6 months ago

Ascendancy ThumbnailLolcohol 3.25 Lightning Strike TINCTURE Warden - 30 JULY UPDATE3.25

Life: 3,588108%
Mana: 55
eHP:
73,872
Resistances: 75%/75%/75%/60%
Evade: 82%
Armour: 30,212
Evasion: 26,660
DPS: 7,319,159
Speed: 8.47
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 501%
Config:
Pinnacle, 20% Shock, Frenzy, Power, Custom Mods
Bandit: Alira
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Imperial ClawDawnbreakerNightmare BascinetTriumphant LamellarDragonscale GauntletsDragonscale BootsAgate AmuletThe TamingAmethyst RingMicro-Distillery Belt
Granite FlaskDivine Life FlaskJade FlaskPrismatic TinctureRosethorn Tincture
Lethal PrideIntuitive LeapStormshroud

Gems

Vaal Lightning Strike
Multistrike
Trinity
Nightblade
Added Cold Damage
Returning Projectiles
Grace
Determination
Herald of Ice
Arctic Armour
Whirling Blades
Faster Attacks
Lifetap
Rage
Assassin's Mark
Mark On Hit
Lifetap
Precision
Arrogance
Clarity
Blood Rage
Steelskin
Automation
Unbound Avatar

Tree Preview

Tattoo of the Ramako Archer(x2)
5% increased Global Accuracy Rating
Tattoo of the Tasalio Warrior(x2)
5% chance to Blind Enemies on Hit with Attacks
Wind DancerWind Dancer
Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
Armour and Evasion MasteryArmour and Evasion Mastery
  • 40% increased Evasion Rating if you have been Hit Recently
  • 40% increased Armour if you haven't been Hit Recently
Claw MasteryClaw Mastery
  • Skills Supported by Nightblade have 40% increased Effect of Elusive
Dagger MasteryDagger Mastery
  • Critical Strikes have Culling Strike
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • +30 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Mark MasteryMark Mastery
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky
Tincture MasteryTincture Mastery
  • Tinctures deactivate when you have 12 or more Mana Burn
  • The first 6 Mana Burn applied to you have no effect

Notes

Check the Spreadsheet for notes: https://docs.google.com/spreadsheets/d/13hFS0Z6eGVNROW8ajz6Qo3DbzJYQ0oJpc64n0FsZApI/edit?usp=sharing

																									
	MORE FAQs ANSWERED																								
																									
	When swap Determ from Purity of Elements -> When you get a shield (Dawnbreaker), and Brine King upgrade (Coral Ruins + Divine Vessel)																								
																									
	Best mods on Lethal Pride: Endurance Charge on Kill, Double Damage, Rage, Intimidate																								
	Can you use the lower jewel socket by Heartseeker? Yes, but you will lose Wind Dancer if you want to take it																								
																									
	Belt: Microdistillery? Still pretty good, but can go for Stygian																								
	Stygian lets us use an Abyssal Jewel which can get lots of damage, phasing, attack speed, life, chance to avoid being shocked																								
			Perseverance Belt? Rad if you have enough Armour and Evasion. Great for Onslaught while bossing																						
																									
	Survivability Options:																								
	1. Shield: Dawnbreaker. This is cheap and great. Can swap to a rare shield later if you need to.																								
		2. Automate + Steelskin early. Use this if you have low armour																							
		3. Cast When Damage Taken + Immortal Call: use this if you have Endurance Charge generation (on bosses too btw)																							
		4. Cast When Damage Taken + Molten Shell: use this if you have 22k+ Armour (100% up time, preferably way higher)																							
																									
	Gem Sockets: Returning Proj as 6th. Volatility isn't as good now since we aren't using Wrath. Rather use Inc Cold/Lightning																								
																									
	Arctic Armour																								
																									
	Endurance Charge Generation																								
																									
	Dark Marionettes -> Apparently these suck. What do we use instead?																								
																									
	Tincture Bug = fixed																								
																									
	Baseline dps on claw as a guideline																								
	1. Early Maps: 250 - 300																								
			2. Later maps: I killed Eater/Exarch comfortably with a 350edps claw																						
			Mods you want: High elemental Damage, Attack Speed, Crit Chance and Crit Multi																						
			Best Bases: Imperial Claw is best. Noble/Hellion's Paw for budget option, early on base doesn't matter as much.																						
																									
