22 months ago
Level 100 Crit CoC Forbidden Rite Pathfinder3.21
Life: 3,184109%
ES: 1,393
Mana: 4
eHP:
83,888
Resistances: 75%/75%/75%/71%
Evade: 53%
Supp: 89.76%
Armour: 9,648
Evasion: 9,773
DPS: 8,528,821
Speed: 6.05
Hit Chance: 100%
Crit Chance: 99.95%
Crit Multi: 315%
Config: Frenzy, Power, 15x Wither
Bandit: Kill All
Pantheon: Soul of Gruthkul
Gear



















Gems
Ball Lightning
Greater Multiple Projectiles
Cast when Damage Taken
Grace
Vaal Haste
Determination
Defiance Banner
Vitality
Arrogance
Divergent Berserk
Anomalous Blood Rage
Zealotry
Divine Blessing
Anomalous Withering Step
Divergent Cyclone
Awakened Void Manipulation
Forbidden Rite
Cast On Critical Strike
Power Charge On Critical
Anomalous Greater Multiple Projectiles
Immortal Call
Cast when Damage Taken
Increased Duration
Warlord's Mark
EnemyExplode
Tree Preview


- 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead

- 3% increased Damage per Endurance, Frenzy or Power Charge

- +25% to Critical Strike Multiplier against Unique Enemies

- 25% chance to gain a Flask Charge when you deal a Critical Strike
- Recover 4% of Life when you use a Flask

- +50 to maximum Life

- Life Recoup Effects instead occur over 3 seconds

- Non-Curse Aura Skills have 50% increased Duration
- 8% increased Damage for each of your Aura or Herald Skills affecting you

- Chance to Suppress Spell Damage is Lucky
Notes
============================================================================================================================================== After a lot of criticism about clear speed being bad, i tried to make coc version, while ms is lower, clear speed is higher. And it feels even more fun. ============================================================================================================================================== About trigger rate: This build doesnt have stable attack speed due to vaal haste, berserk and rage. Its not boss killer by any means. Due to self chill, cyclone has huge attack rate without any investment. It could use awakened coc, but it will be hard to lower attack speed to 7.57 or increase to 15.14 Vaal haste should be used only on clearing, it lowers trigger rate but increases movespeed. Manipulate with bloodrage gem level depending on how much attack speed your dagger has. ============================================================================================================================================== Pantheon: Soul of Brine King, do only first 2 upgrades, Soul of Grutkhul, self hit count for it so its just 5% phys damage reduction ============================================================================================================================================== Build cost in Crucible league: Gear: Rare dagger - ~30c (good base with fracture spell damage), use loathing essence until hit like 14-16 ms, then craft hits cant be evaded and done. Rare shield - ~2div (cheapest base with +1 power charge), use any scorn essence until decent chaos res, to keep total chaos res at around 69-71, higher reduces chill effect, lower hurts. The Covenant (6l) - 2div Voidbringer gloves (with crit spell corrupt) - 10c Replica Inya's Epiphany - 5c, it also can have corrupts (max life, %ms, +1 endurance) or enchant (18% reduced manacost or 0.6% damage leech as life) Badge of the Brotherhood - 25c Call of the Void - 30c Winterweave - 30c, or more, depending on corrupted implicit Rare belt similar to one in this pob 50c+, either buy it or craft it with Delirium essence. Gems - total about 1.5div total, or less. Jewels: Watcher's Eye - 70c+ Vitality life gain on hit + any useful mod. Transcendent Spirit - 80c Megalomaniac - 30c and above, Unspeakable Gifts for explode + any useful mods. Efficient Training - 5c with max roll. Flasks: ~100c should be more than enough to get all. Total cost: 465c + 5.5 div + 3ex = ~8 div, at very least. Not counting essences needed for dagger and shield. Hopefully this coc version have clearspeed better than rf with 44% ms. ============================================================================================ <<<Gear alternatives/upgrades:>>> - Getting +x% crit chance on dagger crucible tree. - Rare boots with tailwind, ms, chaos resist etc. - Whatever good corrupts on unique rings, all res, aura effect etc. - Getting crucible mod on both dagger and weapon "+1 max - Devouring Diadem with +1 power charge corrupt, very expensive on trade, like 30+div.