11 months ago

Ascendancy Thumbnail3.23 CI CoC Ice Nova of Frostbolts (7: mirror ring that i couldn't craft)3.23

Life: 1
ES: 3,975
Mana: 52
eHP:
4,992,273
Resistances: 75%/80%/75%/-60%
Block: 75%
Spell Block: 75%
Armour: 63,107
DPS: 141,650,960
Speed: 10.05
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 670%
Config: Pinnacle, Power
Bandit: Kill All
Pantheon: Soul of Lunaris

Gear

Cospri's MaliceAegis AuroraBlizzard CrownIncandescent HeartSorcerer GlovesSorcerer BootsReplica Dragonfang's FlightAmethyst RingKalandra's TouchMageblood
Bottled FaithGranite FlaskBasalt FlaskSilver FlaskQuicksilver Flask
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelSmall Cluster JewelRational DoctrineThat Which Was TakenThread of HopeWatcher's EyeMilitant FaithUnnatural InstinctCobalt JewelCorvine CharmCorvine CharmLupine CharmViridian Jewel

Gems

Frostblink
Bonechill
Zealotry
Divine Blessing
Frostbolt
Greater Volley
Frostbite
Ice Nova of Frostbolts
Inspiration
Awakened Cast On Critical Strike
Cyclone
Shield Charge
Vaal Molten Shell
Faster Attacks
Vaal Clarity
Determination
Hatred
Enlighten
Precision
Discipline
Herald of Ice
Assassin's Mark
Mark On Hit
Tempest Shield

Tree Preview

Might of the BearMight of the Bear
Chaos InoculationChaos Inoculation
Divine ShieldDivine Shield
Ghost ReaverGhost Reaver
Glancing BlowsGlancing Blows
Hex MasterHex Master
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Physical Damage from Hits taken as Chaos Damage
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Critical MasteryCritical Mastery
  • +3 to Level of all Critical Support Gems
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
  • Auras from your Skills have 10% increased Effect on you
Shield MasteryShield Mastery
  • +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield

Notes

Aegis CI CoC Ice Nova

****

ingame Apoc_Affliction
feel free to ask any questions <3

****

A few quick notes on feels:
- first of all, if CoC feels "off" somehow, check your: aps (should be <10.10), cdr (>52%), cyclone hit and crit (100 ), and mana
- esc>ui>gameplay>hide life/mana reservation - really helps you notice if your mana cost is unstable!
- get burning ground immune and overcap fire resistance for searing exarch altars (and chaos immune, obviously)
- crit mitigation or immunity is vital to run blue wisps in t16 maps
- blast-freeze + herald of ice is a super underrated defensive layer for mapping
- curse mitigation makes temp chains maps less sluggish, ele weakness maps safer, and enfeeble maps less plingy :p
- overcapping accuracy helps for those pesky -aura effect or -accuracy map mods
- dont run -cdr maps. just dont :(
- any effects that only apply against uniques, dont help you beat super tanky rares. in other words, don't bother
- instant leech is (even) better than it looks

****

7link helmet crafting "guide":

you can import the pastebins into craft of exile simulator -> restore saved item

very important: for the prefixes, you can use beastcraft wild bristle matron instead of suffixes cannot be changed! this costs 1.5div and adds a random metamod, 
but because the suffixes are full it always adds suffixes cannot be changed. in turn saving you 0.5div per attempt :D the cost calculations arent taking this into account yet.

the aisling unveil is pretty (fucking) costly, so its a decent option to go for the stage 1 helmet at first. it's still a big upgrade :) the stage 1 helmet should be about 50-60 div at most.

base:
- buy a i83 blizzard crown. preferably 99 or 100% defenses percentile. we dont need 84 or higher and it actually adds some unwanted mods to the pool
- 30 qual if you want.
- slam the cheapest conqueror orb
- harvest reforge until shaper or elder (one in five)
- buy a cheap base of the other type and awakener orb it onto your blizzard crown
- 1-2div max.

