4 months ago

Ascendancy ThumbnailSvalinn Lightning Strike Warden FINAL - Lolcohol - 16 Sept 20243.25

Life: 3,896114%
Ward: 378
Mana: 65
eHP:
1,398,190
Resistances: 75%/75%/75%/75%
Armour: 61,348
DPS: 36,257,172
Speed: 7.78
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 522%
Config:
Pinnacle, 25% Shock, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Ryslatha

Gear

SaiSvalinnHaunted BascinetConquest LamellarWyvernscale GauntletsWyvernscale BootsYoke of SufferingThe TamingNimisStygian Vise
Eternal Life FlaskGranite FlaskPrismatic TinctureRosethorn TinctureSilver Flask
Murderous Eye JewelLarge Cluster JewelSmall Cluster JewelThread of HopeWatcher's EyeLethal PrideAncestral Vision

Gems

Vaal Lightning Strike
Awakened Added Lightning Damage
Trinity
Nightblade
Awakened Elemental Damage with Attacks
Multistrike
Grace
Determination
Enlighten
Herald of Ice
Sigil of Power
Flame Wall
Molten Shell
Tempest Shield
Clarity
Arrogance
Precision
Sniper's Mark
Lifetap
Mark On Hit
Frostblink
Blood Rage
Whirling Blades
Faster Attacks
Unbound Avatar

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Tattoo of the Ramako Archer(x7)
5% increased Global Accuracy Rating
Tattoo of the Tasalio Tideshifter(x8)
10% chance to Avoid being Stunned
Tattoo of the Tasalio Warrior
5% chance to Blind Enemies on Hit with Attacks
Tattoo of the Tawhoa Naturalist
8% increased Life Recovery from Flasks
Iron ReflexesIron Reflexes
Block MasteryBlock Mastery
  • +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Cold MasteryCold Mastery
  • Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Dagger MasteryDagger Mastery
  • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
  • Critical Strikes have Culling Strike
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Poison MasteryPoison Mastery
  • Enemies Poisoned by you cannot deal Critical Strikes
Tincture MasteryTincture Mastery
  • The first 6 Mana Burn applied to you have no effect

Notes

LS Svalinn Warden FAQ												
						
0    Stormshroud VS Ancestral Vision
      Stormshroud is objectively better and easier to get ailment immune with, just roll for chance to avoid being shocked on boots/belt (using Essence of Torment/Boot implicits
      Can also get chance to avoid being shocked on Abyss Jewels
      This build only uses Ancestral Vision because we didn't ever find a Stormshroud in our PL :( 
							
1	Dagger vs Claw and Enchant												
	        Dagger costs 2 points on the tree, but has increased damage and an excellent Enchant: Melee Hits Fortify												
	        Base: Sai for Increased Block Chance. Can use another dagger for increased damage (Amusher - best attack speed/crit balance, Gutting Knife for better base crit but slower base attack speed) 												
	If you have a crazy good Claw or Sword, don't worry, you can keep using it happily												
													
	Sword:	I haven't had a chance to test 2H or 1H swords, but if you have found a setup you like, stick with it											
		1H Swords have an interesting +2.0m to melee strike range											
		2H Swords have a crazy strong 50-100% effect of Elemental Modifiers Enchant (Expensive as hell and you won't be able to use Svalinn)											
													
2	Yoke of Suffering VS The Anvil												
	       Yoke of Suffering is absurd damage but we lose a lot of block chance. If you love The Anvil, you can probably get a nice double corrupted one with stuff like Chance to Block, Attack Speed, Ele Damage with Attacks)												
													
3	Getting More Block Chance with Yoke of Suffering												
	            Using a Sai with Fortify Enchant allows us to get Chance to Block as an Eater of Worlds implicit on our chest instead of Fortify												
	            Bench Crafted Prefix: Chance to Block Attack or Spell Damage (different crafts). 												
	            Anoints: Check below												
	            Svalinn with Corrupted Chance to Block (Expensive)												
													
4	Anoint: Very Flexible												
	          Testudo: Life on Block, 10% block chance												
	          As the Mountain: More Max Block, better block chance												
	          Safeguard: Max Spell Block, Spell Block Chance (I must double check this is the best spell block node)												
	           Sovereignty: Reservation												
	There are so many options. Use what works best for you. 												
													
5	Auras:												
	Arctic Armour: Use this again when you push for XP and levels. It's good defensively, but not that practical or useful if you're mapping fast and dont care about a few rips here and there												
	Herald of Ice: Use this instead of Arctic Armour												
						
							
6	Uber Bossing Setup:												
	Auras: Anger, Haste, Herald of Ice, Tempest Shield. Precision (Level 20) and Clarity (Level 5) linked with Arrogance	
											
	Flasks: 2x Life Flasks with Increased Recovery/Reduced Recovery Rate (Can Harvest enchant for Max Charges), Suffix: Bleed CB Immunity, and Increased Recovery on Low Life												
	Utility Flask: Silver Flask - Charge on Crit, Charge Recovery, Reduced Charges per use				
								
