7 months ago
Frostblink / Fire Trap Elementalist League Starter3.25
Life: 4,445143%
ES: 345
Mana: 4
eHP:
43,889
Resistances: 75%/75%/75%/75%
Evade: 43%
Evasion: 5,124
DPS: 4,140,764
Speed: 1.50
Hit Chance: 100%
Config: Pinnacle, 15% Shock, Covered in Ash
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh
Gear




















Gems
_______| END OF LEAGUE START |________
Fire Trap of Blasting
Burning Damage
Trap and Mine Damage
Swift Affliction
Deadly Ailments
Hypothermia
Frostblink
Ignite Proliferation
Combustion
Cold to Fire
Cast when Damage Taken
Malevolence
Shield Charge
Faster Attacks
Tempest Shield
Summon Skitterbots
Flesh and Stone
Enduring Cry
Vitality
Elemental Weakness
Flame Surge
Arcanist Brand
Flammability
Primal Aegis
Tree Preview
Tattoo of the Rongokurai Turtle(x10)
You take 5% reduced Extra Damage from Critical Strikes
Tattoo of the Valako Stormrider(x4)
+6% to Lightning Resistance





- You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating

- Fire Exposure you inflict applies an extra -5% to Fire Resistance
- Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Notes
______________ | | 3.25 FIRE TRAP ELEMENTALIST | | ______________ by Subtractem (notes by Revan) Updated Video Guide: https://www.youtube.com/watch?v=375n-XUE0Lc Original Video Guide: https://youtu.be/xsViMao5-ug Full Levelling Notes: https://docs.google.com/document/d/1tZYj0OCF06GvDJmztEMYjZE-cetqRL1MMz3HFnsmEgw __________________________________________________________________________________________ _________________ | | ACT 1 | | ___________________ Gear goals: Movement Speed Boots | B-B-B and R-B links | +1 Fire level Scepters/Wands Vendor search string: "level.*fire|nne|b-b-b|b-r|r-b" Prefer weapons with flat damage implicit like a Goat's Horn. Use a Shield for Shield Charge, link it with Faster Attacks from Lily in Act 6. If you have friends they can buy you Leap Slam after Brutus and you can dual wield for more damage. Hillock: ! Enemy at the Gate: Rolling Magma Large Chest: Arcane Surge | 2L Rolling Magma + Arcane Surge (lvl1-2) immediately Tidal Island: ! Mercy Mission: Elemental Proliferation and Quicksilver Flask Mud Flats: ! Breaking Some Eggs: Frostblink + Flame Wall Vendor: Holy Flame Totem + Shield Charge Brutus: ! The Caged Brute: Combustion + Clarity Vendor: Vitality + Added Lightning Damage Merveil: ! The Siren's Cadence: Blazing Salvo (can be used instead of Rolling Magma if you prefer) Vendor: Fire Trap (level in second weapon set) LINKS: [B-B] | Rolling Magma + Elemental Proliferation (add Arcane Surge here if you get a 3L early) [B-B] | Frostblink + Arcane Surge(lvl 1-2) [B-B-B] | Rolling Magma/Blazing Salvo + Elemental Proliferation + Combustion [R-B-B] | Holy Flame Totem + Combustion + Added Lightning Damage AURAS: Clarity and Vitality TIPS: Cast Flame Wall on or in front of the enemy, place Holy Flame Totem behind it, and cast Rolling Magma through it. All projectiles passing through Flame Wall get bonus Fire damage. When you get Leap Slam swap to using Scepters and use it in combination with Frostblink for smooth movement. VERY IMPORTANT: Start levelling as many Fire Trap gems in your second weapon set as possible for level 21 later!!! VENDOR RECIPES: Sapphire Ring for Merveil: Iron Ring + Blue gem Magic Wand/Sceptre with Increased Spell Damage: Wand/Sceptre + Magic/Rare Chain Belt + Blacksmith's Whetstone Onyx Amulet: Amulet + Red Gem + Blue Gem + Green Gem Supplement missing stats with a Heavy Belt and/or Jade/Onyx amulet. _________________ | | ACT 2 | | ___________________ This Act has very few structural changes to the build. We aren't going to do any vendor recipes and we only add 3 utility skills to the build: Herald of Ash, Wave of Conviction, and Summon Skitterbots. The Old