7 weeks ago
Boneshatter of Complex Trauma Physicalist (Elementalist)3.25
Life: 3,989111%
ES: 369
Mana: 258%
eHP:
32,318
Resistances: 76%/75%/75%/58%
DPS: 7,097,908
Speed: 4.08
Hit Chance: 100%
Config: 15% Shock, Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Garukhan
Gear





























Gems
Boneshatter of Complex Trauma
Awakened Brutality
Awakened Melee Physical Damage
Ruthless
Volatility
Multistrike
Blood Rage
Leap Slam
Faster Attacks
Vulnerability
Enlighten
Pride
Flesh and Stone
Petrified Blood
Vitality
Empower
Summon Lightning Golem
Summon Ice Golem of Hordes
Summon Stone Golem
Empower
Summon Flame Golem
Summon Chaos Golem
Awakened Added Chaos Damage
Approaching Flames
Primal Aegis
Tree Preview
Tattoo of the Hinekora Storyteller(x14)
+3% to Chaos Resistance
Tattoo of the Rongokurai Goliath(x4)
10% increased Stun Duration on Enemies
Tattoo of the Tukohama Warmonger(x10)
5% increased Melee Damage
Tattoo of the Tukohama Warrior(x2)
Melee Hits which Stun have 5% chance to Fortify




- You take 30% reduced Extra Damage from Critical Strikes

- Non-Vaal Strike Skills target 1 additional nearby Enemy
Notes
## Offensive
- 210% damage from Flame Golem
- 70% x 4 = 280% damage from Primordial Bond
- 105% increased attack speed from Lightning Golem
- Resolute Technique to not deals with accuracy rating
- Frenzy Charge on hit from Elegant Hubris
## Defensive
- 88% flat physical damage reduction: 57% from Chaos Golem; 24% Endurance Charge (Generated via Inorexable with self-hit); 10% from Adrenaline (Annihilation Approach); 7% from body armour (8% if T1)
- - Doesn't even armour (Should be using pure ES base for helmet and gloves for EB)
- Almost 2k life regen from Stone Golem + Vitality to counteracts with Annihilation Approach
- Petrified Blood + Life Recoup to deal with Trauma (also Overleech from Petrified Blood)
- Fortify on melee hit from tattoo
## Elegant Hubris
- Supreme Ostentation to ignore all stats requirement, allowing tattoos on all travel nodes, and free up suffixes
- Get Frenzy Charge on Hit in place of Arcane Domination
- Can switch to Pain Attunement spot and find Frenzy Charge on Hit in Deep Wisdom
## Tattoo Choice
- At least 2 strength for Fortify on Melee Hit
- If lack of regen, put Life Regeneration on strength
- If lack of resistance, put resistances (Fire on strength, Lightning on intelligence)
- For Pulse AOE, put Stun Duration on strength
- For DPS, put Physical Damage or Melee Damage on strength
- For Defensive, put Critical Reduction on intelligence
## For Large Cluster Jewels
- 8 Passives Minion base with Primordial Bond and any of these notable
- - Renewal
- - Rotten Claw
- - Raze and Pillage
## For Level 30 Chaos Golem (big breakpoint for 5% base physical reduction to 6%)
- - Level 21 Summon Chaos Golem Gem
- - +2 from helmet (Level 23)
- - +4 from Ashes (Level 24)
- - +1 from Awakened Added Chaos Damage (Level 25)
- - +3 Level from Empower 4 (Level 28)
- - Annihilation Approach with either +1 to socketed gem (which also improve Empower), or +2 to socketed minion gem (Level 30)
## Late Game Upgrades:
- Level 21 skill gem
- >1k pdps weapon
- Primordial Eminence corruption
- Corrupted Ashes with anything useful (If get +1 curse, need to get an unset ring due to socket limitation)
- Add Megalomaniac with Primordial Bond + any useful mod (DPS or Defensive), each one grants 40% inc effect of golem and additional 70% inc damage
- - Enduring Composure saves 3 points from Inorexable
- - Destructive Aspect + some extra reservation (Essence craft on fractured +minion Helmet, or corrupted implicits) may save up to 4 points from Sovereignty
- - Bloodscent can saves two points from the Battle Trance cluster
- - Life notable like Fettle can replace those 6% small life nodes
- One passive voices with 3x Megalomaniac? Too expensive for this build.