23 hours ago
3.26 | 1 Divine Arakaali's Fang Necromancer3.26
Life: 1
ES: 6,659
Mana: 122
eHP:
121,085
Resistances: 76%/81%/76%/-33%
Armour: 18,988
DPS: 2,964,319
Speed: 2.43
Hit Chance: 100%
Config: 15x Wither
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ryslatha
Gear













Gems
Bone Offering
Desecrate
Cast while Channelling
Cyclone
Discipline
Automation
Molten Shell
Frostblink
Haste
Determination
Melee Splash
Melee Physical Damage
Multistrike
Arcanist Brand
Despair
Temporal Chains
Raise Spiders
Tree Preview



- Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit

- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage

- Regenerate 2% of Energy Shield per second

- 12% increased Mana Reservation Efficiency of Skills

- 20% increased effect of Offerings

- Auras from your Skills have 10% increased Effect on you

- +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
Notes
============================================BUDGET: 207c============================================ See poe.ninja for other people's setups and higher budgets. >>>>> https://poe.ninja/builds/mercenaries?items=Arakaali%27s+Fang&class=Necromancer <<<<< So besides checking poeninja, upgrades i would do on a bit higher budget: - With leveled gems i would use Divine Shield with a bit changed tree. - Fill flasks slots, alt spam for good mods. I'd add silver and basalt maybe. - 6link body armor. - The Eternal Struggle for 15% culling strike, Exarch implicit must be higher tier than Eater. - 2 Large Cluster Jewels with 10-12 passives, ilvl84+ to alt spam 35% effect. - Bunch of Ghastly Jewels with Flat Phys/Chaos damage for minions. - Amanamu's Gaze jewel will give like 30% more damage at it's full effect. - Then get merc and slap Squirming Terror ring on it, so it spawn worms every 2 seconds, which enables bossing. - Also would craft - manacost for channeling skills to make cyclone cost 0 mana. Then optionally you can change Aegis to Squire for huge dps boost, so its basically defense vs offense. ==================================================================================================== GEAR: Weapon - 60 | Core of this build, you spawn spiders on kill. Ideally you should have culling strike. Offhand - 35c | Aegis give good survivability for ES block builds. Helmet - 40 | Doubles number of spiders from 20 to 40. Body Armor - 10c | I fucked up here, should get one with empty prefix. Gloves - 5c | ES with resists, Dex if needed. Boots - 5c | ES with resists, movespeed or empty prefix. Amulet - 7c | Needed to get enough Dex. Rings - 15c | Minion damage with Resists, Dex, Str. Belt - 1c | Good cheap option for lots of ES. Crafted mods: 1c Sockets: 2c Colors: 6c TOTAL: 187c LEFT: 207 - 187 = 20c left ==================================================================================================== GEMS: Melee Physical Damage - vendor(act2) Melee Splash - vendor(act1) Multistrike - vendor(act4) Haste - vendor Determination - vendor Discipline - vendor(act3) Molten Shell - vendor Automation - vendor Temporal Chains - vendor(act3) Despair - vendor(act3) Arcanist Brand - vendor(act4) Cyclone - vendor (don't level) CWC - vendor Desecrate - vendor Bone Offering - vendor(act1) Frostblink - vendor(act1) TOTAL COST: 2c since all gems are from vendor LEFT: 20 - 2 = 18c left ==================================================================================================== FLASKS: The Writhing Jar - 2c | Need to spawn enemy worms that you kill to spawn first spiders. Quicksilver Flask - 1c Granite Flask - 1c Flask Enchants - 1c TOTAL COST: 5c LEFT: 18 - 5 = 13c left ==================================================================================================== MISCS: Remaining 13 spent on quality and implicits. Maybe couple jewels would be better.