
2 months ago
Cold CoC Chronomancer for full party bosses, ~168mil damage (SEE NOTES)0.1
Life: 18%
Mana: 5,227
eHP:
12,363
Resistances: 75%/75%/75%/0%
Speed: 0.45
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 456%
Config:
10% Shock, Custom Mods
Gear


















Gems
Temporal Rift
Time Freeze
Frostbolt
Scattershot
Wildshards
Arcane Tempo
Ambush
Frost Wall
Spell Cascade
Considered Casting
Magnified Effect
Glaciation
Leverage
Cast on Critical
Comet
Concentrated Effect
Inspiration
Spell Echo
Elemental Focus
Eye of Winter
Cold Exposure
Lightning Exposure
Unleash
Strip Away
Conductivity
Cursed Ground
Expanse
Heightened Curse
Archmage
Lightning Mastery
Soul Offering
Ablation
Danse Macabre
Minion Mastery
Blink
Ingenuity
Blasphemy
Temporal Chains
Ritualistic Curse
Encumbrance
Tree Preview
Notes
Setup without Everlasting Gaze for boss farming. If PoB numbers are correct: 1. 1 Trigger = 2 comets each with 2mil damage, or 4mil damage per trigger 2. 1 Trigger is 938k mana, current manapool is 5232 mana. Which is 5.57 Triggers per mana bar or just 5. But considering Mana regen, this setup need almost exactly 1 second of Mana regen to get to 6 Triggers. So as long as 1 second have passed from first trigger of Comet, you have 6 Triggers per mana bar, or 4mil x 6 = 24 mil damage per mana bar 3. Melting Maelstrom has 75 charges in total with 10 per use, so full flask can be used 7 times to fully recover mana. 4. So 7 mana bars = 24mil x 7 = ~168mil damage. Plus all extra damage from Frost Wall and other spells. You can push it higher, like i still use 2 jewels with mana recovery on kill for clearing, which you can replace with pure dps jewels. Aura effect isn't needed because with that dps you just don't need that bits of extra Time Freeze duration that come from Temp Chains. But for clearing i'd still prefer it. Which is enough to kill full party T4 bosses. Don't spam mana flask, use as soon as mana bar is used.