6 weeks ago

Ascendancy ThumbnailFrostblink / Fire Trap Elementalist League Starter3.24

Life: 4,698139%
ES: 583
Mana: 70
eHP:
49,635
Resistances: 75%/75%/75%/51%
Evade: 70%
Spell Block: 25%
Evasion: 15,297
DPS: 3,654,356
Speed: 1.50
Hit Chance: 100%
Config: Pinnacle, 15% Shock, Covered in Ash
Bandit: Kill All
Pantheon: Soul of the Brine King
Open

Gear

Void SceptreSovereign Spiked ShieldEye of MaliceLightning CoilAmbush MittsAmbush BootsCitrine AmuletProfane ProxyAmethyst RingStygian Vise
Divine Life FlaskTopaz FlaskJade FlaskTaste of HateQuicksilver Flask
Hypnotic Eye JewelImmutable ForceCrimson JewelViridian JewelViridian Jewel

Gems

_______| END OF LEAGUE START |________
Fire Trap
Burning Damage
Trap and Mine Damage
Swift Affliction
Frostblink
Ignite Proliferation
Combustion
Burning Damage
Cold to Fire
Cruelty
Infernal Cry
Detonate Mines
Cast when Damage Taken
Summon Skitterbots
Shield Charge
Faster Attacks
Grace
Vitality
Malevolence
Divine Blessing
Elemental Weakness
Tempest Shield
Flammability
Primal Aegis

Tree Preview

Eldritch BatteryEldritch Battery
Elemental OverloadElemental Overload
Lethe ShadeLethe Shade
Curse MasteryCurse Mastery
  • You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Fire MasteryFire Mastery
  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Life MasteryLife Mastery
  • Skills Cost Life instead of 30% of Mana Cost
  • +50 to maximum Life

Notes


Detonate Mines Gem = Call to Arms Support
I'm removing Enduring Cry for now as it sounds like most likely it'll only work with one. Add it back in if it does work!
 

______________ | | 3.24 FIRE TRAP ELEMENTALIST | |  ______________ 
								  by Subtractem (notes by Revan)

Updated Video Guide: https://www.youtube.com/watch?v=375n-XUE0Lc 
Original Video Guide: https://youtu.be/xsViMao5-ug
Full Levelling Notes: https://docs.google.com/document/d/1tZYj0OCF06GvDJmztEMYjZE-cetqRL1MMz3HFnsmEgw
__________________________________________________________________________________________


 _________________ | | ACT 1 | |  ___________________

Gear goals: Movement Speed Boots | B-B-B and R-B links | +1 Fire level Scepters/Wands
Vendor search string: "level.*fire|nne|b-b-b|b-r|r-b"

Early on Wands are better but we STRONGLY prefer Scepters going forward, especially for use of Leap Slam.

Hillock:
	! Enemy at the Gate: Rolling Magma
	Large Chest: Arcane Surge | 2L Rolling Magma + Arcane Surge (lvl1-2) immediately
Tidal Island:
	! Mercy Mission: Elemental Proliferation and Quicksilver Flask
Mud Flats:
	! Breaking Some Eggs: Frostblink + Flame Wall
	Vendor: Holy Flame Totem + Steelskin
Brutus:
	! The Caged Brute: Combustion + Clarity
	Vendor: Vitality + Added Lightning Damage + Leap Slam (we need a friend for this or wait until Library)
Merveil:
	! The Siren's Cadence: Blazing Salvo (can be used instead of Rolling Magma if you prefer)
	Vendor: Fire Trap (level in second weapon set)

LINKS:
[B-B] | Rolling Magma + Elemental Proliferation (add Arcane Surge here if you get a 3L early)
[B-B] | Frostblink + Arcane Surge(lvl 1-2)
[B-B-B] | Rolling Magma/Blazing Salvo + Elemental Proliferation + Combustion
[R-B-B] | Holy Flame Totem + Combustion + Added Lightning Damage

AURAS: Clarity and Vitality

TIPS:
Cast Flame Wall on or in front of the enemy, place Holy Flame Totem behind it, and cast Rolling Magma through it. All projectiles passing through Flame Wall get bonus Fire damage. 
When you get Leap Slam swap to using Scepters and use it in combination with Frostblink for smooth movement.

VERY IMPORTANT:
Start levelling as many Fire Trap gems in your second weapon set as possible for level 21 later!!!

VENDOR RECIPES:
Sapphire Ring for Merveil: Iron Ring + Blue gem
Magic Wand/Sceptre with Increased Spell Damage: Wand/Sceptre + Magic/Rare Chain Belt + Blacksmith's Whetstone
Onyx Amulet: Amulet + Red Gem + Blue Gem + Green Gem
Supplement missing stats with a Heavy Belt and/or Jade/Onyx amulet.


