6 months ago
Lolcohol 3.25 Lightning Strike TINCTURE Warden - 30 JULY UPDATE3.25
Life: 3,588108%
Mana: 55
eHP:
73,872
Resistances: 75%/75%/75%/60%
Evade: 82%
Armour: 30,212
Evasion: 26,660
DPS: 7,319,159
Speed: 8.47
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 501%
Config:
Pinnacle, 20% Shock, Frenzy, Power, Custom Mods
Bandit: Alira
Pantheon: Soul of the Brine King, Soul of Ralakesh
Gear
![Imperial Claw](https://assets.pobb.in/1/Imperial%20Claw.webp)
![Dawnbreaker](https://assets.pobb.in/1/Dawnbreaker.webp)
![Nightmare Bascinet](https://assets.pobb.in/1/Nightmare%20Bascinet.webp)
![Triumphant Lamellar](https://assets.pobb.in/1/Triumphant%20Lamellar.webp)
![Dragonscale Gauntlets](https://assets.pobb.in/1/Dragonscale%20Gauntlets.webp)
![Dragonscale Boots](https://assets.pobb.in/1/Dragonscale%20Boots.webp)
![Agate Amulet](https://assets.pobb.in/1/Agate%20Amulet.webp)
![The Taming](https://assets.pobb.in/1/The%20Taming.webp)
![Amethyst Ring](https://assets.pobb.in/1/Amethyst%20Ring.webp)
![Micro-Distillery Belt](https://assets.pobb.in/1/Micro%2DDistillery%20Belt.webp)
![Granite Flask](https://assets.pobb.in/1/Granite%20Flask.webp)
![Divine Life Flask](https://assets.pobb.in/1/Divine%20Life%20Flask.webp)
![Jade Flask](https://assets.pobb.in/1/Jade%20Flask.webp)
![Prismatic Tincture](https://assets.pobb.in/1/Prismatic%20Tincture.webp)
![Rosethorn Tincture](https://assets.pobb.in/1/Rosethorn%20Tincture.webp)
![Lethal Pride](https://assets.pobb.in/1/Lethal%20Pride.webp)
![Intuitive Leap](https://assets.pobb.in/1/Intuitive%20Leap.webp)
![Stormshroud](https://assets.pobb.in/1/Stormshroud.webp)
Gems
Vaal Lightning Strike
Multistrike
Trinity
Nightblade
Added Cold Damage
Returning Projectiles
Grace
Determination
Herald of Ice
Arctic Armour
Whirling Blades
Faster Attacks
Lifetap
Rage
Assassin's Mark
Mark On Hit
Lifetap
Precision
Arrogance
Clarity
Blood Rage
Steelskin
Automation
Unbound Avatar
Tree Preview
Tattoo of the Ramako Archer(x2)
5% increased Global Accuracy Rating
Tattoo of the Tasalio Warrior(x2)
5% chance to Blind Enemies on Hit with Attacks
![Wind Dancer](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fwinddancer.webp)
![Accuracy Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivemasteryaccuracyactive.webp)
- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level
![Armour and Evasion Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivemasteryarmourandevasionactive.webp)
- 40% increased Evasion Rating if you have been Hit Recently
- 40% increased Armour if you haven't been Hit Recently
![Claw Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivemasteryclawsactive.webp)
- Skills Supported by Nightblade have 40% increased Effect of Elusive
![Dagger Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivemasterydaggeractive.webp)
- Critical Strikes have Culling Strike
![Elemental Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivemasteryelementalactive.webp)
- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
![Evasion Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivemasteryevasionactive.webp)
- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
![Leech Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivemasteryleechactive.webp)
- 10% of Leech is Instant
![Life Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivemasterylifeactive.webp)
- +30 to maximum Life
![Mana Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivemasterymanaactive.webp)
- 12% increased Mana Reservation Efficiency of Skills
![Mark Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivemasterymarkactive.webp)
- 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
![Reservation Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivemasteryreservationactive.webp)
- Auras from your Skills have 10% increased Effect on you
- 8% increased Damage for each of your Aura or Herald Skills affecting you
![Spell Suppression Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivemasteryspellsuppressionactive.webp)
- Chance to Suppress Spell Damage is Lucky
![Tincture Mastery](https://assets.pobb.in/1/art%2F2dart%2Fskillicons%2Fpassives%2Fmasterypassiveicons%2Fpassivebannertinctureactive.webp)
- Tinctures deactivate when you have 12 or more Mana Burn
- The first 6 Mana Burn applied to you have no effect
Notes
