22 months ago

Ascendancy ThumbnailLevel 100 Crit Forbidden Rite Pathfinder3.21

Life: 3,062109%
ES: 1,324
Mana: 10
eHP:
218,044
Resistances: 75%/75%/75%/61%
Evade: 57%
Supp: 89.76%
Armour: 32,768
Evasion: 9,062
DPS: 11,496,172
Speed: 3.61
Hit Chance: 100%
Crit Chance: 81.92%
Crit Multi: 498%
Config: Frenzy, Power, 15x Wither
Bandit: Kill All

Gear

Void BatteryVoid BatteryThe Devouring DiademSporeguardVoidbringerReplica Inya's EpiphanyBadge of the BrotherhoodCall of the VoidWinterweaveHeavy Belt
Quicksilver FlaskGranite FlaskBismuth FlaskDying SunDivine Life Flask
Small Cluster JewelWatcher's EyeLethal PrideTranscendent Spirit

Gems

Forbidden Rite
Awakened Void Manipulation
Anomalous Greater Multiple Projectiles
Pinpoint
Power Charge On Critical
Increased Critical Damage
Determination
Herald of Ice
Vaal Haste
Grace
Zealotry
Divine Blessing
Withering Step
Cast when Damage Taken
Ball Lightning
Anomalous Greater Multiple Projectiles
Cast when Damage Taken
Anomalous Warlord's Mark
Immortal Call
Despair
Divergent Berserk
Vitality
Arrogance
Blood Rage
Contaminate
Awakened Void Manipulation
Anomalous Greater Multiple Projectiles
Pinpoint
Power Charge On Critical
Increased Critical Damage
EnemyExplode

Tree Preview

Ghost DanceGhost Dance
Chaos MasteryChaos Mastery
  • 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Flask MasteryFlask Mastery
  • Recover 4% of Life when you use a Flask
  • Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges
Life MasteryLife Mastery
  • +50 to maximum Life
Recovery MasteryRecovery Mastery
  • Life Recoup Effects instead occur over 3 seconds
Reservation MasteryReservation Mastery
  • Non-Curse Aura Skills have 50% increased Duration
  • Auras from your Skills have 10% increased Effect on you
Spell Suppression MasterySpell Suppression Mastery
  • Chance to Suppress Spell Damage is Lucky

Notes

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                                                                      COC VERSION IS MUCH BETTER TO PLAY
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Build cost:
Gear:
Void battery x2 - 30c total (without trees), ~1div ea with good trees
Devouring Diadem - 1div  
Sporeguard (6l) - 2div
Voidbringer gloves (with crit spell corrupt) - 2-20c
Replica Inya's Epiphany - 5c
Badge of the Brotherhood - 25c
Call of the Void - 30c
Winterweave - 30c to 1div+ depending on corrupted implicit
Rare belt similar to one in this pob 50c+, either buy it or craft it with Delirium essence.

Gems - total about 2div or less

Jewels:
Watcher's Eye - 70c+ Vitality life gain on hit + any useful mod.
Small cluster with enduring composure - 15c
Transcendent Spirit - 80c
Any useful Lethal Pride -100c to 1div

Flasks: 
1 div should be enough to get all of them.

Total: about 8-9 divines (if i didnt miss anything) and above.

And for this price u get very fast mapper, with good clear, explodes, fairly tanky, with good room for upgrades. 
Single target is kinda random due to forbidden rite proj spread, and kinda garbage lol.

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Good mods on void battery crucible tree: 																														   <<<Gear alternatives/upgrades:>>>

1. % effect of chill/%effect of chill on you 																															- Rare gloves with str, life, chaos res etc, and implicits % of chaos damage leeched as life + % chance to unnerve on hit.
2. 40-60% crit multi/-3% crit chance(not -3% spell crit chance)
3. +0.4-0.6% to spell crit chance.																																	     - Rare body with double influence with +x% spell crit chance, frenzy on hit(no need of blood rage with it) and +1 curse. 
4. Gain 15-25 life on hit/remove 2 mana on hit.																													But then requires to use cluster with Unspeakable Gifts(explode) either chaos large cluster or megalomaniac.
5. Ball lightning fires projectiles in a circle, ball lightning projectiles return to you. 
6. 10% reduced area of effect/30% increased area of effect if killed atleast 5 enemies recently. (gives +1 aoe)                 - Rare boots with tailwind, ms, chaos resist etc.
7. Zealotry inc aura effect/inc reservation.
8. Spell damage leech as energy shield.                   																										   - Whatever good corrupts on unique rings, all res, aura effect etc, on amulet, +1 curse, max res, etc.
And few other less impactful.
																																														     - Devouring Diadem with +1 power charge corrupt, very expensive on trade, like 30+div.
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																																															 - And most expensive is Forbidden Flesh/Flame, has few options:
At 90 ish lvl use only warlords mark.																																	1. Avatar of Slaughter, basically like +50% ms.
																																															2. Endless Munitions, +2 proj, better clear, better single target, more life gain on hit.
At 94+lvl grab Whispers of Doom, replace inc duration in gloves with despair lvl 5.															3. Gathering Winds, Tailwind.

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