2 years ago

Ascendancy ThumbnailExplode Totem3.21

Life: 4,936110%
Mana: 520
eHP:
123,417
Resistances: 75%/75%/75%/75%
Evade: 33%
Supp: 99.84%
Hit Chance: 100%
Config: None
Bandit: Kill All

Gear

Maraketh BowVile Arrow QuiverSinner TricorneLightning CoilStealth GlovesHydrascale BootsGold AmuletVermillion RingVermillion RingLeather Belt
ProgenesisTopaz FlaskTaste of HateQuicksilver FlaskRuby Flask
Large Cluster JewelMedium Cluster JewelMedium Cluster JewelBloodnotchImmutable ForceWatcher's EyeMilitant FaithImpossible EscapeViridian Jewel

Gems

Malevolence
Increased Duration
Divine Blessing
Portal
Despair
Cast when Stunned
Immortal Call
Temporal Chains
Anomalous Withering Step
Plague Bearer
Increased Area of Effect
Rejuvenation Totem
Divergent Charged Traps
Multiple Traps
Divergent Cluster Traps
Empower
Trap
Purity of Elements
Enlighten
Vaal Haste
Divergent Herald of Agony
Vitality
Flame Dash
EnemyExplode
EnemyExplode

Tree Preview

Energy Shield MasteryEnergy Shield Mastery
  • Stun Threshold is based on 60% of your Energy Shield instead of Life
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Flask MasteryFlask Mastery
  • Recover 4% of Life when you use a Flask
Life MasteryLife Mastery
  • +50 to maximum Life
Poison MasteryPoison Mastery
  • Enemies Poisoned by you cannot deal Critical Strikes
Recovery MasteryRecovery Mastery
  • Life Recoup Effects instead occur over 3 seconds
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
  • Auras from your Skills have 10% increased Effect on you
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky
Totem MasteryTotem Mastery
  • Skills that would Summon a Totem have 30% chance to Summon two Totems instead