19 months ago
Self Chill CoC Forbidden Rite! Expensive version!3.22
Life: 2,113131%
ES: 88837%
Mana: 6
eHP:
31,609
Resistances: 75%/75%/75%/69%
Evade: 24%
Supp: 71.91%
Spell Block: 25%
Armour: 15,843
DPS: 31,789,320
Speed: 10.09
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 399%
Config:
Pinnacle, Frenzy, Power, 15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ryslatha
Gear



















Gems
Cast when Damage Taken
Anomalous Blood Rage
Righteous Fire
Vaal Haste
Determination
Petrified Blood
Arrogance
Tempest Shield
Precision
Vitality
Zealotry
Divine Blessing
Anomalous Withering Step
Forbidden Rite
Power Charge On Critical
Divergent Cyclone
Awakened Void Manipulation
Awakened Cast On Critical Strike
Anomalous Greater Multiple Projectiles
Immortal Call
Cast when Damage Taken
Warlord's Mark
Despair
EnemyExplode
Tree Preview


- 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead

- 3% increased Damage per Endurance, Frenzy or Power Charge

- +25% to Critical Strike Multiplier against Unique Enemies
- +3 to Level of all Critical Support Gems

- Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges
- 25% chance to gain a Flask Charge when you deal a Critical Strike
- Recover 4% of Life when you use a Flask

- +50 to maximum Life
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- You count as on Low Life while at 55% of maximum Life or below

- Non-Curse Aura Skills have 50% increased Duration
- 20% increased Life Reservation Efficiency of Skills

- Chance to Suppress Spell Damage is Lucky
Notes
UPDATED ON AUG 17, 2023. Same changes to gear and tree as cheaper "10 div version". I wouldn't recommend spending that much on this build For like 10 times more currency if not more, it has only 2 times as much damage compare to 10 divine version. And i have showcase of 10 divine version in 80% deli map, so for me there's no reason to spend that much on this build. From all upgrades below, i would probably get gloves, boots, rings, they aren't expensive. Then later +2 proj/aoe corrupted body and 6 link it with tainted fusings. Or +1 socketed gems with +2 aoe/proj. Changes compare to that 10 divine version: - Dagger with +1 level and crit multi. Harvest Enchant to get attack speed closer to perfect. Dagger should have 24% + quality. - Shield, ES base with +1 power charge, +1 chaos skills, spell damage, spell crit chance. - Helmet with Hunter + Warlord influence. For +1 power charge and "Nearby Enemies have -9% to Chaos Resistance". - Body with +2, or even more expensive +4 (aoe+proj gems). Or +2 aoe/proj with +1 socketed gems, that also will give +1 level to awakened cast on crit. - Gloves life resists, chaos damage leech and rage on hit implicit. - Boots life resists, brittle ground and cooldown recovery rate. - Amulet same. - One of rings should have ignite immune implicit, second one mb aura effect for determ or something. - Same belt, 16%+ cdr, chaos res, flask duration, flask charges gain, life, etc. Whatever you hit. - Flask same. So then you would need rare jewel with exactly 6% increased attack speed to reach peftect trigger rate. With this exact dagger with 1.24 aps.