suffixes:
- https://pastebin.com/kJrWGACj
- essence of horror for hypo or t2+ attack crit, lock suffixes, then harvest reforge cold or crit for the other mod
- roughly 20~ div 
- not really worth using by itself without at least stage 1 prefixes

prefixes stage 1 option a:
- https://pastebin.com/9mnxtmSm
- exalt slam conc effect, scour prefixes and try again if you fail. never slam three times!
- roughly ~30div on average for a conc effect
- very useable as-is and a significant damage upgrade over a 6link chest. just bench craft +1 aoe and done (for now)

option b:
- https://pastebin.com/vsa0gmZL
- lock suffixes -> harvest reforge influence. if you get three prefixes, the item is soft-bricked; have fun with the 50/50 annul~
- roughly ~14 div but you risk losing your suffix base which, if it happens, would add a lot to the cost

prefixes stage 1.5:
- https://pastebin.com/wzVQ1N9M
- try to annul off the other prefix
- roughly ~50 div for conc effect as the only mod
- only needed if you hit conc eff on the second slam instead of the first
- if you have a very good 2nd prefix, like inc aoe, you *can* just skip stage 1.5, lock suffixes and aisling slam. 
    this means, however, that you cant craft +zombies to help the unveil, and if the unveil fails your item is soft-bricked so yep that's another 50/50 :p

prefixes stage 2:
- https://pastebin.com/TMBt2tSh
- lock suffixes and aisling veil
- dont forget to craft +zombie to block its veiled mod before unveiling
- roughly 225~div altogether including redoing stage 1.5 on fail.
- probably worth using a hinekoras lock here if they work on ashling (i didnt and lucked on my first slam lmao)


Personal notes below. Maybe useful, maybe not.
-----------------------

to fit better rings:
- harvest enchant cospris to lower dex req?


todo:
-~~massively overcap fire res to ignore that exarch altar~~
-crit immune through poison (4pts) or get another 30% mitigation (crit mastery, aegis or chest implicit, or armour mastery)
-overcap accuracy for 30% less map mod. or get blind from a charm? inconsistent but itll still help and the blind status is worth around 550 accuracy
-reflect immune charm swap (35% multi / ele ref immune)

mageblood considerations
 - need to fix aps/cdr. most people dont run elev onslaught but those people are cowards
 - flask suffixes? armour, movespeed, mana, stun, curse - which one to drop?
 - utilise the str/dex somewhere. another ring recraft?
- "remove bleed on flask use" doesnt really work anymore

7link helmet is a huge damage increase (~30% for inc aoe, ~70% for conc eff), but we lose defenses and the +levels to auras is minor.

saqawals nest is total bait

to handle the double elev boots attack speed increase
option 1: remove onslaught flask, AS jewel, and one quick getaway node.
option 2: get a 20% cdr belt + 1 abyss jewel + level 5 woke coc (3.5d)
option 3: get cdr from charms (and still get woke coc)

the stun problem
option 1: just eat the stuns :/
option 2: ascendency (=two jewels=profane bloom = heart of destruction ~= 4 points)
option 3: flask+jewels (an abyss implicit costs about 25% of the jewels dmg - but stun avoid is only on abyss jewels now)
option 4: two charm suffixes for fortify and cant be stunned while fortified (fortify uptime is ~okay)
option 5: cant be stunned above 25 rage


okay so charm affixes. we have 10 slots in total. there isnt really anything that improves movement speed or comfyness. what is there instead?
damge. and defenses.

charms:
a dex charm can have, for example, shadow (int/dex) and slayer (str/dex)

str:
prefixes:
endurance on hit
banner skills no reserv
culling strike
inc aoe if killed recently
movement cannot be slowed

suffixes: 
armour applies to fire cold light
instant leech
reduced ignite dura
cant be stunned while fort
chance to fort
block attack
cant be stunned while leeching
overkill leeched as life

int:
prefixes:
inc eff of non-dmg ailments
conc applies +dmg taken
damage penetrates
mana reservation eff
exposure extra -res
aoe per power charge
curse effect
power charge on crit
crit multi per power charge
crit chance at max power 
crits cull
chance to deal more area
cooldown recovery
non chaos as chaos
es leech

suffixes
cons ground lingers
cons on hit
atk block
spell block
ele ref immune
you and allies ele res
blind on hit
chance less area dmg taken


dex
mark eff
proj
onslaught eff
magic flask eff

suf
gain flask charges
remove bleeding on flask