11 months ago
3.23 CI CoC Ice Nova of Frostbolts (4: mageblood swap)3.23
Life: 1
ES: 3,550
Mana: 87
eHP:
423,325
Resistances: 75%/80%/75%/-57%
Block: 74%
Spell Block: 75%
Armour: 45,282
DPS: 54,545,944
Speed: 10.07
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 453%
Config: Pinnacle, Power
Bandit: Kill All
Pantheon: Soul of Solaris
Gear































Gems
Precision
Determination
Hatred
Herald of Ice
Discipline
Enlighten
Frostbolt
Greater Multiple Projectiles
Frostbite
Ice Nova of Frostbolts
Inspiration
Cyclone
Awakened Cast On Critical Strike
Frostblink
Bonechill
Zealotry
Divine Blessing
Shield Charge
Vaal Molten Shell
Faster Attacks
Vaal Clarity
Assassin's Mark
Mark On Hit
Tempest Shield
Tree Preview







- 10% of Physical Damage from Hits taken as Chaos Damage

- 3% increased Damage per Endurance, Frenzy or Power Charge

- +3 to Level of all Critical Support Gems

- 10% less Physical Damage Taken while on Full Energy Shield

- 10% of Leech is Instant

- 12% increased Mana Reservation Efficiency of Skills
- 10% reduced Mana Cost of Skills

- 8% increased Damage for each of your Aura or Herald Skills affecting you
- Auras from your Skills have 10% increased Effect on you

- +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Notes
todo:
-~~massively overcap fire res to ignore that exarch altar~~
-crit immune through poison (4pts) or get another 30% mitigation (crit mastery, aegis or chest implicit, or armour mastery)
-overcap accuracy for 30% less map mod. or get blind from a charm? inconsistent but itll still help and the blind status is worth around 550 accuracy
-reflect immune charm swap (35% multi / ele ref immune)
mageblood considerations
- need to fix aps/cdr. most people dont run elev onslaught but those people are cowards
- flask suffixes? armour, movespeed, mana, stun, curse - which one to drop?
- utilise the str/dex somewhere. another ring recraft?
7link helmet is a huge damage increase (~30% for inc aoe, ~70% for conc eff), but we lose defenses and the +levels to auras is minor.
saqawals nest is total bait
to handle the double elev boots attack speed increase
option 1: remove onslaught flask, AS jewel, and one quick getaway node.
option 2: get a 20% cdr belt + 1 abyss jewel + level 5 woke coc (3.5d)
option 3: get cdr from charms (and still get woke coc)
the stun problem
option 1: just eat the stuns :/
option 2: ascendency (=two jewels=profane bloom = heart of destruction ~= 4 points)
option 3: flask+jewels (an abyss implicit costs about 25% of the jewels dmg - but stun avoid is only on abyss jewels now)
option 4: two charm suffixes for fortify and cant be stunned while fortified (fortify uptime is ~okay)
option 5: cant be stunned above 25 rage
okay so charm affixes. we have 10 slots in total. there isnt really anything that improves movement speed or comfyness. what is there instead?
damge. and defenses.
charms:
a dex charm can have, for example, shadow (int/dex) and slayer (str/dex)
str:
prefixes:
endurance on hit
banner skills no reserv
culling strike
inc aoe if killed recently
movement cannot be slowed
suffixes:
armour applies to fire cold light
instant leech
reduced ignite dura
cant be stunned while fort
chance to fort
block attack
cant be stunned while leeching
overkill leeched as life
int:
prefixes:
inc eff of non-dmg ailments
conc applies +dmg taken
damage penetrates
mana reservation eff
exposure extra -res
aoe per power charge
curse effect
power charge on crit
crit multi per power charge
crit chance at max power
crits cull
chance to deal more area
cooldown recovery
non chaos as chaos
es leech
suffixes
cons ground lingers
cons on hit
atk block
spell block
ele ref immune
you and allies ele res
blind on hit
chance less area dmg taken
dex
mark eff
proj
onslaught eff
magic flask eff
suf
gain flask charges
remove bleeding on flask