																									
	Anoint: Arcing Blows if your Lethal Pride is hitting a good modifier																								
	Static Blows: Sucks																								
			Disciple of the Unyielding for Endurance Charge gen while mapping																						
			Retaliation: Huge armour buff from a well-rolled Dawnbreaker, and attack damage and attack speed (Credit Sirnapzalot, NOT GUITARAHOLIC HE STOLE THIS IDEA)																						
			Claws of the Falcon for Accuracy/Multi																						
			Battle Trance for Rage																						
			I'm testing Nature's Concoction. Pretty cool but doesn't really synergise with our Tincture setup.																						
																									
   What content or league mechanic should I run on the build? 																	
		 Whatever you like. The build excels at mapping, so things like legion, expedition, breach are all good, but do whatever is most fun and the build will be fine																							
																			
																									
	When to use Wind Dancer (Breakpoint?) I must explore and find out																								
																									
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	Answers to your FAQs																								
																									
1	Claw and Sword for Venom Gyre?? 																								
	No, Claw and Dagger, not sword! You can use a claw/sword/dagger when swapping to LS.																								
																									
2	When and how do I swap to Crit?																								
	Swap to Crit on a 5L. Gems I'm using: LS - Multistrike - Trinity - Nightblade and 5th link can be Elemental Damage with Attacks, Added Lightning or Cold (R G B options so you can pick and don't have to stress over "perfect" colours)																								
	Make sure you have a Crit Tincture with increased effect and then a mod like the one on the right																								
	REMOVE PRECISE TECHNIQUE																								
	Then look at the Crit passive tree and make sure to use Faustus to respec with gold.																								
	Preferably only do this around level 75 so you have enough points 																								
	When you make this change, unallocate Barkskin and take Oath of Winter instead																								
	Remove Sniper's Mark and add Assassin's Mark (use Lifetap if you don't have enough mana!)																								
																									
4	When do I start using two claws and drop Ambidexterity?																								
	When you have two good claws, you can swap to double claws																								
	Unspec Ambidexterity wheel and points leading up to it																								
	Allocate Claws of the Magpie																								
	Allocate Inherent Dual Wielding Attack Speed is Doubled																								
	Try get claws with at least 200-250DPS																								
																									
5	Weapon Upgrades?																								
	You can use the trade site to buy weapons (search for say 300+ EDPS to start)																								
	Faustus' Black Market can have some excellent results																								
	Enchant Claws with Dannig																								
	Bench Craft on modifiers onto your claws like elemental damage and attack speed																								
	Try to make sure your claws have AT LEAST 280-300DPS at the start of Maps																								
																									
6	When do I start using a shield?																								
	I recommend using a shield after you have swapped to Crit																								
	Reallocate the Claw Mastery from the dual-wielding to the Effect of Elusive Mastery																								
																									
7	ALWAYS ATTACK WITHOUT MOVING! 																								
	Make sure you are using this 																								
																									
8	How are you using two 50% auras, Barkskin and Herald of Ice?																								
	You will need to allocate Charisma, Leader of the Pack and the Mana 12% Reservation Mastery																								
	Later on you can remove Leader of the Pack and drop Barkskin when you go Crit																								
																									
9	Which Tinctures should I be using?																								
	Prismatic Tincture (Elemental Damage implicit)																								
	Rosethorn Tincture (Critical Strike)																								
																									
	Prefix: 35% increased effect/#% increased mana burn rate																								
	Suffixes: Attack Speed, Penetration,																								
																									
	No Tinctures can't be automated as far as we know now																								
																									
10	I KEEP DYING HEEEEEEEELP!!!!!!!!!!																								
	Use Purity of Elements and Grace and Barkskin at the start of maps, Tinctures will take care of your damage																								
	Granite + Jade Flasks																								
	Start allocating those life nodes and taking advantage of the new buffed life rolls																								
	It's easier to start adding more life once we go crit, because we aren't using Precise Technique																								
	Instant Recovery when on low life life flask																								
	Corrupted Blood Immunity on Life flask (Can use Bestiary to guarantee this mod after getting Instant Recovery Prefix) 																								
	Consider using Dawnbreaker Shield when you add in a shield																								
																									
11	When do I swap to LS? PoB says 38 but tree says 46?																								
	38 was the level we swapped to before, but I forgot to change it. Swap it when you have the points the PoB shows! 																								
																									
12	Enduring Suffusion is bugged																								
	If you use a life flask during Enduring Suffusion linger, it will turn off the linger.																								
	Try to not spam your life flask unnecessarily																								
	This will be fixed soon, I am sure, as we have reported it to the bug forums																								
																									
