil it, or dmg during flask effect if you did
- Finish eldritch implicits

Boots (shock avoid, chaos res, suppress):
- Cost: 20 div
- Desired outcome:
P1: T1/T2 life
P2: Veiled movespeed (onslaught > mspd if not hit > avoid chill)
P3: Crafted mana
S1: T1/T2 shock avoidance
S2: T1 spell suppress
S3: T1 chaos res
- Buy base on trade: fractured chaos res, 85+ str/dex or dex base
- Determine % shock avoidance you need (after your abyss jewel).
- Spam Torment essences (shrieking or deafening based on above) until T1 spell suppress
- Do eldritch crafting and Veiled Orb (see helmet section) with the following differences:
  * Before unveil, block evasion rating while focused
  * Unveil priority: mspd+onslaught > mspd if not hit > mspd avoid chill > mana > hybrid life
- Craft mana if you unveiled mspd, craft mspd if you uveniled mana or hybrid life
- Finish eldritch implicits

+2 Amulet
- Cost: 20-40 div + alt spam sanity
- Desired outcome:
P1: +1 all
P2: +1 cold
P3: Veiled life or mana
S1: Crit multi
S2: Cast speed
S3: Crafted non-damaging ailments, str+dex, or res
- Buy base on trade: fractured crit multi, 75+ citrine amulet
- Spam alterations until +1 all
- Regal and try to remove the regaled mod.
  * If regaled suffix, lock prefixes and scour. (Item will stay rare as desired.)
  * If regaled prefix, annul. If annul failed, go back to alt spam.
- Craft multimod, prefix lock, added cold damage to attacks.
- Harvest add/remove cold to guarantee +1 cold.
- Remove crafted mods, lock prefixes again, and Veiled Orb hoping to hit prefix veiled (50/50)
  * If it hit suffix, you can still use the amulet as a budget option. When you're ready to try again, lock prefixes, scour, lock prefixes again, and Veiled Orb again
- Unveil prefix for any life or mana mod. Very likely to hit at least one of them, if unlucky you can try to sell the amulet.
- Prefix lock, harvest add/remove caster (guarantees cast speed). Keep doing this until it hits T1 or you are satisfied.
- Craft a suffix

+4 Amulet
- Cost: 400 div (Note: this is for standard T1 crit multi which is 83%. For T2 crit multi, the cost is halved. For T0 essence crit multi aka 90%, it is much more expensive and requires a different method.)
- Desired outcome:
P1: +2 all
P2: +2 cold
S1: T1 crit multi
Note: this craft is obviously very expensive and RNG-heavy. Allowing lower tiers of crit multi makes it significantly cheaper.
- Buy base on trade: 75+ focused amulet, must be *non-influenced*, split is fine
- Chaos orb spam until +2 all skills
- Annul the other two mods. If failed, go back to chaos spam
- Craft prefixes cannot be changed, and scour. It should now be magic with a single mod, +2 all skills.
- Create an imprint (craicic chimeral).
- Regal and annul (50/50). If failed, go back to imprint and try again
- Craft cannot roll attack modifiers, then use harvest add/remove cold (another 50/50). If failed, go back to imprint.
- Lock prefixes and reforge critical (1 in 12 chance to hit T1 crit multi). If failed, annul. If that fails then go back to imprint.

Budget Ring
In 3.24, you should either Grave Craft a ring, or use a Helical Ring. See below.
- Cost: 10 div
- Desired outcome:
P1: 50+ life
P2: 50+ mana
P3: Anything
S1: Cast speed
S2: Chaos res
S3: T1/T2 ele res/all res
- Buy base on trade: fractured cast speed, 84+ amethyst ring / two-stone ring
- Spam Harvest reforge chaos until you hit T1/T2 chaos res + T1/T2 ele res or all res
- Annul if needed (prefixes full and not desirable)
- Clean prefixes if needed (wild bristle matron + scour)
- Lock suffixes (wild bristle matron) and Veiled Orb (guaranteed)
- Block added fire/cold damage and unveil (ideally life or mana)
- Craft life or mana

