
7 days ago
0.2 Chronomancer 80% Block Aura Support0.2
Life: 15%
ES: 6,296313%
Mana: 959
eHP:
30,153
Resistances: 75%/75%/75%/20%
DPS: 0
Speed: 1.29
Hit Chance: 100%
Config: None
Gear



















Gems
-------------------ACTIVE SKILL OPTIONS------
Conductivity
Expanse
Solar Orb
Font of Blood
Font of Mana
Font of Rage
Fire Exposure
Incinerate
Mobility
Strip Away
Orb of Storms
Overcharge
Neural Overload
Conduction
Frost Bomb
Strip Away
Fast Forward
Spell Cascade
Flame Wall
Spell Cascade
Fire Mastery
-------------------UTILITY SKILLS-----------------
Shield Charge
Martial Tempo
-------------------SPIRIT SKILLS------------------
Blasphemy
Enfeeble
Temporal Chains
Magnified Effect
Heightened Curse
Ritualistic Curse
Overwhelming Presence
Clarity
-------------------OPTIONAL SPIRIT SKILLS---
Blink
Ingenuity
-------ABOUT CHARGE INFUSION - SEE NOTES!
Profane Ritual
---------------------------------------------
Temporal Rift
Temporal Rift
Time Freeze
Time Freeze
Persistence
Second Wind
Arcane Tempo
Unbreakable
Raise Shield
Malice
Tree Preview
Notes
_______________________________________0.2 Updated Support Chronomancer_______________________________________ Since reaching 30Sec+ duration is likely not possible, now this is support that has 80% block and share that block with party. Scroll down to not miss some stuff! ___________________________________________________________________________________________________________ GEAR: - Main weapon set: 1. Omen Scepter with atleast 151 Spirit to fit Temp Chains + Enfeble auras with Heightened Curse, Overwhelming Presence and Blink. *If possible use Rabbit Talisman for 10% increased Spirit. 2. Merit of Service with max roll Block. At high budget with +3% Max Block Chance corrupted enchant. - Second weapon set: 1. Any Scepter with any Spirit just to have enough to have Temp Chains + Enfeble active on both weapon sets. 2. Arvil's Wheel with max Skill Duration roll for Time Freeze. - Helmet, has few options: 1. Just Rare high Energy Shield helmet. 2. The Deepest Tower that make enemies count as low lif. So if carry is in lower part of tree, there's passives that give a lot of damage against low life enemies, like Finality or Finishing Blows. 3. Leer Cast that simply grant 50% Increased Damage to allies. 4. Blood Prince that effectively remove 10% life from enemies and increase Presence area. 5. Sandstorm Visage blind aura, and if your carry really need full 20 stacks of Critical Weakness. 6. Alpha's Howl most expensive and most universal option, that give huge 100 Spirit and doubles Presence Area. - The Anvil simply to get +5% Maximum Block Chance. - Doedre's Damning for +1 Maximum Curse. Look for high Resistance roll. - Rare Armor with high Energy Shield, Resistances, Intelligence if needed, Movement Speed on Boots. - Rare Belt with Mana and Resistances. - Rare Ring with whatever is needed, in this example i needed only Intelligence, while it can be Dex or Str as well, so you just change attributes on tree. - Jewels with Curse Magnitude, Curse Area of Effect, and whatever two Suffix mods, like Skill Effect Duration, Max Resistances or Stun Threshold. - Good Life Flask with high Life recovery and Charges gain per Second. - Good Mana Flask with high Mana recovery Charges gain per Second. Make sure to not have it with mod that recover Mana from Life! - Charm that remove Freeze, with more charm slots also charms that remove Stun and Shock. ABOUT TREE: Weapon set 1: - Will be used likely 100% of the time in Maps, has part of tree with Block and Presence Area. - Plus small ES passive next to Patient Barrier. Weapon set 2: - Skill Effect Duration for Time Freeze and Offensive Curse. - More Curse Magnitude for Offensive Curse and Temporal Chains, which further extend Time Freeze by a bit. SKILL SETTINGS: - Weapon Set 1 only: Whatever Active Skills you use like Solar Orb, Orb of Storms, Shield Charge, etc. - Weapon Set 2 only: Currently none, later we could set Ascendancy Skills so that will be Time Freeze. - Both weapon sets: Conductivity or whatever Curse you using. Will be safer to use it in maps without swapping to set 2, but on bosses better use from set 2. - Make sure blasphemy work on both sets! ABOUT SKILLS: - Use Solar Orb, Orb of Storms or Frost Bomb, whatever type of damage you carry does. All 3 can be used for skills that benefit from Ground effects, will be clunky. - Incinerate can apply huge 50% Fire Exposure. - Flame Wall give like 30-50 Fire Damage, might be good for skills that have low base damage. - Alchemist's Boon seems like decent option to give some extra Life/Mana recovery to party. If you choose not to run Blink, or have enough Spirit for both. ABOUT Charge Infusion: - Charge Infusion grant 17% More Energy Shield if you have Endurance Charge. - Lingering Illusions generate Power Charges when your Illusions die. - Taking Resonance Keystone will make you gain Endurance Charges instead of Power Charges. - Also there's unique charm Breath of Mountains that generate Power Charge. - So for 60 Spirit and 3 Points you can get 17% More ES, in this case it will increase ES from 6.2k to 7.3k. - Can't tell if its good enough, or if it's consistent. While you also can use Profane Ritual to generate Power Charges.