12 months ago
|| 1 Divine Challenge || Void Sphere of Rending Assassin || PoE 3.243.24
Life: 3,813133%
ES: 622
Mana: 8
eHP:
36,193
Resistances: 75%/75%/75%/75%
Evade: 59%
Evasion: 11,903
DPS: 5,713,202
Speed: 1.51
Hit Rate: 3.33
Hit Chance: 100%
Crit Chance: 95.22%
Crit Multi: 100%
Config: Pinnacle, Power, 15x Wither
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear
















Gems
Vitality
Temporal Chains
Arcanist Brand
Despair
Wither
Multiple Totems
Spell Totem
Increased Duration
Grace
Malevolence
Flame Dash
Immortal Call
Automation
Herald of Purity
Void Sphere of Rending
Critical Strike Affliction
Increased Critical Strikes
Unbound Ailments
Deadly Ailments
Void Manipulation
Enduring Cry
Call to Arms
Summon Stone Golem
Cast when Damage Taken
Tree Preview



- +10% chance to Suppress Spell Damage for each Dagger you're Wielding

- +50 to maximum Life
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 12% increased Mana Reservation Efficiency of Skills

- 8% increased Damage for each of your Aura or Herald Skills affecting you
Notes
------- BUDGET:162c ------- Character level in video is 94, 4 unallocated passives to simulate level 90. Pantheon: Brine King + Abberath. Use Obliteration wands for clearing, way better than daggers but still kinda bad. Void Sphere need buff to be playable, like much bigger AOE. While numbers in PoB look rly good, in game this build feels really bad in maps. Bossing is somewhat decent. ------- GEAR ------- Weapon: 5c x2 = 10c | +3 levels from each dagger Helmet: 5c | Some poison damage scaling with power charges Body: 8c base + 11c craft = 19c | Mana reservation is not mandatory. Gloves: 3c | Life + resists. Boots: 5c | Movespeed, resists, life or open prefix. Amulet: 20 | Another +3 levels Rare Rings: 5c x2 = 10c | Life + resists Belt: 5c | Life + resists. Heavy belt base. Crafted mods: 4c, 14 alcs = ~7c Sockets: 30 jewellers, 15 fuses = ~6c Colors: 15 chromes = 3c LEFT: 162 - 93 = 69c left ------- GEMS ------- Void Sphere of Rending 20/14 - 20c Herald of Purity - vendor Temporal Chains - vendor(act3) Wither - vendor (act1) Enduring Cry - vendor Unbound Ailments - vendor (act1) Automation - vendor Despair - vendor (act3) Spell Totem - vendor Call to Arms - vendor Deadly Ailments - vendor (act2) Immortal Call - vendor Arcanist Brand - vendor Increased Duration - vendor Cast when Damage Taken - vendor Void Manipulation - vendor (act1) Vitality - vendor (act1) Multiple Totems - vendor Summon Stone Golem - vendor Critical Strike Affliction 19/7 - 2c Malevolence 19/0 - 3c Increased Critical Strikes - vendor (act1) Grace 20/0 - 5c Flame Dash - vendor *Vendor gems: ~2c LEFT: 69 - 32 = 37c left ------- FLASKS ------- Life Flask: 3c | Bleed removal Coralito's Signature: 1c Rotgut: 5c | Already enchanted Jade Flask: 2c | Just charge on crit mod Atziri's Promise: 3c | Look for max roll of "Phys extra Chaos" Instilling Orb x15 = 7c, Glassblower's Bauble x 15 = 7c LEFT: 37 - 28 = 9c left ------- ANOINT ------- Clear, Clear, Black = ~3c LEFT: 9 - 3 = 6c left ------- JEWELS ------- Normal Jewel: 3c | Life with Poison/DoT/Global Phys damage LEFT: 6 - 3c = 3c left ------- IMPLICIT ------- Lesser Eldritch Ember x3 = 3c LEFT: 3 - 3 = 0c left