Fields: ! The Great White Beast: Quicksilver Flask Fidelitas, the Mourning: ! Intruders in Black: Herald of Ice + Herald of Thunder (if you are comfortable droping Vitality and Clarity for more damage) Vendor: Wave of Conviction + Summon Skitterbots The Weaver: Vendor: Deadly Ailments + Trap and Mine Damage + Cold to Fire LINKS: Same as Act 1, plus the additional single skill gems: Herald of Ice, Wave of Conviction and Summon Skitterbots AURAS: Clarity, Vitality, Herald of Ash and Summon Skitterbots TIPS: Once you have Deep Thoughts and the Mana Mastery for 12% Reservation Efficiency you should be able to run most of your auras (you may have to drop Vitality or Clarity for a while depending on your gear). Wave of Conviction allows us to apply exposure for -15 res on enemies, use this to debuff harder monsters/bosses. _________________ | | ACT 3 | | ___________________ Gear goals: Craft flat Fire damage (found in the room next to Dialla in the Solaris Temple) on your Scepters as soon as you have it, this is a HUGE damage boost. You will want to do this before Dominus. Vendor search string: "b-b-b-r|b-b-r-b|b-r-b-b|r-b-b-b" Crematorium: ! Lost in Love: Flammability, Purity of Elements Solaris Temple Level 2: Eternal Laboratory: Crafting: Fire Damage - Rank 1 Gravicius: Vendor: Armageddon Brand *Swap Rolling Magma/Blazing Salvo with Armageddon Brand. Library: ! A Fixture of Fate: Burning Damage Vendor (Siosa): Faster Attacks + Determination + Leap Slam (if you still need it) Vendor (Siosa or Clarissa): Swift Affliction Izaro: Normal Labyrinth (around level 30ish): ELEMENTALIST and Shaper of Flames *Swap to Fire Trap now. Drop Holy Flame Totem and Flame Wall. TIPS: Get the flat fire damage to spells recipe in the room next to Dialla in the Solaris Temple and craft it on both weapons for a big damage boost, cost is 4 Transmutation Orbs each. After swapping to Fire Trap you can still use Armageddon Brand link for easier clear until Frostblink entirely gets online but that is a personal choice, not necessary. Cast Flammability to kill bosses/tougher enemies faster. As you acquire more links you can add any of these to both Fire Trap and Frostblink depending on socket colors: Efficacy, Swift Affliction, Deadly Ailments (less good on Fire Trap because it doesn't support the burning ground), Lifetap (great any time mana feels uncomfortable), Ignite Proliferation (link on Frostblink as soon as you get it in Act 4.) Use Cold to Fire over Burning Damage for Frostblink until you have the Pyre Ring. LINKS: [B-B-B-R] | Armageddon Brand + Combustion + Efficacy + Burning Damage [B-R-B-B] | Frostblink + Cold to Fire + Efficacy + Combustion [G-B-G-R] | Fire Trap + Combustion + Trap and Mine Damage + Burning Damage AURAS: Determination, Purity of Elements, Clarity (keep these until end of levelling, drop Skitterbots until we do Eldritch Battery much later) _________________ | | ACT 4 | | ___________________ Add Ignite Proliferation to Frostblink and the build is essentially done from a gem perspective at this point. Keep following the tree and converging toward the final setup. Malachai: ! The Eternal Nightmare: Ignite Proliferation LINKS: [B-B-R-B-B/G] | Frostblink + Ignite Proliferation + Cold to Fire + Efficacy + Combustion/Swift Affliction/Deadly Ailments [G-B-G-R] | Fire Trap + Combustion + Trap and Mine Damage + Burning Damage _________________ | | ACT 5 | | ___________________ In Act 5 start using a Granite Flask, this helps a lot for smoothing out the spike in physical damage. After killing Kitava in Act 5 get your resistances up (especially Fire and Cold) before venturing out to Act 6. From there the build is pretty much done from a gem/skill progression standpoint until gear enables us to change/add other skills!