2 months ago

Ascendancy Thumbnail[READ NOTES] Hiero - Mana Miner3.28

Life: 4,74692%
ES: 894
Mana: 10,148369%
eHP:
235,629
Resistances: 75%/75%/75%/75%
DPS: 210,712,672
Speed: 14.65
Hit Chance: 100%
Crit Chance: 81.53%
Crit Multi: 503%
Config:
50% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Garukhan

Gear

The Dark SeerManastormIndigonSanguine RaimentPhantom MittsPhantom BootsKhatal's GeyserManifold RingKalandra's TouchThe Tides of Time
Lavianga's SpiritQuicksilver FlaskBismuth FlaskDiamond FlaskProgenesis
VoicesMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelSmall Cluster JewelSmall Cluster JewelSmall Cluster JewelThread of HopeImpossible EscapeIntuitive Leap

Gems

High-Impact Mine
Invert the Rules
Eye of Winter
Slower Projectiles
Charged Mines
Increased Critical Damage
Minefield
Shield Charge
Faster Attacks
Frostblink
Assassin's Mark
Vaal Righteous Fire
Mark On Hit
Meat Shield
Minion Life
Animate Guardian
Raise Spectre
Automation
Cooldown Recovery
Less Duration
Arcane Cloak
Automation
Transfusion
Convocation
Detonate Mines

Tree Preview

Tattoo of the Ramako Shaman(x2)
+2% chance to Suppress Spell Damage
Tattoo of the Tawhoa Herbalist(x8)
4% increased Flask Effect Duration
That didn't happen!That didn't happen!
Mind Over MatterMind Over Matter
Mine MasteryMine Mastery
  • Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%

Notes

How does the build work?

We use Khatals ammy + Indigon to recover both life and mana at same time, we stack flask effect to get more recovery
and arcane surge effect.

Mines do not proc Manastorm unlike self cast so we can use Manastorm with no downsides and proc it with Frostblink instead.

Arcane cloak is for Indigon ramp.

We use AG + Specres for extra damage and we keep them alive with Automation + Convocation + Transfusion to give them regen and
soul eater for damage reduction.

Most important pieces of gear

Indigon, Khatals, Manastorm, Tides, these 4 pieces are mandatory (tides less so but they are way too good).
Chain gloves also somewhat mandatory for clear, you can run Chain in main link instead but it will tank your DPS.

Why deli?

MoM is complete dogshit defense one of worst in the game, and we cant even use Eternal Blessing because it disables mines so gg. Deli
bloodline fixes all this, and smalls for mana builds being so good makes this feel like actually sane choice.

Damage issues?

Make sure you have enough max mana so Indigon is getting ramped properly. At very low gear (or if you just want max DPS), 
you can use regular mana flask instead of laviagna (see Indigon ramp section) to maximize damage.

EOW mechanics

You want slower proj to get more hits, place mines slightly away from enemy, with perfect mine positioning we can get up to 19 hits
in theory but its annoying to do so it doesnt matter much. For clear you can swap slower proj with faster proj.

Use this as reference for positioning: https://youtu.be/afrFxJ6yo-k?t=621

Alternative skills and setups

You can click Sanctuary of Thought instead of charge node and use Ball Lightning of Orbiting. It is a bit more reliable damage and do not
requires weapon swap. Also super nice for stationary content like delve/bossing.

You can use Swift Assembly instead of Minefield for a lot better clear speed when you have enough damage, Swift Assembly has basically
no lockdown.

You can use Runegraft of Refraction at cost of your single target dps (the final EOW explosion will be gone, only the travel proijectiles will hit)
for even more clear.

Fully ramping indigon

You can use regular mana flask instead of Laviagna to fully ramp indigon for a lot more damage. This makes you squishier but also
allows you to use Sigil Of Power instead and have more reliable Arcane Cloak, so it has upsides and downsides.