Check the Spreadsheet for notes: https://docs.google.com/spreadsheets/d/13hFS0Z6eGVNROW8ajz6Qo3DbzJYQ0oJpc64n0FsZApI/edit?usp=sharing MORE FAQs ANSWERED When swap Determ from Purity of Elements -> When you get a shield (Dawnbreaker), and Brine King upgrade (Coral Ruins + Divine Vessel) Best mods on Lethal Pride: Endurance Charge on Kill, Double Damage, Rage, Intimidate Can you use the lower jewel socket by Heartseeker? Yes, but you will lose Wind Dancer if you want to take it Belt: Microdistillery? Still pretty good, but can go for Stygian Stygian lets us use an Abyssal Jewel which can get lots of damage, phasing, attack speed, life, chance to avoid being shocked Perseverance Belt? Rad if you have enough Armour and Evasion. Great for Onslaught while bossing Survivability Options: 1. Shield: Dawnbreaker. This is cheap and great. Can swap to a rare shield later if you need to. 2. Automate + Steelskin early. Use this if you have low armour 3. Cast When Damage Taken + Immortal Call: use this if you have Endurance Charge generation (on bosses too btw) 4. Cast When Damage Taken + Molten Shell: use this if you have 22k+ Armour (100% up time, preferably way higher) Gem Sockets: Returning Proj as 6th. Volatility isn't as good now since we aren't using Wrath. Rather use Inc Cold/Lightning Arctic Armour Endurance Charge Generation Dark Marionettes -> Apparently these suck. What do we use instead? Tincture Bug = fixed Baseline dps on claw as a guideline 1. Early Maps: 250 - 300 2. Later maps: I killed Eater/Exarch comfortably with a 350edps claw Mods you want: High elemental Damage, Attack Speed, Crit Chance and Crit Multi Best Bases: Imperial Claw is best. Noble/Hellion's Paw for budget option, early on base doesn't matter as much. Anoint: Arcing Blows if your Lethal Pride is hitting a good modifier Static Blows: Sucks Disciple of the Unyielding for Endurance Charge gen while mapping Retaliation: Huge armour buff from a well-rolled Dawnbreaker, and attack damage and attack speed (Credit Sirnapzalot, NOT GUITARAHOLIC HE STOLE THIS IDEA) Claws of the Falcon for Accuracy/Multi Battle Trance for Rage I'm testing Nature's Concoction. Pretty cool but doesn't really synergise with our Tincture setup. What content or league mechanic should I run on the build? Whatever you like. The build excels at mapping, so things like legion, expedition, breach are all good, but do whatever is most fun and the build will be fine When to use Wind Dancer (Breakpoint?) I must explore and find out ____________________________________________________________ Answers to your FAQs 1 Claw and Sword for Venom Gyre?? No, Claw and Dagger, not sword! You can use a claw/sword/dagger when swapping to LS. 2 When and how do I swap to Crit? Swap to Crit on a 5L. Gems I'm using: LS - Multistrike - Trinity - Nightblade and 5th link can be Elemental Damage with Attacks, Added Lightning or Cold (R G B options so you can pick and don't have to stress over "perfect" colours) Make sure you have a Crit Tincture with increased effect and then a mod like the one on the right REMOVE PRECISE TECHNIQUE Then look at the Crit passive tree and make sure to use Faustus to respec with gold. Preferably only do this around level 75 so you have enough points When you make this change, unallocate Barkskin and take Oath of Winter instead Remove Sniper's Mark and add Assassin's Mark (use Lifetap if you don't have enough mana!) 4 When do I start using two claws and drop Ambidexterity? When you have two good claws, you can swap to double claws Unspec Ambidexterity wheel and points leading up to it Allocate Claws of the Magpie Allocate Inherent Dual Wielding Attack Speed is Doubled Try get claws with at least 200-250DPS 5 Weapon Upgrades? You can use the trade site to buy weapons (search for say 300+ EDPS to start) Faustus' Black Market can have some excellent results Enchant Claws with Dannig Bench Craft on modifiers onto your claws like elemental damage and attack speed Try to make sure your claws have AT LEAST 280-300DPS at the start of Maps 6 When do I start using a shield? I recommend using a shield after you have swapped to Crit Reallocate the Claw Mastery from the dual-wielding to the Effect of Elusive Mastery 7 ALWAYS ATTACK WITHOUT MOVING! Make sure you are using this 8 How are you using two 50% auras, Barkskin and Herald of Ice? You will need to allocate Charisma, Leader of the Pack and the Mana 12% Reservation Mastery Later on you can remove Leader of the Pack and drop Barkskin when you go Crit 9 Which Tinctures should I be using? Prismatic Tincture (Elemental Damage implicit) Rosethorn Tincture (Critical Strike) Prefix: 35% increased effect/#% increased mana burn rate Suffixes: Attack Speed, Penetration, No Tinctures can't be automated as far as we know now 10 I KEEP DYING HEEEEEEEELP!!!!!!!!!! Use Purity of Elements and Grace and Barkskin at the start of maps, Tinctures will take care of your damage Granite + Jade Flasks Start allocating those life nodes and taking advantage of the new buffed life rolls It's easier to start adding more life once we go crit, because we aren't using Precise Technique Instant Recovery when on low life life flask Corrupted Blood Immunity on Life flask (Can use Bestiary to guarantee this mod after getting Instant Recovery Prefix) Consider using Dawnbreaker Shield when you add in a shield 11 When do I swap to LS? PoB says 38 but tree says 46? 