3 months ago
Fire Cast-on-hit Saboteur (3.25 exclusive)3.25
Life: 2,330113%
ES: 1,46135%
Mana: 114
eHP:
175,032
Resistances: 76%/76%/76%/75%
Armour: 16,133
DPS: 12,321,218
Speed: 6.06
Hit Chance: 100%
Crit Chance: 96.92%
Crit Multi: 582%
Config: Power
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear

























Gems
Blazing Salvo
Rolling Magma
Empower
Awakened Fire Penetration
Inspiration
Power Charge On Critical
Lancing Steel of Spraying
Returning Projectiles
Faster Attacks
Culling Strike
Mark On Hit
Arrogance
Vitality
Clarity
Tempest Shield
Assassin's Mark
Flame Dash
Steelskin
Convocation
Automation
Determination
Summon Skitterbots
Enlighten
Petrified Blood
Tree Preview
Tattoo of the Hinekora Deathwarden(x4)
6% reduced Effect of Curses on you
Tattoo of the Hinekora Warrior(x5)
3% increased maximum Energy Shield
Tattoo of the Ngamahu Firewalker(x5)
+6% to Fire Resistance
Tattoo of the Ngamahu Warrior
5% increased Fire Damage
Tattoo of the Ramako Scout(x3)
6% increased Evasion Rating
Tattoo of the Rongokurai Turtle(x7)
You take 5% reduced Extra Damage from Critical Strikes
Tattoo of the Rongokurai Warrior
6% increased Armour
Tattoo of the Tasalio Warrior(x2)
5% chance to Blind Enemies on Hit with Attacks
Tattoo of the Tukohama Brawler
10% chance to Knock Enemies Back on hit



- 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet, Gloves and Boots all have Armour and Energy Shield

- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage

- You take 30% reduced Extra Damage from Critical Strikes

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- Critical Strikes do not inherently Ignite
- 100% increased Damage with Hits against Ignited Enemies

- 10% of Leech is Instant

- 20% increased Life Reservation Efficiency of Skills
Notes
## !important! Axe is using the "Trigger A Socketed Fire Spell On Hit, with a 0.25 second cooldown", but for max trigger rate POB calculation I'm using Level 37 CWDT (0% damage multiplier) and offset the mana cost multiplier from the CWDT.
## !important! Total Mana Cost per second is `( Blazing Salvo's mana cost per second + Rolling Magma's mana cost per second ) x 2`, this total number CAN NOT be higher than Mana Regen.
## POB damage doesn't count double trigger from triggerbot, and overlap hit from Rolling Magma (between 1-3)
## Ignore random tattoo on the right side of the tree, they're residue from my EE Trickster
# Build Description
- Cast Blazing Salvo and Rolling Magma on Lancing Steel hit, with league exclusive Axe enchant
- Lancing Steel + Returning Projectile for maximum trigger rate
- 75/78 blocks without Glancing Blow
- Lowlife for more damage
- Get mana cost redcution in order to ommit EB and use ES for defense
- Insane recovery via instant leech
- Almost critical immunity (86%)
- Almost Curse immunity (86.5%) via consecrated ground (Rational Doctrine)
# Notes
- Get block cap ASAP, they're insane defense (Use the Red Nightmre + fire resist tattoo)
- Endurance charge can be ignore until you've gotten everything, or you may sacrifice some dps for it
- Mana mastery (10% reduce mana cost) can be use if you still cant get mana to work
# Axe Crafting
- Axe is easy to craft, awakener orb shaper crit with elder crit
- - If suffix full, annul it
- - if u accidentaly annul off one of the suffix, just use harvest reforge critical or fossil more critical to get it back, you can decide if u want to settle for T2 for one of them if u're not that patience or rich
- - Once you have open suffix, craft "suffix cant be change" and scour
- - Craft "cant roll attack mod", exalt and annul until you have +1 socketed gem (the annul wont hit your crit mod, if your annul hit the metacraft mod, recraft it)
- - Once you get +1, multimod hit cant evade and +2
- - If u happen to get socketed gem supported by added fire, that's not bad too if you plan to use other physical conversion skill like wave of conviction, purifying flame, tornado of elemental turbulent, etc....