11 hours ago
3.26 1 Divine Ice Crash of Cadence Slayer3.26
Life: 4,34099%
ES: 60
Mana: 95
eHP:
102,151
Resistances: 76%/76%/76%/54%
Armour: 8,391
DPS: 4,654,518
Speed: 5.86
Hit Chance: 100%
Config: Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear


















Gems
Herald of Ice
Mark On Hit
Poacher's Mark
Automation
Ice Crash of Cadence
Elemental Damage with Attacks
Multistrike
Precision
Arctic Armour
Blood Rage
Flesh and Stone
Leap Slam
Lifetap
Rage
Faster Attacks
Tree Preview



- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level

- 100% increased Charge Duration

- Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%

- 60% increased Damage while wielding two different Weapon Types

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- Skills Cost Life instead of 15% of Mana Cost

- 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy

- Nearby Enemies are Intimidated while you have Rage
Notes
============================================BUDGET: 158c============================================ See poe.ninja for other people's setups and higher budgets. Offense: - Really good clear, everything around almost always at 30% chill and often frozen. - Enough dps for non-uber bosses. - Fairly big AoE. Defense: - ~16k phys max hit without flasks or Steelskin. - 7 Endurance Charges. - ~65% block. - 1k leech with overleech. Merc: My Merc has Determination and Endurance Charge generation. For Merc gear, most important is Kaom's Binding belt that convert 25% of enemy Phys damage to Fire. For other Merc gear, you can use Doedre's Damning for +1 Curse with Curse on Hit gloves with Temp Chains or Enfeble. Also Perquil's Toe for lucky damage which is roughly 7% More Damage. Rest of gear is whatever to make your merc tanky or some support uniques. Pantheon: - Brine King against stuns. - Soul of Abberath against burning ground in Exarch maps. - Soul of Gruthkul or Tukohama against phys damage. ==================================================================================================== GEAR: Frostbreath - 20c | Fortify on hit implicit is important! Bitterdream - 3c | I bought it mainly for 3r sockets but it also had attack speed implicit. Helmet - 8c | Heatshiver provide decent amount of dps. Body Armor - 5c | Since 6link wasn't needed, i got good and cheap body armor. Gloves - 10c | +1 Frenzy corrupt with anything good, extra accuracy allowed me to drop Acuity on tree. Boots - 5c | Life + Movespeed with any needed resists. Amulet - 5c | High flat Cold Damage, required Int, high Life. Preferably open prefix to craft Damage while Leeching. Rings - 15c for both | Just Life, resists and high flat Cold Damage. Belt - 5c | High Str + Life and any Resists. Crafted mods: 13c Sockets: 2c TOTAL: 91c LEFT: 158 - 91 = 67c left ==================================================================================================== GEMS: Ice Crash of Cadence 17/0 - 10c Multistrike - vendor (act4) Elemental Damage with Attacks - vendor (act2) Poacher's Mark - vendor (act2) Mark on Hit - vendor (act4) Steelskin - vendor (act1) Automation - vendor Precision - vendor (act1, DON'T LEVELUP) Arctic Armour - vendor (act2) Blood Rage - vendor (act2) Herald of Ice - vendor (act2) Flesh and Stone - vendor (act2) Leap Slam - vendor Faster Attacks - vendor Lifetap - vendor Rage - vendor TOTAL COST: 10c + 1c(Cost of vendor gems) = 11c LEFT: 67 - 11 = 56c left ==================================================================================================== FLASKS: *Placement of mods on Utility flasks doesn't really matter. For example, Granite Flask with %armor will be more expensive than Quicksilver Flask with that mod, and vice versa. Life Flask - 2c | Bleed removal with whatever other mod like faster recovery, reduced charges used, etc. Quicksilver Flask - 2c Granite Flask - 3c Silver Flask - 2c TIncture - 3c | Rage on Hit implicit with Ele Pen. Enchants - ~3c worth of Instilling Orbs, much cheaper currently than using bench. *For whatever reason it didn't record this part so, have to believe me, at the time 3c was around 24 instilling orbs. TOTAL COST: 15c LEFT: 56 - 15 = 41c left ==================================================================================================== ANOINT: Teal, Violet, Opalescent - 16c LEFT: 41 - 16 = 25c left ==================================================================================================== JEWELS: In total 8c, 2 jewels with 3% Attack Block and %Life, 1 jewel with as much flat Cold Damage, LEFT: 25 - 8 = 17c left ==================================================================================================== MISCS: WIth remaining 17c rolled Eldritch Implicits, added Quality, rolled implicits with Blessed orbs