11 months ago
3.23 CI CoC Ice Nova of Frostbolts (2: mid)3.23
Life: 1
ES: 4,153
Mana: 117
eHP:
158,531
Resistances: 75%/80%/75%/-57%
Block: 46%
Spell Block: 34%
Armour: 33,260
DPS: 27,891,458
Speed: 9.84
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 538%
Config: Pinnacle, Power
Bandit: Kill All
Gear
































Gems
Precision
Vaal Discipline
Determination
Hatred
Cyclone
Increased Critical Damage
Increased Critical Strikes
Inspiration
Ice Nova of Frostbolts
Awakened Cast On Critical Strike
Frostbolt
Greater Multiple Projectiles
Frostbite
Assassin's Mark
Mark On Hit
Vaal Clarity
Zealotry
Divine Blessing
Frostblink
Tempest Shield
Vaal Molten Shell
Faster Attacks
Shield Charge
Herald of Ice
Tree Preview




- 10% of Physical Damage from Hits taken as Chaos Damage

- 3% increased Damage per Endurance, Frenzy or Power Charge

- +3 to Level of all Critical Support Gems

- 10% of Leech is Instant

- 12% increased Mana Reservation Efficiency of Skills
- 10% reduced Mana Cost of Skills

- 8% increased Damage for each of your Aura or Herald Skills affecting you
- Auras from your Skills have 10% increased Effect on you

- +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
Notes
things i still really want:
-crit immune through poison (4pts)
-way more leech
-better charms
-block cap
upgrades:
pressure points meds
megalomania
better charms (which?)
unnatural instinct
flasks
fix implicits
l21 ice nova
then:
craft double elev boots
or a 7link helmet? big damage increase (~30% for inc aoe, ~70% for conc eff), but we lose defenses and the +levels to auras is minor. maybe better with a different chest
to handle the double elev boots
option 1: remove onslaught flask, AS jewel, and one quick getaway node.
option 2: get a 20% cdr belt + 1 abyss jewel + level 5 woke coc (3.5d)
option 3: get cdr from charms (and still get woke coc)
the stun problem
option 1: just eat the stuns :/
option 2: ascendency (=two jewels=profane bloom = heart of destruction ~= 4 points)
option 3: flask+jewels (an abyss implicit costs about 25% of the jewels dmg - but stun avoid is only on abyss jewels now)
option 4: two charm suffixes
option 5: cant be stunned above 25 rage
okay so charm affixes. we have 10 slots in total. there isnt really anything that improves movement speed or comfyness. what is there instead?
damge. and defenses.
charms:
str:
prefixes:
endurance on hit
banner skills no reserv
culling strike
inc aoe if killed recently
suffixes:
armour applies to fire cold light
instant leech
reduced ignite dura
cant be stunned while fort
chance to fort
block attack
cant be stunned while leeching
int:
prefixes:
inc eff of non-dmg ailments
conc applies +dmg taken
damage penetrates
mana reservation eff
exposure extra -res
aoe per power charge
curse effect
power charge on crit
crit multi per power charge
crit chance at max power
crits cull
chance to deal more area
cooldown recovery
non chaos as chaos
es leech
suffixes
cons ground lingers
cons on hit
atk block
spell block
ele ref immune
you and allies ele res
blind on hit
chance less area dmg taken
dex
mark eff
proj
onslaught eff
magic flask eff
suf
gain flask charges
remove bleeding on flask