8 months ago

Ascendancy Thumbnail|| 1 Divine Challenge || CI Lightning Strike Slayer, at 10d ish budget it become good3.25

Life: 1
ES: 5,299
Mana: 91
Pool: 5,300
Resistances: 76%/80%/77%/-60%
Armour: 52,816
DPS: 1,599,861
Speed: 3.87
Hit Chance: 100%
Crit Chance: 81.96%
Crit Multi: 492%
Config: Pinnacle, 15% Shock, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of the Brine King

Gear

Ephemeral EdgeAegis AuroraTorturer's MaskTorturer GarbPhantom MittsSin TrekAmber AmuletShavronne's RevelationRuby RingBated Breath
Diamond FlaskJade FlaskStibnite FlaskQuicksilver FlaskPrismatic Tincture
Cobalt JewelCrimson JewelCrimson Jewel

Gems

Vaal Lightning Strike
Multistrike
Lightning Penetration
Increased Critical Strikes
Returning Projectiles
Increased Critical Damage
Leap Slam
Fortify
Faster Attacks
Molten Shell
Cast when Damage Taken
More Duration
Discipline
Grace
Precision
Hydrosphere
Assassin's Mark
Mark On Hit
Smite

Tree Preview

Chaos InoculationChaos Inoculation
Ghost ReaverGhost Reaver
Iron ReflexesIron Reflexes
Versatile CombatantVersatile Combatant
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Block MasteryBlock Mastery
  • +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Mark MasteryMark Mastery
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Rage MasteryRage Mastery
  • Nearby Enemies are Intimidated while you have Rage
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
Sword MasterySword Mastery
  • 120% increased Critical Strike Chance with Swords
  • -20% to Critical Strike Multiplier with Swords

Notes

																									------- BUDGET:157c ------- 


Character level in video is 96, 6 passives unallocated to simulate lvl 90.
Paintheon in Config tab.

------- GEAR -------
Weapon: 4c | Look for Energy Shield roll
Shield: 20c | Aegis 20c OMEGALUL
For all armour pieces main goal is to get as much Evasion/Energy Shield.
Helmet: 5c |  Open prefix on helmet or gloves for +1 pierce craft.
Body: 20c base + 12c fossils = 32c | 78lvl base, craft with Dense fossils until high Evasion/ES with some resists.
Gloves: 4c | Same as helmet, ofc look for some extra res if needed.
Boots: 1c | Sin Trek is very good budget option with high Evasion/ES.
Amulet: 4c | As much flat ES, %ES, resists, and some Strength.
Rings: 5c + 10c = 15c | Shav's Revelation into left socket for huge ES, rare ring with as much resists as possible
Belt: 3c | Budget option with very high ES, look for some corrupted implicits.

Crafted mods: 10c
Sockets and Colors: 3c

LEFT: 157 - 101 = 56c left

------- GEMS -------
Vaal Lightning Strike 20/0 - 8c				Faster Attacks - vendor (act1)				Discipline 19/0 - 5c					  Assassin's Mark - vendor (act2)
Increased Critical Damage - vendor		Leap Slam - vendor								Precision - vendor (dont level)	Mark On Hit - vendor
Increased Critical Strikes - vendor		  Fortify - vendor									   Grace - vendor (act3)				 Smite 18/0 - 1c
Lightning Penetration - vendor				Molten Shell - vendor (level to lvl7)		Hydrosphere - vendor
Returning Projectiles - vendor				CWDT - vendor (leave at lvl1)
Multistrike - vendor (act4)					   More Duration - vendor

Vendor gems: ~1c

LEFT: 56 - 15 = 41c left

------- FLASKS -------
Flask enchant cost around 6c, so saving money here.

Diamond Flask: 3c | Good catch with  decent mods.
Stibnite Flask: 5c | Just Evasion.
Quicksilver Flask: 5c | Good mods as well.
Jade Flask: 1c + 6c enchant = 7c | Cheapest enchanted Jade flask was 10c so had to do it myself.
Prismatic Tincture: 1c | Ele damage and Ele pen.

LEFT: 41 - 21 = 20c left

------- ANOINT -------
Sepia, Teal, Black: ~4c

LEFT: 20 - 4 = 16c left

------- JEWELS -------
All 3 jewels must have "+3% Chance to Block Attack Damage while holding a Shield" to reach Spell Block cap,

9c for 3 jewels

LEFT: 16 - 9 = 7c left

------- QUALITY ON GEAR -------
Around 4c

LEFT: 7 - 4 = 3c left

------- IMPLICIT -------
For remaining 3c

LEFT: 3 - 3 = 0c left