7 months ago
|| 1 Divine Challenge || Earthshatter Berserker3.25
Life: 4,976125%
ES: 18
Mana: 190
eHP:
54,346
Resistances: 83%/82%/84%/58%
Armour: 30,063
DPS: 2,162,629
Speed: 2.57
Hit Chance: 100%
Config: Pinnacle, Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Gruthkul
Gear
















Gems
Intimidating Cry
Vulnerability
Infernal Cry
Battlemage's Cry
Autoexertion
Molten Shell
Cast when Damage Taken
Blood and Sand
Flesh and Stone
Earthshatter
Melee Physical Damage
Pulverise
Overexertion
Fortify
Brutality
Blood Rage
Rage
Faster Attacks
Leap Slam
Enduring Cry
Urgent Orders
Ancestral Cry
Seismic Cry
Shock Ground
Tree Preview


- You take 30% reduced Extra Damage from Critical Strikes
- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour

- Enemies Killed by your Hits are destroyed

- 10% of Leech is Instant

- 12% increased Mana Reservation Efficiency of Skills

- Corrupted Blood cannot be inflicted on you
- Your Elemental Resistances cannot be lowered by Curses

- Warcries grant 1 Rage per 5 Enemy Power, up to 5
- +7 to Maximum Rage
- Inherent loss of Rage is 20% faster

- Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
- 10% reduced Attack Speed

- Warcries cannot Exert Travel Skills
Notes
------- BUDGET:114c ------- Character level in video is 93 with 3 passives unallocated to simulate lvl90. ------- GEAR ------- Weapon: 18c | Highest phys dps axe for your budget. Helmet: 11c | Look for better rolls. Body: 10c | Normally i would craft it, but that armour seems good enough and saves a bit of already small budget. Gloves: 2c | Life + resists, armour base. Boots: 5c | Life + movespeed + resists, armour base. Amulet: 5c | Whatever amount of int and dex you need with good life roll. Rare Rings: 5c + 5c = 10c | Life + resists, some dex or int is good too. Belt: 3c | Life + resists. Crafted mods: 1c Sockets: 1c Colors: 2c LEFT: 114 - 68 = 46c left ------- GEMS ------- Earthshatter 20/20 - 5c Intimidating Cry - vendor (act1) Urgent Order - vendor (act3) Rage - vendor (act2) Flesh and Stone - vendor (act2) Melee Physical Damage - vendor (act2) Battlemage's Cry - vendor (act2) Enduring Cry - vendor (act1) Blood Rage - vendor (act2) Blood ans Sand - vendor (act1) Overexertion - vendor (act4) Infernal Cry - vendor (act2) Seismic Cry - vendor (act2) Leap Slam - vendor (act1) CWDT - vendor (dont level) Pulverise - vendor (act3) Autoexertion - vendor (act2) Ancestral Cry - vendor (act2) Faster attacks - vendor (act1) Molten Sheill - vendor (level to lvl7) Brutality - vendor (act4) Vulnerability - vendor (act2) Fortify - vendor (act3) *Vendor gems: ~2c (supports from act3 require to complete Siosa quest in library) LEFT: 46 - 7 = 39c left ------- FLASKS ------- Life Flask: 1c | Bleed removal Sulphur Flask: 2c | 1 Charge on hit. Basalt Flask: 3c | 1 Charge on hit. Granite Flask: 2c | 1 Charge on hit. Quicksilver Flask: 2c | Just quality. Glassblower's Bauble x20 = 6c, Instilling Orb x20 = 2c LEFT: 39 - 18 = 21c left ------- ANOINT ------- Teal, Verdant, Crimson: ~3c LEFT: 21 - 3 = 18c left ------- JEWELS ------- Two jewels 7c in total. One jewel should have mana leech. LEFT: 18 - 7 = 11c left ------- IMPLICIT AND QUALITY------- Implicits and quality for remaning 11c LEFT: 11 - 11 = 0c left