38 was the level we swapped to before, but I forgot to change it. Swap it when you have the points the PoB shows! 12 Enduring Suffusion is bugged If you use a life flask during Enduring Suffusion linger, it will turn off the linger. Try to not spam your life flask unnecessarily This will be fixed soon, I am sure, as we have reported it to the bug forums 13 REMOVE ENDURING CRY IT SUCKS THAT WAS A MISTAKE TO PUT IT IN THE POB LAST SECOND 14 Make sure your resistances are capped when hitting maps Make sure your claws aren't ass Try to get around ~70% spell suppression and allocate the lucky mastery 15 Volatility in 5L or Elemental Damage with Attacks? Using Elemental Damage with Attacks will be better for now. Volatility is better with Wrath, but is outperformed by EDWA and even Added Lightning Damage if we don't use Wrath Added Cold or Lightning Damage may out-perform Elemental Damage with Attacks - check your PoB and use if you have the right colours 16 Dark Marionettes nerfed? Still use? I haven't tested them but it sounds like they might just suck now. RIP 1 aura but will shaer information regarding this after further testing! 17 When do we switch to Determination? Most likely when we have found ailment immunity from either Stormshroud or Ancestral Vision unique jewels (poewiki if you don't know what those are) Can maybe do a bit sooner and then just use Brine King Pantheon upgrade for freeze immunity, and accept that we may die to shock and ignite until we get the jewels 18 Ailment immunity without Purity of Elements Stormshroud or Ancestral Vision Stormshroud: Make boots with Essence of Torment on boots with Shock Avoidance Exarch implicit Ancestral Vision with 100% Suppresion + 30% Avoid Ailments on chest/shield/somewhere 19 Microdistillery vs Perseverance Belt vs Stygian Vise? Perseverance is great - I used it on my previous version of this build - but you need to allocate Determination and have a decent armour pool to gain the full benefit from it, so it's better later Microdistillery - you can use this if you like and it will be great, but I haven't seen what they cost on trade Stygian Vise - great belt option for early, epsecially with a flat damage to claws and attack speed abyssal jewel ____________________________________________________________ Ascendancy: 1. Barkskin 2. Enduring Suffusion 3. Experienced Herbalist 4. Oath of Winter Later when we start using Determination, swap Barkskin to Avatar of the Wilds ____________________________________________________________ How Do We Deal with Manaburn? Tinctures Explained: https://www.youtube.com/watch?v=R0Hx6TkbJow Mana burn is a global debuff that can stack and is applied to us from Tinctures Each stack of Mana Burn causes you to lose 1% of your Maximum Mana per stack, per second. With the Warden Ascendancy Enduring Suffusion, we gain 0.5 seconds of "free Tincture uptime" for every stack of Manaburn we had when the Tincture was deactivated, up to a maximum of 6 seconds. This implies that if we can reach 12 Mana Burn stacks, we will get 6 seconds of free Tincture uptime. For this reason, we need to try to build up Mana Burn stacks AS QUICKLY as possible, not as slowly as possible, so we can reach those 12 stacks, because when we do, we get those 6 seconds of free Tincture uptime. With the Tincture Mastery "Your Tinctures deactivate when you have 12 or more Mana Burn", our Tinctures will automatically turn off when we hit 12 stacks of Mana Burn With the second Tincture Mastery "The First 6 Mana Burn applied to you have no effect", we will only start burning mana on the 7th stack until the 11th stack, before the Tincture turns off at 12 stacks This 7th stack of Mana Burn will only burn 1% Mana, not 7% (this has been confirmed by GGG) So by accelerating how quickly we get Mana Burn stacks, we get through the Mana Burn phase of 7-11 stacks more quickly, meaning we spend LESS time burning mana. This is why we want to INCREASE OUR MANA BURN RATE (the rate at which we gain additional stacks of Mana Burn), and not DECREASE IT. because when we reach 12 stacks we get 6 Free Seconds of Tincture This is why adding a second Tincture is so good - it doubles the amount of Mana Burn stacks we acquire, helping us to reach 12 more quickly. There is a great modifier on Tinctures "35% increased effect, 65% increased Mana Burn rate" - we want this on all of our Tinctures. If this doesn't make sense, check the video above to learn more! ____________________________________________________________ Community Endgame Builds For You to Get Inspired: - NeptunesRise's Endgame PoB: https://pobb.in/NdZNBXkJLU_7 - X1_Zenith's Mahuxotl Doryani PoB 3.24: https://pobb.in/MYDpWivEKp9k