	Uber Uber Elder: Granite Flask/Basalt Flask instead of Silver												
	Pantheon: Arakaali (UPGRADE IT), Ryslatha (UPGRADE IT)												
	Note: If you go Arakaali, make sure you have 100% chance to avoid being stunned (Tattoos, chest craft Avoid Stun/Avoid Ailments)												
	Belt: Tides of Time. 3 Life/3 Utility. This is super great - it lets you sit in degen puddles (except final phase Sirus), super comfortably, and even tank Uber Shaper Beams. 20% Fertile Catalyst												
						
							
7	Mapping Setup												
	If you're pushing for XP, use Arctic Armour over Herald of Ice, Determination, Grace, Tempest Shield and then Clarity + Precision as described before												
	If you're Lvl 100, or blasting and don't care about XP: Drop Grace for Haste, use Herald of Ice over Arctic Armour												
	Pantheon: Arakaali, Burning Ground Immunity if farming Red, otherwise Ralakesh is great												
				
									
8	Nimis												
	This ring is absolutely disgustingly powerful - it actually more than doubles our damage and is absolutely worth the price												
	Nimis allows us to drop Returning Projectiles Support, allowing us to add in a different support gem												
	Check your PoB to see which gem would be best to add in but it will most likely be Awakened Elemental Damage with Attacks Level 5, but check Volatility, Awakened Cold Damage too												
	If you don't have Nimis, that's fine - you can keep using a rare ring which puts way less pressure on your other stats 												
							
						
9	Mapping Regex:												
	Blasting Regex for T16s: "!tal d|gen|ur$|ail"												
	Safe Regex for Leveling: "!tal d|gen|ur$|ail|non|s rec|eec|tip|o al|hered"												
						
							
10	Tier 17 Map Mods to Avoid:												
													
Annoying: 
Avoid Ailments = Annoying especially if you have increased effect of map mods. ZDPS mode
Enemies have Chance to Block = annoying if you don't have "Enemies can't block" mastery
Reduced Damage From Crits = annoying if scaling map mods - ZDPS mode
Reduced Action Speed = Annoying as hell/Don't Run
Drowning Orbs = extremely annoying/deadly
No damage every 3 seconds = annoying

Problematic Depending on Build: 
Enemies Poison = Potentially deadly if your chaos res is bad
Cannot be Leeched From = Problem if you don't have flat life gain on Claw
Shaper Touched Mobs = potentially deadly if you aren't paying attention
Phys as Extra = potentially deadly, very deadly if Chaos Res isn't capped and you get Phys as Extra Chaos

Deadly - Reroll Instantly: 
Volatiles = Death
Reduced chance to block/Cannot Block = death
Sawblades = Most likely death
Reduced Recovery/Cannot Regen = Annoying, can be deadly if your life flask is empty
Ele Reflect = Death
Marked for Death = Annoying/deadly
Elemental Penetration = Scary and probably deadly
Impale = Deadly
Exarch ground degens = annoying/deadly
Reduced Max Res = potentially deadly												
														
												
11	Massive Thread of Hope												
	If you have a great Lethal Pride where Aspect of the Lynx, Weapon Artistry, Quickstep, even Perfectionist have good Lethal Pride bonuses, it's worth putting in												
	How to Fit it in:												
	         1. Drop Leader of the Pack and get the reservation elsewhere (Enlighten, Essence of Loathing, Reservation on Helmet)												
	         2. If you go Hits Cant be Evaded, you can drop the Accuracy Wheel												
	         3. Multishot: Based take - if you don't have a good Lethal Pride node on this and dont need the Mastery, remove this whole wheel, especially if you're using Sniper's Mark												
	         4. Check the Pathing around Revenge of the Hunted												
	         5. Go Primeval Force on the RIGHT SIDE, not the left side. Remove the points for Forces of Nature, but allocate Forces of Nature												
											
		
12	Large Thread of Hope												
	I didn't ever find one of these so couldn't ever test it, but the Large Cluster setup felt great. If you tried this and liked it, keep it! Otherwise go for the Cluster setup												
												
	
13	Forbidden Flesh/Flame												
	          Master Surgeon: This is amazing with Tides of Time and essentially solves DoTs. Don't break your brain trying to fit this in, but it's great for Ubers 												
	           Flasks: IMPORTANT: Eternal Life Flask with increased life recovery/reduced recovery rate prefix												
												
	
14	Hits Cant be Evaded Craft												
	        Pretty good and frees up pressure on Accuracy, but I didn't ever struggle with being accuracy capped												
	         I am using it because my Recombinator had an open prefix and this was the best option												
										
			
15	Weapon Enchant												
	         Dagger/Claw: For damage, just go for the Lightning/Cold/Fire damage craft												
	         Dagger: Melee Hits Fortify - this is great and frees up an implicit on our chest												
													

16    Watcher's Eye Mods
         Grace: Evade is Sick, 
         Precision Attack Speed/Crit Multi, Attack Damage, Flask Charge on Crit 
         Determination Block, flat armour, reduced crits, PDR
         Vitality: Flask Recovery
         Anger: Crit Multi