EleRes/Cspd Ring:
In 3.24, you should either Grave Craft a ring, or use a Helical Ring. See below.
- Cost: 20 div + alt spam sanity
- Desired outcome:
P1: Veiled life
P2: T1 mana
P3: Crafted fire/lightning damage
S1: Cast speed
S2: T1/T2 ele res
S3: T1/T2 ele res
- Buy base on trade: Fractured T1 mana, 84+ unset ring / amethyst ring / two-stone ring
- Alteration spam until T1/T2 ele res or all res, regal for another T1/T2 ele res or all res. (Warning, this is a lot of alt spamming)
- Lock suffixes (bench) and reforge caster. If T1 cast speed, continue, otherwise back to alt spamming
- If prefixes filled up, annul, if it fails, back to alt spamming
- Clean prefixes if needed (wild bristle matron + scour)
- Lock suffixes (wild bristle matron) and Veiled Orb (guaranteed)
- Block added fire/cold damage and unveil life (guaranteed)
- Craft added fire/lightning damage

ChaosRes/Cspd Ring:
In 3.24, you should either Grave Craft a ring, or use a Helical Ring. See below.
- Cost: 75 div + alt spam sanity
- Desired outcome:
P1: Veiled life
P2: T1 mana
P3: Crafted % damage
S1: Cast speed
S2: T1/T2 chaos res
S3: T1 ele res
- Buy base on trade: Fractured T1 mana, amethyst ring
- Alteration spam until all res.
- Regal. If hit prefix, fine. If hit undesired suffix, annul it.
- Lock suffixes (bench) and reforge chaos, hoping for T1/T2 chaos res (1 in 3). If this filled suffixes/prefixes, yolo annul.
- Lock suffixes (bench) and reforge caster, hoping for T1 cast speed (1 in 3). If this filled prefixes, yolo annul.
- If needed, lock suffixes (wild bristle matron) and scour
- Lock suffixes (wild bristle matron) and Veiled Orb (guaranteed)
- Block added fire/cold damage and unveil life (guaranteed)
- Divine suffixes, lock suffixes, divine prefixes
- Craft 17% damage

EleRes/ChaosRes/Cspd Ring:
3.24 Grave Crafting Method
- Cost: 10-20 div to craft multiple rings + graveyard setup time
- Desired outcome:
P1: T1 life
P2: T1 mana
P3: Anything useful (will most likely hit rarity)
S1: Cast speed
S2: T1 chaos res
S3: T1 ele res
- Layout: https://sudos.help/poe/graveyard?hash=-CCSxVzUZvFs3kRjWDlDR8H3uA1mpLnD2lZ9sPU8vTk
- Alternative if site goes down: https://i.imgur.com/98vRELw.png
- Updated 4/13, slightly improved over previous version (adds implicit reroll and optimized w/ more accurate calculation)
- The corpse types are arbitrary (e.g. you can swap Humanoid for Undead or whatever)
- For convenience here is a shopping list:
 2 [Any] +1 Explicit Modifier
 2 [Any] +1 to Item Level
 1 [Any] Reroll Modifier Values of each Explicit Modifier 6 times, keeping the best outcome
 1 [Any] Reroll Implicit Modifier Values 6 times, keeping the best outcome
 2 [Any] 25% increased Effect of Corpses in this Grave Row
 1 [Any] 25% increased Effect of Corpses in this Grave Column
19 [Any] 40% increased Effect of Humanoid Corpses adjacent to this Corpse
 8 [Any] 40% increased Effect of Beast Corpses adjacent to this Corpse
13 [Humanoid] +50 to Modifier Tier Rating
 1 [Beast] +50 to Modifier Tier Rating
 5 [Humanoid] 20% chance to craft an additional Item
 1 [Beast] 20% chance to craft an additional Item
 2 [Humanoid] 25% chance to create a Mirrored Copy
 6 [Humanoid] 500% increased chance of Chaos Modifiers
 3 [Any] 500% increased chance of Chaos Modifiers
 5 [Beast] 300% increased chance of Caster Modifiers
 3 [Any] 300% increased chance of Caster Modifiers
 1 [Humanoid] 500% increased chance of Resistance Modifiers
 1 [Any] 500% increased chance of Resistance Modifiers
 3 [Humanoid] Attack Modifiers are 150% scarcer
 1 [Beast] Attribute Modifiers are 300% scarcer
 3 [Beast] Defence Modifiers are 300% scarcer
 1 [Humanoid] Elemental Modifiers are 150% scarcer
 1 [Beast] Physical Modifiers are 300% scarcer
 2 [Any] Physical Modifiers are 300% scarcer

