7 months ago

Ascendancy ThumbnailAtziri's Rule Saboteur on 15-20div budget, 2.7mil average hit3.25

Life: 2,728107%
ES: 96712%
Mana: 124
eHP:
191,022
Resistances: 75%/75%/75%/75%
Evade: 27%
Armour: 5,008
Speed: 1.67
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 508%
Config: Pinnacle, 15% Shock, 25% Scorch, 1% Brittle, 25% Sap, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of Lunaris

Gear

Atziri's RuleWillclashCarcass JackMartyr GlovesRalakesh's ImpatienceYoke of SufferingThe TamingThe TamingArn's Anguish
Divine Life FlaskAmethyst FlaskQuicksilver FlaskSulphur FlaskGranite Flask
The InterrogationLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelSmall Cluster JewelMilitant FaithHypnotic Eye Jewel

Gems

More Duration
Steelskin
Automation
Flesh and Stone
Arctic Armour
Increased Critical Strikes
Increased Critical Damage
Less Duration
Immolate
Inspiration
Arcane Surge
Summon Skitterbots
Unbound Ailments
Infernal Legion
Frostblink
Arcane Surge
Increased Area of Effect
Culling Strike
Clarity
Arrogance
Elemental Weakness
Arcanist Brand
Queen's Demand
Flames of Judgement
Storm of Judgement

Tree Preview

Tattoo of the Tawhoa Shaman
5% chance to Poison on Hit
The AgnosticThe Agnostic
Charge MasteryCharge Mastery
  • Cannot be Shocked while at maximum Power Charges
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Protection MasteryProtection Mastery
  • Corrupted Blood cannot be inflicted on you
Staff MasteryStaff Mastery
  • 30% increased Defences while wielding a Staff
  • Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
  • Recover 2% of Life when you Block Attack Damage while wielding a Staff

Notes

Some notes:

This is build is not something serious, but something fun, if you have a lot of currency you can make it more tanky. Or just make stronger build.

Abyss Jewel is important part, you want cold and chaos damage there. Cold damage for Brittle, Chaos damage for poison,
Also one poison chance tattoo, which adds another ailment for Yoke.

Skitterbots apply Chill, Shock and Burning with Infernal Legion support.

Where phys max hit comes from? 
4 Endurance Charges - 16% reduced damage taken
Flesh and Stone - 20% less damage taken
Born in the Shadows - 15% reduced damage taken
Arctic Armour - 21% less phys damage taken

But build still kinda glasscannon, but block sometimes carry.

Pantheon: Lunaris - clearing, Solaris - single target. Abberath for Exarch maps.

Price Breakdown:

	Gear:
- Staff: 2-3c + 4c omen + few chromes
- Willclash with +1 Power charge: 4-5div. | Rolls don't matter that much, helmet for big spell block, which is 5% per power charge.
- Carcass Jack with %Damage corrupt: 20-40c, no 6l needed | Carcass Jack for more fun and more AoE, otherwise some good rare body with armour/es, chaos res, physical damage reduction, etc.
- Rare Gloves: 20c for base, Envy essences (35 for 1 div), implicits were like 40c | Use Envy essences until you hit some str to reach 155 or as close to that with open suffix.
- Ralakesh's Impatience: ~1div. | Highest chaos res you can get for close to normal price of 1div.
- Yoke of Suffering: ~1div + ~1div anoint = 2div | 9% one is not that much different from 10%, but cost 3div less.
- The Taming x2: ~20c for both if buying Berek's rings for vendor recipe, Turbulent Catalysts 40c. | Same as for 1div version, just added quality.
- Arn's Anguish: 20c+ depending what implicit you need. | I got %str to get to 151str.

	Flasks:
All self crafted, 1div should be enough to get good mods with 2-3 charges on hit.

	Jewels:
Large Cluster Jewel: ~1div. 
Two Medium Cluster Jewels: 1div and 0.5 div | 1 Div for chaos res one, but its not that much to pay 0.5 div more lol.
Small Cluster Jewel: 40c | Since build always count as on maximum endurance charges, that passive just give 10% attack block, and chance to get Brutal charges on block for belt.
Hypnotic Jewel: like 10c in total. | Must have fire and chaos spell damage. Fire for Frostblink ignite, Chaos to poison to get moredamage from Yoke.
Militant Faith (Dominus): 0.5 - 1div | Used to get Inner Conviction. For other modifier either Area Damage or Elemental Damage with any good second mod. Any number as long as it doesn't replace passives you have allocated.
The Interrogation: 35c | Our source of Scorch, Brittle and Sap. 

	Gems:
Around 1d | If some gem with quality is too exensive, check lower quality that might be much cheaper then make it to 20%. Not all gems need quality, but alteast main links. Immolate should be lvl21.

Poison chance tattoo: 24c

TOTAL: 13d + 296c or basically ~16div