 _________________ | | ACT 2 | |  ___________________

This Act has very few structural changes to the build. We aren't going to do any vendor recipes and we only add 3 utility skills to the build: Herald of Ash, Wave of Conviction, and Summon Skitterbots.

The Old Fields:
	! The Great White Beast: Quicksilver Flask
Fidelitas, the Mourning:
	! Intruders in Black: Herald of Ash
	Vendor: Wave of Conviction + Summon Skitterbots
The Weaver:
	Vendor: Deadly Ailments + Trap and Mine Damage + Cold to Fire

LINKS:
Same as Act 1, plus the additional single skill gems: Herald of Ash, Wave of Conviction and Summon Skitterbots

AURAS: Clarity, Vitality, Herald of Ash and Summon Skitterbots

TIPS:
Once you have Deep Thoughts and the Mana Mastery for 12% Reservation Efficiency you should be able to run most of your auras (you may have to drop Vitality or Clarity for a while depending on your gear).
Wave of Conviction allows us to apply exposure for -15 res on enemies, use this to debuff harder monsters/bosses.


_________________ | | ACT 3 | |  ___________________

Gear goals: Craft flat Fire damage (found in the room next to Dialla in the Solaris Temple) on your Scepters as soon as you have it, this is a HUGE damage boost. You will want to do this before Dominus.
Vendor search string: "b-b-b-r|b-b-r-b|b-r-b-b|r-b-b-b"

Crematorium:
	! Lost in Love: Flammability, Purity of Elements
Solaris Temple Level 2:
	Eternal Laboratory: Crafting: Fire Damage - Rank 1
Gravicius:
	Vendor: Armageddon Brand
	*Swap Rolling Magma/Blazing Salvo with Armageddon Brand.
Library:
	! A Fixture of Fate: Burning Damage
	Vendor (Siosa): Faster Attacks + Determination + Leap Slam (if you still need it) 
	Vendor (Siosa or Clarissa): Swift Affliction
Izaro:
	Normal Labyrinth (around level 30ish): ELEMENTALIST and Shaper of Flames
	*Swap to Fire Trap now. Drop Holy Flame Totem and Flame Wall.

TIPS:
Once you get the Dual Wielding mastery for 60% increase damage, make sure put an axe or sword on your offhand to get the bonus. Get the flat fire damage to spells
recipe in the room next to Dialla in the Solaris Temple and craft it on both weapons for a big damage boost, cost is 4 Transmutation Orbs each.

After swapping to Fire Trap you can still use Armageddon Brand link for easier clear until Frostblink entirely gets online but that is a personal choice, not necessary.
Cast Flammability to kill bosses/tougher enemies faster.

As you acquire more links you can add any of these to both Fire Trap and Frostblink depending on socket colors: Efficacy, Swift Affliction, Deadly Ailments (less good on Fire Trap because it doesn't support the burning ground), 
Lifetap (great any time mana feels uncomfortable), Ignite Proliferation (link on Frostblink as soon as you get it in Act 4.) Use Cold to Fire over Burning Damage for Frostblink until you have the Pyre Ring.

LINKS:
[B-B-B-R] | Armageddon Brand + Combustion + Efficacy + Burning Damage
[B-R-B-B] | Frostblink + Cold to Fire + Efficacy + Combustion

[G-B-G-R] | Fire Trap + Combustion + Trap and Mine Damage + Burning Damage

AURAS: Determination, Purity of Elements, Clarity (keep these until end of levelling, drop Skitterbots until we do Eldritch Battery much later)

_________________ | | ACT 4 | |  ___________________

Add Ignite Proliferation to Frostblink and the build is essentially done from a gem perspective at this point. Keep following the tree and converging toward the final setup.

Malachai:
	! The Eternal Nightmare: Ignite Proliferation

LINKS:
[B-B-R-B-B/G] | Frostblink + Ignite Proliferation + Cold to Fire + Efficacy + Combustion/Swift Affliction/Deadly Ailments 
[G-B-G-R] | Fire Trap + Combustion + Trap and Mine Damage + Burning Damage


_________________ | | ACT 5 | |  ___________________

In Act 5 start using a Granite Flask, this helps a lot for smoothing out the spike in physical damage.
After killing Kitava in Act 5 get your resistances up (especially Fire and Cold) before venturing out to Act 6.

From there the build is pretty much done from a gem/skill progression standpoint until gear enables us to change/add other skills!