Helical Ring:
- Cost: 50-150+ div (depending on Fracturing Orb rng / how perfect you want it)
- Desired outcome:
P1: Veiled mana
S1: T1 chaos res (fractured)
S2: Essence crit multi
S3: T1 all ele res
S4: T1 cast speed
Note: this craft is very expensive and RNG-heavy.
- Buy 84+ Helical Ring base. In 3.24 this is just 20 div (currently), which is the only reason this craft is only very expensive, not prohibitively expensive.
- We want to use Fracturing Orb to fracture T1 chaos res (32%+ is sufficient for this PoB).
- Ideally we do NOT want to fracture crit multi, it is harder to craft on.
- I would recommend spamming an attribute essence, so that you can resell to attribute stackers if you happen to fracture str/dex/int instead of chaos res.
- Once you have the chaos res fracture, spam Deafening Essence of Scorn until you hit T1 all ele res.
  * It is significantly easier to hit any T1 single res obviously, but it won't work out with Kalandra's Touch. If you aren't using that, then a single res can work.
- You need an open prefix and open suffix as well, yolo annul (if 4-mod: 1 in 3 chance; if 5-mod: 1 in 6 chance). Average of 250 essences to get to this point.
- Lock suffixes, add/remove caster (or reforge if you're feeling lucky, not recommended). 1 in 3 to hit T1 cast speed. If you're unsatisfied with the tier, yolo annul. if that fails go back to essence spam.
- Lock suffixes, Veiled Orb. Hope to unveil mana. Life is okay too but mana is ideal.

Stygian Vise:
- Cost: <5 div
- Buy on trade

Abyss Jewel (shock avoid, dex, life, mana):
- Cost: 2-20 div depending how good you want it
- Desired outcome:
P1: Life
P2: Mana
S1: T1 shock avoidance (fractured)
S2: Anything with fire res or dex
- Buy ilvl 83 Ghastly Eye Jewel with fractured shock avoidance
- Spam harvest reforge life. Use Exalted Orbs when necessary.

Mageblood:
- Cost: 200 div
- Buy well-rolled on trade

Cold Cluster 1 (Blanketed Snow, Prismatic Heart, Disorienting Display):
- Cost: 10-15 div
- Buy on trade

Cold Cluster 2 (Blanketed Snow, Prismatic Heart, Widespread Destruction):
- Cost: 10-15 div
- Buy on trade

Crit Cluster (Pressure Points, Basics of Pain, T2 all res, T2 cold res):
- Cost: 2 div
- Buy on trade
- Harvest craft to change res if needed

Base Jewel 1 (%life, triple crit multi):
- Cost: 40 div
- Buy on trade

Watcher's Eye for Zealotry:
- Cost: 5-15 div
- Buy on trade

Glorious Vanity:
- Cost: 1-5 div
- Buy on trade

Stormshroud:
- Cost: 1 div (35 div for corrupted blood)
- Buy on trade

Rational Doctrine:
- Cost: 2-10 div
- Buy on trade

Sublime Vision for Zealotry:
- Cost: 20-30 div
- Buy on trade
- 38% inc effect is the breakpoint if using 21/20 Eternal Blessing