13	REMOVE ENDURING CRY IT SUCKS THAT WAS A MISTAKE TO PUT IT IN THE POB LAST SECOND																								
																									
14	Make sure your resistances are capped when hitting maps																								
	Make sure your claws aren't ass																								
	Try to get around ~70% spell suppression and allocate the lucky mastery																								
																									
15	Volatility in 5L or Elemental Damage with Attacks?																								
	Using Elemental Damage with Attacks will be better for now. Volatility is better with Wrath, but is outperformed by EDWA and even Added Lightning Damage if we don't use Wrath																								
	Added Cold or Lightning Damage may out-perform Elemental Damage with Attacks - check your PoB and use if you have the right colours																								
																									
16	Dark Marionettes nerfed? Still use?																								
	I haven't tested them but it sounds like they might just suck now. RIP 1 aura but will shaer information regarding this after further testing!																								
																									
17	When do we switch to Determination? 																								
	Most likely when we have found ailment immunity from either Stormshroud or Ancestral Vision unique jewels (poewiki if you don't know what those are)																								
	Can maybe do a bit sooner and then just use Brine King Pantheon upgrade for freeze immunity, and accept that we may die to shock and ignite until we get the jewels 																								
																									
18	Ailment immunity without Purity of Elements																								
	Stormshroud or Ancestral Vision																								
	Stormshroud: Make boots with Essence of Torment on boots with Shock Avoidance Exarch implicit																								
	Ancestral Vision with 100% Suppresion + 30% Avoid Ailments on chest/shield/somewhere																								
																									
19	Microdistillery vs Perseverance Belt vs Stygian Vise?																								
	Perseverance is great - I used it on my previous version of this build - but you need to allocate Determination and have a decent armour pool to gain the full benefit from it, so it's better later																								
	Microdistillery - you can use this if you like and it will be great, but I haven't seen what they cost on trade																								
	Stygian Vise - great belt option for early, epsecially with a flat damage to claws and attack speed abyssal jewel																								
					
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Ascendancy:
1. Barkskin
2. Enduring Suffusion
3. Experienced Herbalist
4. Oath of Winter

Later when we start using Determination, swap Barkskin to Avatar of the Wilds

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How Do We Deal with Manaburn?
Tinctures Explained: https://www.youtube.com/watch?v=R0Hx6TkbJow

Mana burn is a global debuff that can stack and is applied to us from Tinctures
Each stack of Mana Burn causes you to lose 1% of your Maximum Mana per stack, per second. 

With the Warden Ascendancy Enduring Suffusion, we gain 0.5 seconds of "free Tincture uptime" for every stack of Manaburn we had when the Tincture was deactivated, up to a maximum of 6 seconds.
This implies that if we can reach 12 Mana Burn stacks, we will get 6 seconds of free Tincture uptime. 

For this reason, we need to try to build up Mana Burn stacks AS QUICKLY as possible, not as slowly as possible, so we can reach those 12 stacks, because when we do, we get those 6 seconds of free Tincture uptime. 

With the Tincture Mastery "Your Tinctures deactivate when you have 12 or more Mana Burn", our Tinctures will automatically turn off when we hit 12 stacks of Mana Burn
With the second Tincture Mastery "The First 6 Mana Burn applied to you have no effect", we will only start burning mana on the 7th stack until the 11th stack, before the Tincture turns off at 12 stacks
This 7th stack of Mana Burn will only burn 1% Mana, not 7% (this has been confirmed by GGG)

So by accelerating how quickly we get Mana Burn stacks, we get through the Mana Burn phase of 7-11 stacks more quickly, meaning we spend LESS time burning mana.

This is why we want to INCREASE OUR MANA BURN RATE (the rate at which we gain additional stacks of Mana Burn), and not DECREASE IT. 
because when we reach 12 stacks  we get 6 Free Seconds of Tincture 

This is why adding a second Tincture is so good - it doubles the amount of Mana Burn stacks we acquire, helping us to reach 12 more quickly. 

There is a great modifier on Tinctures "35% increased effect, 65% increased Mana Burn rate" - we want this on all of our Tinctures. 

If this doesn't make sense, check the video above to learn more! 
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 Community Endgame Builds For You to Get Inspired:

- NeptunesRise's Endgame PoB:      https://pobb.in/NdZNBXkJLU_7

- X1_Zenith's Mahuxotl Doryani PoB 3.24:       https://pobb.in/MYDpWivEKp9k